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-   -   Graal Is dead - Here is how to fix it (https://www.graalians.com/forums/showthread.php?t=42180)

deadowl 11-21-2022 07:56 PM

What happened with Graal Classic previously is the conversion of everything to a new system ended up in development hell until content got wiped and/or everyone left. Development basically had me and a couple other unpaid people do all scripting with a requirement for serverside hit-detection and a custom movement system which Master Storm initially made and I replaced with something slightly more modular. Me and other unpaid people also built out the map to be huge, and unfortunately sparse, because level building was something that was easier to roll out than scripts, which was used around iPhone/FB launch. Specifically the mechanism for implementing baddies serverside as I'm told they're implemented now didn't even exist which held up so so so much quest content.

Quote:

Posted by MysticalDragon (Post 832905)
I really can't speak for GraalOnline but I can indeed speak on my behalf, someone that has been involved in much of the development. You may think we don't here you, but we really do and maybe that's a issue we need to address. Keeping the players more informed on what's going on and definitely develop some road map and try our hardest to follow it.

I really want to thank you Rilo, for being so passionate about the game with such positive and obvious feedback.


The idea of ping allowed sparring arenas should be a no brainer. It something that can easily be accomplished with no time at all. This brings a peace of mind when it comes to players that care for there spar ratings and enjoy the benefits of being that great of sparrer. Rewards for people that are good at sparring also seems like a great addition. Competitive Sparrers love to see some form of ranking/rewards system to know where they stand in the community and how good they really are.

I don't know much about iClassics guild system, but I do know the current guild system has been a issue for years, including towering. Removing/Adding Towers to raise activity within some towers doesn't seem like it yielded the intended results. That's why your feed back is much appreciated, because as Developers we need to know where we failed and what we can do to improve it. I do believe that Classic iphone is addressing this issue.

I also agree with Auto Events, I don't know much about the carnival event. But just recently I suggested some events (New Events) that can be thrown into the auto event pool. Indeed Classic iPhone is working hard to finishing there remaining projects, so I'm not sure if or when events will be addressed. I do think Auto Events are important. It's content, and content that players enjoy. It also takes a huge burden off Staff that have to host manually.

I don't want to get into content updates as I'm personally working on some content for Classic iPhone, but discussing this would need prior approval. However I always felt Classic iPhone lacked any PVE concept, minus the socialization aspect. I'm referring to doing content with players, and enjoying some PVE Adventures (That can be done in groups).

Thank you again and it was worth sitting down for a moment to reply to you and address some of your concerns.

Regarding everyone else, I know most of you are passionate about Graal that's why your so vocal about your opinion on the direction the game is heading, and I don't think this is a bad thing. But we certainly do here you and we are not some "Cash Cow". Most money goes right back into the game for development purposes. But I think are biggest priority is modernizing the game engine. Every day Merlin updates and releases new unity beta clients that fixes huge amounts of issues reported by people testing these clients.

Not only does modernizing the game engine help with stability and resource usage, but it also brings arsenal of some cool new features. Here is a sneak peak of somethings that was done using the new client.

https://cdn.discordapp.com/attachmen...74/unknown.png

Short Video-
https://imgur.com/CxU0fvK

So we certainly are not sitting here doing nothing, but we are focused and working non stop to improve graal as a whole. Sorry for this long ranting post, if you're to lazy to read it I don't blame you.

Graal Unity Documentation:
https://graalonline.net/index.php?ti...ripting_Manual

Please Note:
I have no control over changes that involve iClassic, however I can bring these values to the table, and despite there pipeline... The players need to be heard.


Rusix 03-25-2023 05:58 AM

It's been so long since I've played this game. Ik this topic seems dead (Whole game and forum is dead holy), But no content adds or revamps of anything can save the game at this point.

Not that graal can't be interesting, It's just that the game isn't what people find entertaining anymore.

iHot 04-12-2023 06:58 AM

Quote:

Posted by Rusix (Post 832975)
It's been so long since I've played this game. Ik this topic seems dead (Whole game and forum is dead holy), But no content adds or revamps of anything can save the game at this point.

Not that graal can't be interesting, It's just that the game isn't what people find entertaining anymore.

It has a very unique appeal. Graal could have went in a similar direction that Roblox did, giving players control to make their own content and easily make it available to other players.

Don Von Free Cr 04-21-2023 11:44 PM

People seem to mostly want to play what the streamers and letsplayers are doing. Add features specific to streaming, ... audience interaction mechanics, streaming platform integration, and social engagement benefits.

Emera 04-26-2023 04:55 PM

Have there been any announcements/updates on the new client?

Rusix 04-29-2023 09:18 AM

Quote:

Posted by iHot (Post 832984)
It has a very unique appeal. Graal could have went in a similar direction that Roblox did, giving players control to make their own content and easily make it available to other players.


You can have it so players can make their own game for sure, but top down pixel games sort of have a cage to it with what you can do ATLEAST in an effective worthwhile standpoint, It's very difficult to make a game like for example, Skill based combat games such as Elden Ring, Horror games, Racing games, (Cringe addition but also just to make a point, Those silly dating sims)

There's reasons why such formula works for Roblox games, but fails for something like graal, Whoever would make the Graal games would have to be REALLY creative to make it stand out.

Furryamigo 07-13-2023 06:26 PM

Graal has always survived on its strong community. A good majority of the content was created by volunteers who were passionate about the game. It is not sustainable though, talented contributors will eventually move on and the game suffers until someone else steps up to fill the gap.

There are good points in this thread on how to revive the game, but they all require a lot of time and resources that I just don’t see happening with the current momentum. I would love to see graal thriving again, but it needs a good team of passionate players or hired help.

McCullough 07-21-2023 02:18 PM

@Furryamigo I agree. The misconception was that the team was lazy/uninspired but the truth is the team is primarily a volunteer force, and a small one at that. This is prompting me to step in and help in some way, despite my previous posts about doing so not needing to be forced.

At this point, it would bring me joy to see more changes. The team is becoming more and more transparent and heeding the advice of the game's players in regards to the NGS. I'm going to be willing to help in some way. I'll try and apply for a GP spot, and maybe I'll find a way to learn about the technical world-based aspects that the game needs more assistance with.


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