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Due to his hair being puffy in the front, I made the helmet wide in the front which doesn't look so great... Might have to fix that later. Anyway, trojan helmet.
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For the game demo I need to finish:
Hercules - The Nemean Lion Hercules and Lion Cave, club, bow and arrow √, Outside cave. Odysseus - Gift to Troy Odysseus (need to redo hair) √ - Trojans / Ithicians Armor, Shield, Sword, Wood planks, Trojan Horse Landscape, beach, gates of troy, small inside troy scene. Zeus - Family Reunion Zeus - Chronos - Rhea Island, Rock spot for Chronos, Cup, Powder stuff. Which makes me wonder why I even did the cyclops lol.. |
I think I actually will be looking for artists soon.
I'll probably need: Drawn Artwork (Loading Screen and GUI) Programmers for Unity / C# 3D Modelers Texturers Riggers Animators Levels Team Environment Team Sound Team Music Team Information Team (Learn about the history behind what we will be portraying) Story Team (Dialogue and lore) Getting in touch with a lot of my colleagues. |
Looks really awesome. I love that bow animation especially. I'm sorry if it was mentioned before, but is this Z brush or Blender?
OT: Love the fact that it's Greek Mythology as well |
I haven't actually used Z-Brush yet, but I believe the sculpting creates more faces on the model than necessary. Although, I think it is also used to export the textures and place them on simpler models also.. Honestly the reason I haven't used it is you need a PC to get the gen-key to work.
I'm using Blender and the Unity game engine. Currently having a problem with the HUD though, can't get the joysticks to show up. :/ |
What do you all think of this for PC?
Q - Quest / Info E - Pickup Items WASD - Move I - Inventory M - Minimap (enlarges) P / Esc - Pause / Options Left Click - Main Weapon or Left Punch Right Click - Sub Weapon or Right Punch Middle Mouse - Swap between two item sets. Shift - Run Space - Jump Most of it seems intuitive. I'll make an option for Left Handed mice and switching the mouse controls to Left and Right hand, separately. I spent 2-3 days working on this. I feel like someone else could have done this in a few hours lol.. |
That cyclops is sxc asf
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o-O Not sure how to think about that.
Anyway, today is the day of Hercules! Once he is done, rigged, and animated we can start on the rest of the game aspects! |
Stepping back.
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Okay, so, I realized by resizing my people the heads resized as well, which means I need to fix a few meshes.. However for the most part they are okay. I was going to double the regular head size, might still do that, but for the most part it is alright. I am just going to keep the base meshes head as the average head size and change the body accordingly. Had to take a step back and re-work both base meshes.
Yes, I do want the heads bigger than normal, the game is stylized like that, but I might size them down slightly. After I'm finished with the two base meshes I'll work on Hercules. Edit: I guess I'll resize the girl 1.5 inches, not very much but seems better in my mind. The guy I'll do 2x head length as well. |
Hercules
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Still need to work on his abs and bring them out but here is Hercules so far. :)
Then his face. |
Hercules
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Finally fixed up Hercules's body, now just have to fix up the head and hair. Then start rigging and animating.
Spent most of the night working on hair. There is another one kind of like the top left but better and blond, which ultimately went to the top right to be shorter and more curly. I'll finish that tomorrow. |
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It just isn't Hercules ... I think it is his facial features. :(
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Do you have a reference for Hercules? And honestly I think he looks way too thin to be the strongest man in the world.
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This is him so far, needed to keep him low poly. I'll see what I can do to give him larger biceps again without them being too square. I'm already pushing 6-7k polygons. :(
Fixing the clothes tomorrow. I've already rigged him... without the clothes.. Then I realized they were gone. I'll probably have to redo it then rig the face. |
Hercules Walk Animation test-1
After multiple times of re-rigging and trying to fix it up a bit. Here is the first walk cycle animation test. The cycle still needs work but it is enough to put into Unity. I'm back in MD working at my grandparents too though, so I might not get too much finished. |
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