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-   -   Base Rotation (https://www.graalians.com/forums/showthread.php?t=38066)

IspringOlWest 01-29-2017 05:26 PM

Quote:

Posted by Drakey (Post 760786)
No, sry.

Lol ^ agreed

Rubize 01-29-2017 11:26 PM

I think I might join a basing gang because of the increased competition

BearBreeze 01-31-2017 03:44 PM

Im in a gang and I think this helps a lot, because then there is a lot more competition.

Drakey 01-31-2017 09:32 PM

BlunderBuss and Spd Gun are completely overpowered and annoying in spar but it's not disabled?

Drakey 02-02-2017 02:13 AM

Quote:

Posted by Orange (Post 759910)
Hey everyone!

I'm here to tell you something new we're introducing to our basing system. As some of you may know over the weekend we did a test run of closing two of our bases to see if it would increase the amount of competition. Which it in fact did and we got some pretty good feedback.

So we will be putting in a base rotation system. Where two of our bases will close for four hours. Then at the end of the four hours. They will open back up and two other bases will then take their place. We're hoping to see this increase the amount of competition much like it did over the weekend.

Kinda failed, the 3 gangs that usually have the bases are all peaced with eachother now.

Aftermath 02-02-2017 02:32 AM

Quote:

Posted by Drakey (Post 761586)
BlunderBuss and Spd Gun are completely overpowered and annoying in spar but it's not disabled?

Wrong thread buddy

Jesse 03-01-2017 07:40 PM

This base rotation thing is stupid I hate it

Clown 03-01-2017 08:02 PM

Quote:

Posted by Jesse (Post 768553)
This base rotation thing is stupid I hate it

Welcome to Graalians

TomatoPanda 03-01-2017 08:56 PM

Quote:

Posted by Jesse (Post 768553)
This base rotation thing is stupid I hate it

After a couple months with it I think our player count is dropping cause of this no one bases anymore except the same people over and over again. And now since everyones peaced new gangs struggle to get any time during the day for usa.

NightmareK 03-04-2017 10:25 PM

Have to agree with tomato, thought this new system would increase competition and is a cool idea but the player count is just too small right now in my opinion and since gangs are still peacing constantly, it's hard for any new gangs to get hours, thus actually reducing competition.

G Fatal 03-05-2017 11:07 AM

They should make a noobbase that only guilds with lessthan 100hrs base time can take(If guild reaches 100hr+ at that base it automatically kicks) This would atleast get guilds started up and in that time more likely to get players helping the noobguilds and might make them stay, it's usually the community why players actually stay around not just the game itself. Base Rotation was never a good idea as I said somewhere big guilds will still peace and just move onto next base

Drakey 03-05-2017 05:51 PM

Quote:

Posted by G Fatal (Post 769690)
They should make a noobbase that only guilds with lessthan 100hrs base time can take(If guild reaches 100hr+ at that base it automatically kicks) This would atleast get guilds started up and in that time more likely to get players helping the noobguilds and might make them stay, it's usually the community why players actually stay around not just the game itself. Base Rotation was never a good idea as I said somewhere big guilds will still peace and just move onto next base

Good idea.

NightmareK 03-05-2017 05:54 PM

Quote:

Posted by G Fatal (Post 769690)
They should make a noobbase that only guilds with lessthan 100hrs base time can take(If guild reaches 100hr+ at that base it automatically kicks) This would atleast get guilds started up and in that time more likely to get players helping the noobguilds and might make them stay, it's usually the community why players actually stay around not just the game itself. Base Rotation was never a good idea as I said somewhere big guilds will still peace and just move onto next base

Decent idea but I believe that will just halt gangs at 100 hours, it'll still be the same once they reach 100 since there will still be big gangs peacing.

G Fatal 03-05-2017 08:01 PM

Quote:

Posted by NightmareK (Post 769746)
Decent idea but I believe that will just halt gangs at 100 hours, it'll still be the same once they reach 100 since there will still be big gangs peacing.

It obviously wouldn't stop 'peacing' but nothing really will unless they graded all bases in way I said(But that wouldn't make competitive for higher guilds and more players would leave)

My idea basically would help guilds start-up and they'll gain the players within getting to goal like 100hrs(They don't get a prize at 100hrs-but is a landmark and good amount of hours to draw players into helping abit more)

Clown 03-05-2017 08:44 PM

I think we should use this system to attempt eliminating peace entirely.

Close down all the bases to 1 if we have to if it means gangs will avoid peace


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