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-   Classic Future Improvements (https://www.graalians.com/forums/forumdisplay.php?f=26)
-   -   Minor Tweaks and Updates (https://www.graalians.com/forums/showthread.php?t=21733)

Kurohime 12-15-2013 12:19 PM

The brrom mount button stays green.

also the owl mount.

and the dragon mount.

Hadzz 12-15-2013 12:48 PM

Wild boar is also green but who cares

Dusty 12-15-2013 07:59 PM

Quote:

Posted by Darklink (Post 436299)
This isn't true for me?

Someone commented that out in the code, probably Stefan :/

Darklink 12-16-2013 11:49 PM

Quote:

Posted by Dusty (Post 436346)
Someone commented that out in the code, probably Stefan :/

Dang, that'd be helpful Dx

Eugeen 12-17-2013 04:43 PM

The snow bunn pauses if u press grab or something else tho

Darklink 12-18-2013 03:53 AM

Quote:

Posted by iBubble (Post 436693)
The snow bunn pauses if u press grab or something else tho

That's true for any morph on facebook

4-Lom 12-18-2013 08:09 AM

The diving brick has the title of "Weird Brick" when you find it while diving, and in the loot menu... in the loot menu it has a position alphabetically as if it were 'strange brick' and in the furniture area (after converted) of the menu it is called 'strange brick.'

ufoburan 12-19-2013 10:34 AM

I just wanna say the new copying furniture thing kinda sucks as it makes it a real pain to move furniture. It's a whole lot easier and precise to click on and drag the furniture item to the exact spot you want it instead of clicking and getting it in the area. So many extra clicks I have to do now so much more frustraiting and time consuming.

I liked it the way it was before when I didn't have to lock my furniture so when I log back on later and all my furniture wasn't all screwed up like my fences,railroad tracks,and carefully placed chairs in the water making a bush race course. Not to mention it can make furniture hide behind or get mixed in behind the same type of furniture and if you have a lot placed a certain way you may not be able to find it with out having to pick up and move all of that type of furniture.

Dusty 12-19-2013 04:30 PM

Quote:

Posted by ufoburan (Post 437248)
I just wanna say the new copying furniture thing kinda sucks as it makes it a real pain to move furniture. It's a whole lot easier and precise to click on and drag the furniture item to the exact spot you want it instead of clicking and getting it in the area. So many extra clicks I have to do now so much more frustraiting and time consuming.

I liked it the way it was before when I didn't have to lock my furniture so when I log back on later and all my furniture wasn't all screwed up like my fences,railroad tracks,and carefully placed chairs in the water making a bush race course. Not to mention it can make furniture hide behind or get mixed in behind the same type of furniture and if you have a lot placed a certain way you may not be able to find it with out having to pick up and move all of that type of furniture.

Well I dunno why I have to keep reiterating this, as it's going to eventually lead me to just locking this thread.

Quote:

Posted by Dusty (Post 419058)
This is not a place to post bug reports. There is already a thread for that, which you can find here.

Anyways, the furniture copying while being moved should be fixed.

The only thing locking furniture does is stop you from being able to click on furniture. Furniture "messing" up may be from logging off too quickly(or leaving the level) after moving/copying furniture. I'm trying to pinpoint/replicate it more reliably, but I'm not having much luck. Copying furniture doesn't really do anything new, system-wise as it rides off the coattails of what was already in place for placing/moving furniture, so the fact copied furniture is acting up is a bit confusing.

ufoburan 12-20-2013 10:40 AM

Sorry for mis-placing my complaint. I will try to get it in the appropriate thread next time.

Dusty 12-23-2013 12:03 AM

Fixed again, it shouldn't be duplicating furniture while moving/after using the move button :)

Dusty 12-28-2013 02:59 PM

  • Gralat lock status can no longer be changed while furniture is locked.
  • Gralat lock status no longer toggles while moving/duplicating furniture.

Eugeen 12-29-2013 01:18 AM

Quote:

Posted by Dusty (Post 439594)
  • Gralat lock status can no longer be changed while furniture is locked.
  • Gralat lock status no longer toggles while moving/duplicating furniture.

My hero! :')

Dusty 12-29-2013 08:27 PM

  • There is now a command to show how many loot items you are carrying. (showloot, :showloot, :showloot:)

Livid 12-30-2013 08:41 PM

Quote:

Posted by Dusty (Post 439863)
  • There is now a command to show how many loot items you are carrying. (showloot, :showloot, :showloot:)

Thanks you so much XD

4-Lom 01-05-2014 09:04 AM

Got a couple - one being that the 'quest' guard in York changes from the newly introduced york guard hat (rather bulky) to his previous one when you talk to him...

The other is that when I log on with flash client (fb or skyrider, happens with both) the first time I 'Dive' for a loot, there is a sudden disconnect or something that happens and the exclamation point either just doesn't show up, or blinks on and off very quickly, not allowing the first 'dive' to yield any loot item, no matter how I try.

