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-   -   New Guild System - Lets talk about rewards/points. (https://www.graalians.com/forums/showthread.php?t=39377)

DoubleliftGraal 07-12-2017 09:07 PM

Quote:

Posted by Red (Post 789722)


Entry Into GST

To be honest, I'm aware this idea may not sit well with a lot of people who participate in GST's however I think it's a good way to show which guilds are competitive and which guilds will happily sacrifice some guild points for entry into a GST.


I think the best way for this to work is to charge a guild 500-1000 (a lower number so a guild will at least need to work to enter and participate in a gst).

Sort of like a "GST ticket".




Have any ideas of your own? feel free to brain storm in this thread and see if you can come up with something fp4 may be able to use!

What about EVERYONE ELSE that doesnt get to participate due to the excess of teams? Ur saying like 200 teams wasted 500-1000 gralats, which adds up to 1400 people lol.

Ethacon 07-12-2017 09:21 PM

Quote:

Posted by DoubleliftGraal (Post 790215)
What about EVERYONE ELSE that doesnt get to participate due to the excess of teams? Ur saying like 200 teams wasted 500-1000 gralats, which adds up to 1400 people lol.

Refunds. Also not gralats, it would probably be guild points.

Colin 07-12-2017 10:41 PM

Quote:

Posted by ethacon (Post 790209)
idk bounties seem like a source of money to me

Quote:

Posted by colin (Post 79207)

The only reward you can count is the bounty daily which makes complete sense as you are defending the kingdom against baddies, this is the same reason it should be counted and a guild should be rewarded for defending the land if people to choose focus on baddy killing.

PvM and PvP are core concepts for any MMO I don't see how anyone could think removing the PvM aspect of an MMO makes sense.

Yes which is why I addressed it, you are rewarded for performing duties to help the Castle.

Areo 07-13-2017 03:08 AM

Quote:

Posted by Colin (Post 790198)
Baddy killing doesn't count as a money source and it was never designed to be one

Yes, they sometimes drop a green or blue gralat (and not often) but killing 1000 baddies would net you maybe 200~ gralats max (being generous) whereas 1000 bugs would be way way more because it's actually designed to be used as a money method Baddy killing is not.

200 gralats is not generous at all... if we want to put that to the test I would be more than happy to kill 1,000 pyrats or bandits and see. You can't compare them side by side in this case, catching 1,000 bugs is much more difficult than killing 1,000 baddies. It isn't even close.
Quote:

Posted by Colin (Post 790198)
There is also no "limited supply" baddy spawns are in large numbers and respawn very often, you could easily land 10,000 baddy kills a day if you did it all day.

I'm adjusting it to NGS levels, where baddies could (theoretically) become more difficult to kill. Though I will agree that there will likely be baddies available to be killed always, since there are so many of them.

Quote:

Posted by Colin (Post 790198)
The only reward you can count is the bounty daily which makes complete sense as you are defending the kingdom against baddies, this is the same reason it should be counted and a guild should be rewarded for defending the land if people to choose focus on baddy killing.

...but it is still the undisputed best way to earn gralats in the game. I'm not arguing over how much it makes sense as a game, of course the reward for doing so makes complete sense, but I think it is unfair to say baddy killing is not a monetary rewarding activity. It has that attached to it, as well as loot drops and gralat drops.

Quote:

Posted by Colin (Post 790198)
PvM and PvP are core concepts for any MMO I don't see how anyone could think removing the PvM aspect of an MMO makes sense.

Who said remove? I clearly stated that I wasn't lobbying for the removal of bking points, just the inclusion of bugs.

Quote:

Posted by Colin (Post 790198)
Adding bug catching is just a bad idea it's a money making method and nothing more.

I don't really see a reason to not add it in some facet; Aguzo's suggestion of making you be able to turn them in for points instead would work quite nicely. It doesn't make sense to not include more facets of the game into the new guild system, why would you leave some players out when there are options available?

This even is a win for the competitive community, because if people see that they could earn more points by doing competitive activties they'll switch, since catching bugs is a slow process (and would become even slower if they were worth points, since there would be more competition). It could become a gateway of sorts.

Aguzo 07-13-2017 03:23 AM

Quote:

Posted by Areo (Post 790243)
This even is a win for the competitive community, because if people see that they could earn more points by doing competitive activties they'll switch, since catching bugs is a slow process (and would become even slower if they were worth points, since there would be more competition). It could become a gateway of sorts.

Now that I think about it. They probably didn't bother to include casual activities for that specific reason. This forces more people to play competitively, and bring back those who don't spar, pk, or bk much anymore

If they were to add the more casual activities to the points system, then maybe it wouldn't have the same effect. *to bring in more competition for these dying activities*

Ximithie 07-13-2017 03:43 AM

no it would be really fair trust me

Convict 07-13-2017 10:07 AM

Anyone can kill baddies, it really doesn't take any skill to get on the baddy leaderboard, its more based on how much free time you have. Which is why it would be cool if new baddies with different rarity/levels of skill were implemented into the new Ngs system. For example at destiny they have the lizardon which is definitely the hardest baddy to kill, so that baddy should obviously give more points then just your standard green baddy/bandit/pirat. But maybe they could even add a more difficult baddy then that into the playerworld that even gives more points. Basically to make bking more of a challenge and skill based then just how much free time you have in a day.

4-Lom 07-13-2017 12:29 PM

Quote:

Posted by Areo (Post 790243)

...but it is still the undisputed best way to earn gralats in the game. I'm not arguing over how much it makes sense as a game, of course the reward for doing so makes complete sense, but I think it is unfair to say baddy killing is not a monetary rewarding activity. It has that attached to it, as well as loot drops and gralat drops.

There's a lot more money to be made in *SOME* bounty missions than others. If you spend the time to kill 100 green blobs in the swamp, you will no doubt make more than 200 gralats during the process. However, in the same amount of time you could make more money looting and/or catching bugs than the 1000 gralat turn in on the blobs. If you get the Pyrat or Bandit Mission, though, you can kill them extremely fast in large groups and it takes a fraction of the time, making it a better return on time spent.

On a side note, the mission to fight bats and crabs, while the required numbers are much lower, might be considered the average or standard due to the difficulty of hitting the damn things... you would still have to be pretty lucky or skilled at catching bugs with the current spawn rates to make more than 1000 gralats worth in the equivalent amount of time.


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