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Going to re-attach outstanding tile errors here, as well as a few new ones. Concentrated in caves again.
graal-cliffs-18: York Town to Snow Town, Northface Shadow graal-cliffs-50: York Town to Snow Town, Northface Shadow graal-cliffs-46: West Swamp to Delta Cave, Cliff tile used as dirt tile graal-cliffs-51: West Swamp to Delta Cave, Northface Shadow graal-cliffs-53: Snow Town to Onnet Forest, Northface Shadow graal-cliffs-54: Snow Town to Graal City (The Bat Caves), Looks Off |
54 isn't a tile-error, it's the best way to work with those tiles.
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Here are a good deal more in that house in the north of York Town, as well as a couple errors in the surrounding cliff tiling. Adding some more from neighboring cliff tunnel. And some more through York Town and Master Li's Woods. Also Refer to http://www.graalians.com/forums/show...&postcount=102 for other unresolved and additional tile errors I posted today (mainly in the caves) |
deadowl is amazing! :0
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Also York Town is a giant tile error. |
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Also, I figured so much for the left-side tiles. A retiling to avoid that issue altogether (which I did a lot with cliffs), or an alternate solution like a gfx overlay might work. Tile error posts from today, since they're getting buried: http://www.graalians.com/forums/show...e=7#post564915 http://www.graalians.com/forums/show...e=7#post564947 Additionally just noticed these incorrect northface cliffs in Destiny from Swamp Town, and this one off in Babord Now adding more Swamp Town indoors, I should note that I've seen graphics used for the corner error that still maintains symmetry while roaming around (I think in one case, the wedding chapel that is east of Gertrude's). And now one indoor level south of Graal City proper, to conclude this indoor class of error south of Graal City as well as east of Graal City and south of Snow Town (excluding levels I don't have access to, e.g. the frog level, the grove and possibly hidden levels). And now the graveyard next to Graal City Church, has incorrectly tiled northfaces, though you'll need to figure out something for the entrance/exit. |
The corners in graal-homes-18 are valid ways to do them as long as there's a trend in the room.
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http://i.imgur.com/ViTiWYF.pngp Though my point is, like the cliff tiles, expect to see them in a lot of houses since that's just how pics1 is. |
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Blue **** on the walls fixt.
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Prepare your angus, I'm going to fix all of that.
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My angus is already grilling. So prepared for this dood.
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I think it's time the LAT department gets a new member. Someone that doesn't need other people to do their job for them.
#firedoc&crono #hiredeadowl |
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Pay him in oatmeal and lifetime retirement insurance |
Wow, you guys already fixed the errors in the Snow Town blacksmith shop and I didn't even mention it!
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I just wrote three to five paragraphs reminiscing, but realized that the first sentence was the only important thing I said, so read it twice, or even three or more times. Edit: @Crono & @Imprint, can you forward that gate issue for FB to someone who can deal with it? It's been bugging me for a very long time. |
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Nope.
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I love this thread omg
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Thanks for the update Imprint. Hope you are keeping yourself busy with something you enjoy (R&R counts) ;).
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Do I spy a stray grass tile? I believe that one's near the delta island water-entrance railline.
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You're welcome
Don't know if one of them is a tile |
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If you continue to reply with anything else I'm going to delete them we aren't here to debate or argue over anything we are here to fix tile errors which doesn't take them long and does not slow down game updates. Zetectic delete his earlier reply but I am going to leave this here as this message applies to everyone. |
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In regard to the post by randomuser3954, there's another stray cliff tile in the dirt on the cliffs there (that I did a lot of circling near a week or so ago). The 90 deg cliff turn (top most circled by randomuser3954) isn't a tile error in my book, but it's definitely odd geographically. If you were to consider that a problem, you'd probably want to consider the cave entrance next to Sardon's too. However, "geographically odd" happens plenty in nature, so I still wouldn't consider it an error. The others circled in that post are harder to fix 100%, but I expect quick patch methods to be available to make it look a little better. |
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http://www.graalians.com/forums/atta...1&d=1432081706
Black area on barrel (located inside York Fort caves) |
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Some tile errors in a certain "secret" area.
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fixt most
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I'm surprised this error hasn't been pointed out yet:
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The big arch over the door is odd
http://i.imgur.com/ptpqFwL.png This should be obvious: http://i.imgur.com/3l7fyEh.png |
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Another cliff error. Bonus someone evading the swear filter.
Edit: I found another one in the same general area. Edit: Another one just north of the previous one, I had previously reported this one but it got overlooked. Edit: Another one to the west of the previous one. Edit: Adding some generally really bad Onnet Town cliff tiling. Should note that Onnet Town cliffs are a giant mess. You can also notice that on the right side of the church south of Onnet there is an additional cliff on the right side of the church that does not exist on the left side of the church because Onnet sucks that much. Approach should be a little bit at a time rather than everything at once. One way to take care of a cliff disparity, for example would be to remove the ledge between south Onnet Town and the school, which also just disappears when the spider ledges appear, and route that back into the general cliffs where there's a large disparity in the appropriate height. Potential problem there: it prevents jumping into North Onnet Town from the east. |
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sounds like a job for an npc!
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