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-   -   Era Shotgun Damage forumla (https://www.graalians.com/forums/showthread.php?t=9855)

Talon 08-31-2012 08:32 AM

Quote:

Posted by fsh (Post 190095)
I swear if I buy pbp and they nerf it imma rage

Here's a crazy idea: don't buy it.

Johnaudi 08-31-2012 09:09 AM

Quote:

Posted by SnakeRekon (Post 189888)
Very well thought out post, I understand it fully :)
I like your idea better than mine hahah, would really make people need to think a little more. I'd give rep but tells me to spread :[]



idk lol consistency sake and im trying to make a generic system for shotguns

well, it seems the M3 is now better than most guns, its a cheap shotgun worth more than its price...
if you could make it random on each bullet from one to 6, which will make us have some "luck" not to be dead, still better than having a constant bullet, with exact damage, moving around the player knowing that it will remove most of his HP.

SnakeRekon 08-31-2012 06:44 PM

Quote:

Posted by Johnaudi (Post 190129)
well, it seems the M3 is now better than most guns, its a cheap shotgun worth more than its price...
if you could make it random on each bullet from one to 6, which will make us have some "luck" not to be dead, still better than having a constant bullet, with exact damage, moving around the player knowing that it will remove most of his HP.

If that's the case you may as well do that sorta thing with every single gun lol.. I like Talons idea

I'll be putting it to Snk soon to try, unless anyone has any serious complaints or flaws as to why this idea wouldn't work?

Johnaudi 08-31-2012 11:18 PM

Quote:

Posted by SnakeRekon (Post 190277)
If that's the case you may as well do that sorta thing with every single gun lol.. I like Talons idea

I'll be putting it to Snk soon to try, unless anyone has any serious complaints or flaws as to why this idea wouldn't work?

I'm only speaking about the shotguns since they can spawn more bullet at once. Besides, people can't know if it's in perfect shape unless shot.

Talon 09-01-2012 08:33 AM

Quote:

Posted by SnakeRekon (Post 190277)
If that's the case you may as well do that sorta thing with every single gun lol.. I like Talons idea

I'll be putting it to Snk soon to try, unless anyone has any serious complaints or flaws as to why this idea wouldn't work?

The only flaw I could see to the formula is players still using it as an across-screen ranged gun, hoping for that lucky third bullet to hit. I supposed this could be fixed up with increased spread and higher inconsistency in the bullets' separate directions itself.

Also, thank you for taking my idea into consideration. I appreciate it. Hope it works out well, and it's nice to know I'm giving back to the community.

Shock 09-01-2012 12:31 PM

I'm just tired of the inaccurate weapon descriptions we have now. And the flaw I see is that the up close damage is going to nerf guns. You'll have to increase it's base damage even higher just to balance the halving effect.

Just be careful with my Pbp baby, ok?

Ignatius 09-01-2012 12:38 PM

It sounds more realistic also, for instance: if you shot a shotgun into the ground, it would be deeper in the middle, similar to a crater.

So yes, this would be great.

SnakeRekon 09-01-2012 01:43 PM

Quote:

Posted by Shock (Post 190691)
I'm just tired of the inaccurate weapon descriptions we have now. And the flaw I see is that the up close damage is going to nerf guns. You'll have to increase it's base damage even higher just to balance the halving effect.

Just be careful with my Pbp baby, ok?

Well, end of the day, we can try it (Yes we need to try it on the main server because it is the fastest and most efficient way to test to see how well it is working out) then remove it if it isn't performing how we'd like.

Dusty 09-01-2012 03:30 PM

Quote:

Posted by Shock (Post 190691)
I'm just tired of the inaccurate weapon descriptions we have now. And the flaw I see is that the up close damage is going to nerf guns. You'll have to increase it's base damage even higher just to balance the halving effect.

Just be careful with my Pbp baby, ok?

Why would they increase damage to counteract halving the damage at range? That would nullify the entire purpose of damage dropoff at range.

Kavan 09-01-2012 04:22 PM

Why don't you just take the total damage of the shotgun and divide that number equally between each of the bullets fired in conjuction with the long range/short range idea.
I don't see how each bullet doing a different amount of damage makes sense.

SnakeRekon 09-01-2012 11:08 PM

Quote:

Posted by Kavan (Post 190800)
Why don't you just take the total damage of the shotgun and divide that number equally between each of the bullets fired in conjuction with the long range/short range idea.
I don't see how each bullet doing a different amount of damage makes sense.

Well, think of it this way, bullets from a shotgun hit different parts of the body, each shot will do varying amounts of damage depending on where it hit, somewhat simulates this. :)

So lets see.. dividing 5 by 4.. 1 damage per a bullet!

Shock 09-01-2012 11:13 PM

Or there could be a base amount of 2 damage and then a wild multiplier ranging between 2 and 4. Then the distance/range idea could be built upon that.

So you'd cause 4-8 damage per bullet.

Then, depending on the price, the multiplier would be lowered to 2-3.(4-6 damage per bullet.)

Kavan 09-01-2012 11:19 PM

Quote:

Posted by SnakeRekon (Post 191022)
Well, think of it this way, bullets from a shotgun hit different parts of the body, each shot will do varying amounts of damage depending on where it hit, somewhat simulates this. :)

So lets see.. dividing 5 by 4.. 1 damage per a bullet!

Then just increase the overall damage of the shotgun if per-bullet damage is too little, which'll mean that shotguns would be the most powerful at close range, which would be in keeping with most other shooter games.

Dusty 09-01-2012 11:31 PM

The only big problem is that shotguns could become TOO lethal in very close quarters because projectiles aren't pixel-perfect and actually have quite a large hit detection box. Even with the worst spread possible any player about in about 4-6 tiles of range will most likely get hit by all the pellets because of the simplistic design of projectiles.

SnakeRekon 09-02-2012 12:12 PM

Shotguns were already tried with 8 damage a bullet, that **** failed hard lol


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