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-   -   New tower (https://www.graalians.com/forums/showthread.php?t=38821)

Santa Claus 04-18-2017 04:12 AM

they should of added a QR Code that would send us to their facebook page or something else maybe even a easter egg...

Bryan* 04-18-2017 04:18 AM

• The attackers jumping down method needs to be replaced with stairs since majority can't even walk through to flag room without being hit numerous times.

• I was thinking that the level can be redone towards like the dungeon in Link to the Past with the red/blue switches. Have the defenders be surrounded by blue blocks and the flag room remains with the red blocks.

• The path needs to be widened and the area surrounding the switches needs to be widen as well. The health bar on the cell doors is pretty dope though.

Reemas 04-18-2017 05:04 AM

I think this system is awesome! Also, would be amazing to see any or all the mechanics like the switch, and jail doors added to all the other towers and not just one tower. The jumping off the spawn spot does need to be adjusted though.

twilit 04-18-2017 05:21 AM

Quote:

Posted by Thallen (Post 777923)
I think there are still a few too many narrow paths where 1 player can block an incoming 5, which IMO is what makes towers like Swamp so anti-fun.

At least at Swamp it is possible to knock people away and just pass right on through. The problem here is there is not even enough room to do that. And you do happen push through, there's half a dozen more bottlenecks.

The horses and door blocking is because all the extra code from other towers hasn't been added yet. I would also like to see the same code from other towers that allows you to walk through laggers added here.

The issue with kills not adding at certain times is because the large number of people triggered this mechanic.



One more thing- due to the fort's placement, people are able to bomb from outside the flagroom.

McCullough 04-18-2017 05:45 AM

Been at this new tower for an hour. Right off the bat, not liking it at all. I hate towers that feel like Sardons, because defending is way too easy. The switch feature is a nice touch, it gives this tower something unique. Here are the things I don't like:

• Jumping down into a pool of spammers is stupid annoying. There's nothing I hate more than having to push my way through a small, congested corridor. Not to mention the defenders being able to stick themselves in the little entry ways to spam and block attackers. "Just use bombs and arrows to kill the spammers!" Sure, might work once or twice and on and off, but once you're down there, you're gonna die quickly, and once you do you lose your arrows and bombs. Defenders are always replacing other defenders, too.

• The little corridors above the main one where we see the switch and entry way to the flag room is too small and congested. There is so much of a build-up of people that it's nearly impossible to reach the flag room with more than 1.5HP. The switches are so annoying to get to that attackers and defenders do not always utilize it. Once the flag room is blocked off, no one bothers to double back, and a whole s*** storm of spam results of it until some brave soul decides to go for the switches. It's a huge pain in the a** for both attackers and defenders.

With so many people coming in at once, the defenders simply cannot keep a structure of "This many in flag room and this many down below" because attackers are flooding in like crazy. If some defenders are stuck in the flag room by themselves, and are outnumbered, things could go bad. Other defenders cannot get back up. Granted, the blocks are only up for maybe 6-12 seconds at max, but that's a lot of time.

• There is very little space to fight at the flag room, and it's even possible to completely block and trap attackers once they enter the room. Defenders block the bottom, left and right sides of the entrance and are able to defend through spam for quite a while. It's very easy for defenders to hunk themselves up there, and it's very difficult for a group of attackers to be able to get the flag since all of them could be getting hit by just one defender. With a lot of defenders up there, it can get even harder.

• The tower is too small in general. 25 people is a lot to defend this tower, and with the super congested corridors, this feels like Sardon. Sardon is by far one of the worst towers to me, and I want a tower like this to differ from Sardon.

You could make the same argument suggesting MoD and Deadwood are similar to this, and they are. The difference here is MoD has a wide flag room for attackers to move around. I believe getting through MoD's corridors is definitely not as difficult as getting through the BoxFort™ corridors. Besides, MoD is much bigger.

Deadwood has a long way leading up to the flag room. In numbers, it's easy to get through the people blocking the entry ways. The hallways can still be small, but since there are floors to this tower guilds can afford to have people in different areas. It's still a big tower. The flag room is tiny, which is annoying, but it's still definitely possible to get the flag. Defenders will eventually die in the flag room, as most attackers get there in numbers.

Overall, I hate small towers. They are super boring and are very easy to defend. BoxFort™ is not designed for large floods of people like York, MoD, and Castle are/were, and I would prefer every tower be able to withstand the same capacity. This type of tower is Sardons and Destiny's child, given the congested corridors/spam and switch.

I could be wrong, because Dusty stated something along the lines of implementing his own ideas "once things settle down", which I can only assume means "when the number of people entering the tower lessens" but my argument about how every tower should have equal capacity would come in to contradict. This tower relies on less people to battle for the tower. When we have a huge influx of people in the corridors, it's just really hectic and boring.

Those are my thoughts on this type of tower.

Howl 04-18-2017 05:49 AM

would be cool to see conveyor belts implemented somehow

Elk 04-18-2017 07:14 AM

revamp the bar & restaurant next to it and put my npc in it drinking cucumberjuice, thank you

of course this is just for the tired children that want to take a break from murdering other children

.Sasquatch. 04-18-2017 07:43 AM

Quote:

Posted by Elk (Post 777950)
revamp the bar & restaurant next to it and put my npc in it drinking cucumberjuice, thank you

of course this is just for the tired children that want to take a break from murdering other children

Lol that's literally what it is.

SomeGuy 04-18-2017 07:55 AM

It really doesn't fit the area at all.

G Fatal 04-18-2017 08:09 AM

hmmm

Seņor Albonio 04-18-2017 08:25 AM

Quote:

Posted by SomeGuy (Post 777955)
It really doesn't fit the area at all.

That is the point, kid.

apollon 04-18-2017 09:06 AM

make a canon controled by the player lol

SomeGuy 04-18-2017 09:37 AM

New tower
 
Quote:

Posted by Seņor Albonio (Post 777959)
That is the point, kid.



How is the point that it doesn't fit the area???
The point of the tower is to test new features.

Asaiki 04-18-2017 11:12 AM

Dejavu thought this already happened like a long time ago.

4-Lom 04-18-2017 11:27 AM

Quote:

Posted by apollon (Post 777963)
make a canon controled by the player lol

This was my first thought too.



The inside of the fort is congested (even if it wasn't crowded).

The switch should force players to hit it at least twice to progress through the fort... so include some blue barriers (maybe on lower side) with an accessible switch.


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