Frauggy 01-07-2014 06:28 PM

Maybe showing the hat/item being given as a prize in an event broadcast? kind of like when purchasing a hat with the preview...

Livid 01-07-2014 08:30 PM

So...... whats that new color?http://i.imgur.com/OxfCrz1.png

NeoZX 01-07-2014 09:20 PM

Quote:

Posted by Livid (Post 442909)
So...... whats that new color?http://i.imgur.com/OxfCrz1.png

Transparent means, see through.

Livid 01-07-2014 10:51 PM

Quote:

Posted by Cobalt (Post 442920)
Transparent means, see through.

mate its black

Dusty 01-07-2014 10:56 PM

Transparent hasn't worked on Graal since like... 2000 or so. I don't know why it's on the list(or who added it) as it wouldn't even be an okay thing to have even if it did work.

Aaron 01-08-2014 01:08 AM

Transparent been on the VIP color list for awhile

Blueh 01-08-2014 10:43 PM

Woah, since when?

Aaron 01-09-2014 01:01 AM

Last time I ever purchased VIP was sometime mid 2013 when I was on my "Add a Decent 'Brown' Campaign". Transparent was there. Unless I remember pressing the color wheel and that brought up Transparent, somehow.

Dusty 01-17-2014 05:11 AM

  • Made it so bombs can no longer hurt other players on Balamb Island
  • Added two NPCs that have low and 100 ap, each talks about their AP and the benefits/pitfalls.

It's not a real fix for the true issues with the tutorial area, but it's better than nothing. Players should know what AP is before they step off that island.

ufoburan 01-17-2014 10:30 AM

Quote:

Posted by Dusty (Post 445723)
  • Made it so bombs can no longer hurt other players on Balamb Island
  • Added two NPCs that have low and 100 ap, each talks about their AP and the benefits/pitfalls.

It's not a real fix for the true issues with the tutorial area, but it's better than nothing. Players should know what AP is before they step off that island.

^It's a step in the right direction good job by you as always sir

Kurohime 01-19-2014 01:11 PM

I know this is probably the completely wrong place to post this but i just wanted to see what you think, Instead of making a new tile set for each season maybe just change some things. For example for feb because there is valentines day maybe heart trees? http://i.imgur.com/7GuFKNl.png Maybe not even a recolour just use the red trees and remove the top area, this could also be done with shrubs near the battle arena.

4-Lom 01-20-2014 06:48 AM

Could it be possible to have a different 'default' switch-to object when selling bugs and/or loot? I know it might be lazy, but I rarely ever use the bow and arrow. I feel it would be much more applicable if, when you sell your bugs, the item slot switches to the net... and when you sell loot, it switches to the flippers?

Kurohime 01-29-2014 08:03 PM

Omd i always thing the title of this thread is minor twerks and updates ;D

Lowes_Employee 01-30-2014 02:39 AM

Quote:

Posted by Kurohime (Post 446497)

That looks silly. xD Someone could easily just draw up a new tree in the shape of a heart.

4-Lom 02-03-2014 08:31 AM

ahem... lowes... not here.

I have a tweak though...

My broom isn't letting me hop onto it in the water anymore. This was one of the main features that made it useful. Please fix it (can only imagine the cloud mounts have the same problem). Cheers.

4-Lom 02-24-2014 08:00 AM

Thanks for fixinating the broom/water thing, whoever did so.

I noticed, on logging in now that it's springtime, that the intro screen (choose a town... why the heck is that even there now?) it says "It's Winter in graal..."

could change to 'spring time - let's all get those bugs and stuff'

Dusty 02-27-2014 01:07 AM

  • The new lanterns made their debut today. They're much faster to bring out and put away.
  • Along with the new functionality, they've also got a visual revamp. New ganis and graphics, including a new skin for Pumpkin Lantern owners.
  • The entrance to Snow town is now streamlined. Guards will no longer bug you about your lantern to get through, and it will no longer kick you out when put away.
  • Light is also rendered for only you now, so players can no longer "create the sun" to annoy/lag others. It also means we no longer hopefully have to be so strict about where the lantern can and can not be used.

Livid 02-27-2014 01:32 AM

Quote:

Posted by Dusty (Post 456128)
  • The new lanterns made their debut today. They're much faster to bring out and put away.
  • Along with the new functionality, they've also got a visual revamp. New ganis and graphics, including a new skin for Pumpkin Lantern owners.
  • The entrance to Snow town is now streamlined. Guards will no longer bug you about your lantern to get through, and it will no longer kick you out when put away.
  • Light is also rendered for only you now, so players can no longer "create the sun" to annoy/lag others. It also means we no longer hopefully have to be so strict about where the lantern can and can not be used.

I want those gaurds back to be honest, they made it a nessacary tool. People can still find their way through kinda lame now.

