Graalians

Graalians (https://www.graalians.com/forums/index.php)
-   GraalOnline Classic (https://www.graalians.com/forums/forumdisplay.php?f=12)
-   -   Towering and 1k hats (https://www.graalians.com/forums/showthread.php?t=34400)

Vladamir Blackthorne 02-23-2016 10:30 PM

Holding a tower should be more than just having your guild name displayed for all to see and get a few custom hats... holding a tower needs to give a guild a significant amount of influence over an area in some fashion.

twilit 02-24-2016 12:02 AM

Quote:

Posted by UU (Post 676964)
Guilds are also gladly accepting stolen or just slightly edited gfx for their 1k hat or just some rushed piece of trash.

Shots fired! @(ie) @(fake Venus knock-off guild)

UU 02-24-2016 01:13 AM

Quote:

Posted by Zetectic (Post 677118)
1k hour is not a small number, let me just throw that out there.

someone come up with a brilliant towering suggestion and convince me.

1k is a small number when you take into account that a serious towering guild has around 10 leads.
This means its about 100h per lead.
Divide this by the two months it takes, so roughly 60 days.
That means a lead has to make sure they hold for less than 2h, swap out and repeat.

1000h to one person is a lot, but towering isn't a 1 man effort

Quote:

Posted by twilit (Post 677209)
Shots fired! @(ie) @(fake Venus knock-off guild)

Yes I am talking about Venus legends when I say that.
I have told their leader that its stolen gfx and the person did a trash job of it.

Quote:

Posted by Vladamir Blackthorne (Post 677188)
Holding a tower should be more than just having your guild name displayed for all to see and get a few custom hats... holding a tower needs to give a guild a significant amount of influence over an area in some fashion.

It used to.
I wasn't in snow assassins for long, maybe 100h.
I was in VG from around 2k till 10k
But back then it was one of the most influential things to do as a guild in graal. Now towering is nothing but a free hat that is almost ALWAYS either really horribly done or stolen bits from older hats.

Quote:

Posted by Thallen (Post 677155)
trying to fix towering when the problem lies within the guild system

I don't really think towering can be fixed through changing it, I just think it could be improved.
I am not a fan of how little graal is tower focused now. Back earlier on in graals iclassic life there was almost always constant attacks or admins promoting attacking towers.

I guess that after VG, CoM, CxE hit 10k the hype for anything other than hats died.

Quote:

Posted by Bryan* (Post 677127)
I have 7 1K hats and its not because I wanted customized hats but it's less time consuming than trying to go to 5K or 10K. I have attempted going for 5K with TaKaii but you need patience, loyalty, and energy to even accomplish such a high feat which is something majority lack due to (school, work, personal issues). Plus 1K isn't exactly easy, it's 3-6 months estimate of your time to sacrifice.

Keep the system how it is, remove Swamp or Deadwood fort since there's a minimum of player activity, and tweak the allies/subs.


The way I see it is:
The hat is a bonus, the people you encounter matters

I have 1 1k hat and I wasn't even meant to get it(even though I did night shift lead from 0h to 1k)
I am the prime example of someone who doesn't tower for the hats.
1k isn't 3-6 months unless you don't have many friends willing to help work for the 1k goal.
Like I said earlier in my posts replies, 1k really is like 2h a day per lead if you have 10 leads and at that rate itll only take 2 months.

Quote:

Posted by Kosiris (Post 677148)
again with the "1k hats are ruining towers" thing? tell me who's going to be towering if 1k hats got removed

I think the funniest thing is you're a 3bad scrub.
Of course you're not going to tower if 1k hats aren't a thing.
You scrubs jump from guild to guild for 1k hats. Your opinions on such a topic are invalid and stupid.

Quote:

Posted by Zetectic (Post 677183)
i can fix the tag name, but can't fix the # of wins. bc that was 3 days ago.

back to the topic!! CONVINCE ME WITH BETTER GUILD SYSTEM OR TOWER SYSTEM.

Ill take a stab at it.

Make daily automated broadcasts asking players to attack X tower, maybe 2 towers a day. One mid morning(server time) and one mid afternoon(server time)
That always seemed to work.

Possibly make waiting till 5k to get your hat(s) more rewarding. Something like a (?)hall of fame(?), a special house item maybe?

Guilds could also be reworked to include something like levels or even coloured tiers.
(e.g. A guild that hits 100h has a white text effect on your name, 250h X colour, 500h, 1k,2.5k,5k etc all with different colours, 10k being gold.)
Or even areas with special stores that require your guild tag to have X amount of hours to enter.
Although I can see the store one being abused.

KristenGW 02-24-2016 02:21 AM

Quote:

Posted by UU (Post 677220)
.Possibly make waiting till 5k to get your hat(s) more rewarding. Something like a (?)hall of fame(?), a special house item maybe? .


Related idea: a stone wall that the guild name gets put on, and can display guild members that were there for the longest. (idk about the members thing though) The name might appear after maybe 5k hrs idk

Rain *Fall* 02-24-2016 03:33 AM

Nowadays it really is just a group of 10 people or so, kicking and recruiting anyone they can to fill the rest of the spots and help them gain hours. I miss guilds being family orientated and everyone feels at home.

Kosiris 02-24-2016 03:58 AM

Quote:

Posted by UU (Post 677220)
I think the funniest thing is you're a 3bad scrub.
Of course you're not going to tower if 1k hats aren't a thing.
You scrubs jump from guild to guild for 1k hats. Your opinions on such a topic are invalid and stupid.

may god bless your soul for being pure of hat chasing
on a more series note, ya I won't tower if I had no incentive to do so, sorry for being rational I guess

UU 02-24-2016 05:13 AM

Quote:

Posted by Kosiris (Post 677261)
may god bless your soul for being pure of hat chasing
on a more series note, ya I won't tower if I had no incentive to do so, sorry for being rational I guess

-rational
-wont do something for fun
-only if rewarded.

Greed isn't being rational.

Quote:

Posted by Rain *Fall* (Post 677258)
Nowadays it really is just a group of 10 people or so, kicking and recruiting anyone they can to fill the rest of the spots and help them gain hours. I miss guilds being family orientated and everyone feels at home.

Yeah back when subs were constantly filled and active.
I remember being kicked from vg subs once every few weeks because I would go offline for 24 or more every so often.
Now the subs are barely filling and half of them aren't on for days on end.

Quote:

Posted by KristenGW (Post 677236)
Related idea: a stone wall that the guild name gets put on, and can display guild members that were there for the longest. (idk about the members thing though) The name might appear after maybe 5k hrs idk

Longest is just something you can tell if you are a member of the guild and view the members, it says (joined X XXXX, Last wore tag X XXXX)
I think there needs to be a way to reward people who actually help.
Maybe a reward system for time spent defending a tower.
That way not only the members who lead get almost guaranteed rewards(1k hats) but those who help often can get points towards stuff.

Noxious 02-24-2016 05:18 AM

Only thing that I would really like to see added to towering is a system that tracks individual member contributions.

It can't be THAT difficult to implement, right? Some other Graal games already have it. Are they in the tower wearing the tag of the guild that is currently holding the tower? Then they gain personal hours.

It could help increase the activity in the towering community. Lots of people hesitate to join guilds and tower because they are afraid their efforts won't be rewarded, and a lot of times that is the case. It's even worse when it comes to 5k and 10k guilds. Who wants to put in that many hours only to lose out on the hat/mount spot to one of the guild leader's friends?

UU 02-24-2016 05:38 AM

Quote:

Posted by Noxious (Post 677275)
Only thing that I would really like to see added to towering is a system that tracks individual member contributions.

It can't be THAT difficult to implement, right? Some other Graal games already have it. Are they in the tower wearing the tag of the guild that is currently holding the tower? Then they gain personal hours.

It could help increase the activity in the towering community. Lots of people hesitate to join guilds and tower because they are afraid their efforts won't be rewarded, and a lot of times that is the case. It's even worse when it comes to 5k and 10k guilds. Who wants to put in that many hours only to lose out on the hat/mount spot to one of the guild leader's friends?

Yeah which is why a contribution tracker would be great.

Kosiris 02-24-2016 06:28 AM

Quote:

Posted by UU (Post 677268)
-rational
-wont do something for fun
-only if rewarded.

Greed isn't being rational.

what??? I'm materialistic like most other people in the game lol, and if you're saying that accepting a reward takes all the fun out of towering then you must be one of those brainwashed butthurt noobs

David 02-24-2016 07:10 AM

why do you care so much about how and why people play this game? If it bothers you that much then you really need to take a break from Graal. I don't think it's worth all the stress that you are clearly burdening yourself with. It's a game for fun and prizes, not some irl stimulation where you have to follow this imaginary code of honor that you seem to have.

Thallen 02-24-2016 07:13 PM

The whole issue of recycling guilds has already been discussed and a solution come up with, it's a matter of it being implemented (which won't happen until the entire guild system is redone because it's part of that).