NeoZX 02-27-2014 03:55 AM

Quote:

Posted by Dusty (Post 456128)
  • The new lanterns made their debut today. They're much faster to bring out and put away.
  • Along with the new functionality, they've also got a visual revamp. New ganis and graphics, including a new skin for Pumpkin Lantern owners.
  • The entrance to Snow town is now streamlined. Guards will no longer bug you about your lantern to get through, and it will no longer kick you out when put away.
  • Light is also rendered for only you now, so players can no longer "create the sun" to annoy/lag others. It also means we no longer hopefully have to be so strict about where the lantern can and can not be used.

Dude.

Seriously.

That was the best thing on Classic.
I loved Sun Riots.

Craftz 03-02-2014 06:19 PM

Creating suns was the best D: Who cares if it caused lag?

NeoZX 03-02-2014 06:27 PM

Quote:

Posted by Craftz1 (Post 456994)
Creating suns was the best D: Who cares if it caused lag?

No one.
Classic staff are just party poopers.

Dusty 03-02-2014 07:26 PM

Quote:

Posted by Craftz1 (Post 456994)
Creating suns was the best D: Who cares if it caused lag?

Until other players use it to lag up an area they want to get to, or new content/new area. Then everyone and their friend bitches and moans that they want lanterns disabled there.

NeoZX 03-02-2014 07:44 PM

Quote:

Posted by Dusty (Post 457041)
Until other players use it to lag up an area they want to get to, or new content/new area. Then everyone and their friend bitches and moans that they want lanterns disabled there.

Party poopers.
If they joined they would have fun.

Do you want Graal to be a straight, and proper game?
Or fun?
Make up your minds!

ufoburan 03-03-2014 09:04 AM

I remember when an Admin was trolling everyone and said he put a warper in the frosty furniture shop up in Snowtown and there was actually no warper there. So everyone that was able to get by the pk/lag fest out side the door made a lantern sun inside the shop protest of the trolling admin.

4-Lom 03-12-2014 09:28 AM

The annoying, screaming blue guy near the zorbi cave seems to have disappeared.
The guys who are chopping stumps still complain about him, and the guy up top (behind the bar with the chest) seems to still think that the blue guy is there.

Still on purpose with this stuff?

ufoburan 03-12-2014 10:25 AM

1 Attachment(s)
Quote:

Posted by 4-Lom (Post 459285)
The annoying, screaming blue guy near the zorbi cave seems to have disappeared.
The guys who are chopping stumps still complain about him, and the guy up top (behind the bar with the chest) seems to still think that the blue guy is there.

Still on purpose with this stuff?

Maybe those guys finally had enough and chopped him up and dumped him in the sea Dexter style :D

Hood 03-19-2014 01:53 PM

Quote:

Posted by ufoburan (Post 459293)
and chopped him up and dumped him in the sea Dexter style :D

He's somewhere off the coast of Balamb in about 8 different trash bags

Dusty 03-24-2014 08:28 PM

  • Fixed bugs related to becoming stuck/freezing when hurt/attacked in Bandit caves.
  • Began the process of bringing back all the old RPS NPCs that were disabled due to running on the older version of RPS.
  • RPS now rewards you your full bet back when tied, rather than half.

Please let me know if you encounter any bugs related to RPS. I am testing each NPC I convert, but there's a lot and I can't test them over and over and over.

Livid 03-24-2014 08:30 PM

Quote:

Posted by Dusty (Post 462117)
  • Fixed bugs related to becoming stuck/freezing when hurt/attacked in Bandit caves.
  • Began the process of bringing back all the old RPS NPCs that were disabled due to running on the older version of RPS.
  • RPS now rewards you your full bet back when tied, rather than half.

Please let me know if you encounter any bugs related to RPS. I am testing each NPC I convert, but there's a lot and I can't test them over and over and over.

New hats?

Dusty 03-24-2014 08:36 PM

Quote:

Posted by Livid (Post 462118)
New hats?

No, most of the RPS hats were disabled because RPS got rescripted and they weren't converted. So there's no new hats, just the old NPCs will start appearing again.

But I dunno, if I feel like it maybe I'll make a hat or two and add a few more NPCs.

Livid 03-24-2014 08:39 PM

Quote:

Posted by Dusty (Post 462121)
No, most of the RPS hats were disabled because RPS got rescripted and they weren't converted. So there's no new hats, just the old NPCs will start appearing again.

But I dunno, if I feel like it maybe I'll make a hat or two and add a few more NPCs.

Please do, its not only something I want back but alot of people loved rps hats and I also just think the guards hat should be one from york. Besides the Npcs, I have a question about admins having their own domains like in the past Azrael had his own tree house, will that ever happen again for the senior admins that is?

Rufus 03-24-2014 08:42 PM

Quote:

Posted by Livid (Post 462122)
I have a question about admins having their own domains like in the past Azrael had his own tree house, will that ever happen again for the senior admins that is?

100% no.

Livid 03-24-2014 08:46 PM

Quote:

Posted by Rufus (Post 462123)
100% no.

Why not, was that like the most unused areas?

Rufus 03-24-2014 09:04 PM

Quote:

Posted by Livid (Post 462124)
Why not, was that like the most unused areas?

Classic is its own world and there's a lot more interesting themes to explore than the self-glorification of staff members.


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