The problem with the towering reward system right now is that it's made up of reward points that don't line up with most players' interests. No one wants to spend another 4k hours towering in the same guild just so they can get another hat, even if it's animated, when they can just get 4 other hats in 4 other 1k guilds. The whole thing needs to be balanced by a points system that allows each guild to decide what to spend their points on. You shouldn't be unlocking flat rewards at hour milestones, you should be getting a lump sum of points. Then, with those points, you can save them or spend them on what you want.

At that point, there's no reason to rinse-and-repeat in a new guild. You can just continue in the same guild and get the same reward over and over (probably with a cap) if that's what you want to do. On top of that, staying in the same guild or a guild simply existing for a period of time needs to be incentivized by points. I typed a damn 7-page PDF on how the whole thing should work, and it doesn't pertain to just towering.

Striken 02-24-2016 09:46 PM

Quote:

Posted by Thallen (Post 677398)
The whole issue of recycling guilds has already been discussed and a solution come up with, it's a matter of it being implemented (which won't happen until the entire guild system is redone because it's part of that).

The problem with the towering reward system right now is that it's made up of reward points that don't line up with most players' interests. No one wants to spend another 4k hours towering in the same guild just so they can get another hat, even if it's animated, when they can just get 4 other hats in 4 other 1k guilds. The whole thing needs to be balanced by a points system that allows each guild to decide what to spend their points on. You shouldn't be unlocking flat rewards at hour milestones, you should be getting a lump sum of points. Then, with those points, you can save them or spend them on what you want.

At that point, there's no reason to rinse-and-repeat in a new guild. You can just continue in the same guild and get the same reward over and over (probably with a cap) if that's what you want to do. On top of that, staying in the same guild or a guild simply existing for a period of time needs to be incentivized by points. I typed a damn 7-page PDF on how the whole thing should work, and it doesn't pertain to just towering.

If points would also let the player buy the hat then that would be great but only assuming points you earned from that guild specifically.

UU 02-24-2016 11:31 PM

Quote:

Posted by Kosiris (Post 677284)
what??? I'm materialistic like most other people in the game lol, and if you're saying that accepting a reward takes all the fun out of towering then you must be one of those brainwashed butthurt noobs

-"accepting a reward"
-Just said only towers for hat
Your logic is so flawed.
Calling someone a noob that has done temp lead for VG from 2k-10k when you're a 3bad scrub that has guild jumped for ****ty hats....ok

Quote:

Posted by Striken (Post 677448)
If points would also let the player buy the hat then that would be great but only assuming points you earned from that guild specifically.

Nah, I think an over all group of points for a general points only store.
Similar to how...erm what were they called again... the point you could give 1 person and there was a hat store for it...
Anyways, a general point store that changes every 6-12 months would be great.
That way those who actually help could get special hats and the harder they work the rarer/better the hat.

Quote:

Posted by Thallen (Post 677398)
The whole issue of recycling guilds has already been discussed and a solution come up with, it's a matter of it being implemented (which won't happen until the entire guild system is redone because it's part of that).

The problem with the towering reward system right now is that it's made up of reward points that don't line up with most players' interests. No one wants to spend another 4k hours towering in the same guild just so they can get another hat, even if it's animated, when they can just get 4 other hats in 4 other 1k guilds. The whole thing needs to be balanced by a points system that allows each guild to decide what to spend their points on. You shouldn't be unlocking flat rewards at hour milestones, you should be getting a lump sum of points. Then, with those points, you can save them or spend them on what you want.

At that point, there's no reason to rinse-and-repeat in a new guild. You can just continue in the same guild and get the same reward over and over (probably with a cap) if that's what you want to do. On top of that, staying in the same guild or a guild simply existing for a period of time needs to be incentivized by points. I typed a damn 7-page PDF on how the whole thing should work, and it doesn't pertain to just towering.

Then post it.
I'd give it a read.
I really would like to see towering revived as I'm over spar, have been for 2 years or so and towering was the main reason I became addicted to graal

Zetectic 02-24-2016 11:40 PM

Quote:

Posted by UU (Post 677480)
Then post it.
I'd give it a read.
I really would like to see towering revived as I'm over spar, have been for 2 years or so and towering was the main reason I became addicted to graal

http://www.graalians.com/forums/showthread.php?t=33690


All times are GMT. The time now is 10:47 AM.

Powered by vBulletin/Copyright ©2000 - 2026, vBulletin Solutions Inc.