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-   -   Tile Errors (https://www.graalians.com/forums/showthread.php?t=25772)

Crono 05-12-2015 04:18 PM

Quote:

Posted by Dusty (Post 564046)
graal-cliffs-42 isn't necessarily a tile error. It's a standard way to do that transition with default pics1.

I've been fixing these, with your tileset I have to use the method that I actually hate to see on normal pics1. Thanks a lot Dustbama.

deadowl 05-12-2015 10:21 PM

6 Attachment(s)
Going to re-attach outstanding tile errors here, as well as a few new ones. Concentrated in caves again.

graal-cliffs-18: York Town to Snow Town, Northface Shadow
graal-cliffs-50: York Town to Snow Town, Northface Shadow
graal-cliffs-46: West Swamp to Delta Cave, Cliff tile used as dirt tile
graal-cliffs-51: West Swamp to Delta Cave, Northface Shadow
graal-cliffs-53: Snow Town to Onnet Forest, Northface Shadow
graal-cliffs-54: Snow Town to Graal City (The Bat Caves), Looks Off

Dusty 05-12-2015 10:31 PM

54 isn't a tile-error, it's the best way to work with those tiles.

deadowl 05-12-2015 11:23 PM

17 Attachment(s)
Quote:

Posted by Dusty (Post 564920)
54 isn't a tile-error, it's the best way to work with those tiles.

Looks a bit square like squares against darkness to me, but I'll take your word for it. It's not consistent with what's shown for the right symmetry, as well as the northfaces just south of it.

Here are a good deal more in that house in the north of York Town, as well as a couple errors in the surrounding cliff tiling.

Adding some more from neighboring cliff tunnel.

And some more through York Town and Master Li's Woods.

Also Refer to http://www.graalians.com/forums/show...&postcount=102 for other unresolved and additional tile errors I posted today (mainly in the caves)

randomuser3954 05-12-2015 11:28 PM

deadowl is amazing! :0

Dusty 05-12-2015 11:54 PM

Quote:

Posted by deadowl (Post 564947)
Looks a bit square like squares against darkness to me, but I'll take your word for it. It's not consistent with what's shown for the right symmetry, as well as the northfaces just south of it.

The right side is just black because of the pit, to use those tiles on the left side would abruptly cut off the cliffs that are fading above it.

Also York Town is a giant tile error.

deadowl 05-13-2015 12:31 AM

13 Attachment(s)
Quote:

Posted by Dusty (Post 564962)
Also York Town is a giant tile error.

You are a giant tile error :P. In all reality though, aside from my personal disagreement with aesthetics (mainly the road, a number of floor tiling styles, and the awkwardly proportioned graphics), it's not terrible.

Also, I figured so much for the left-side tiles. A retiling to avoid that issue altogether (which I did a lot with cliffs), or an alternate solution like a gfx overlay might work.

Tile error posts from today, since they're getting buried:

http://www.graalians.com/forums/show...e=7#post564915

http://www.graalians.com/forums/show...e=7#post564947

Additionally just noticed these incorrect northface cliffs in Destiny from Swamp Town, and this one off in Babord

Now adding more Swamp Town indoors, I should note that I've seen graphics used for the corner error that still maintains symmetry while roaming around (I think in one case, the wedding chapel that is east of Gertrude's).

And now one indoor level south of Graal City proper, to conclude this indoor class of error south of Graal City as well as east of Graal City and south of Snow Town (excluding levels I don't have access to, e.g. the frog level, the grove and possibly hidden levels).

And now the graveyard next to Graal City Church, has incorrectly tiled northfaces, though you'll need to figure out something for the entrance/exit.

Imprint 05-13-2015 02:39 AM

The corners in graal-homes-18 are valid ways to do them as long as there's a trend in the room.

Dusty 05-13-2015 02:48 AM

Quote:

Posted by Imprint (Post 565063)
The corners in graal-homes-18 are valid ways to do them as long as there's a trend in the room.

It's the pics1 way, though I added tiles to pics4 to correct that:
http://i.imgur.com/ViTiWYF.pngp

Though my point is, like the cliff tiles, expect to see them in a lot of houses since that's just how pics1 is.

deadowl 05-13-2015 03:16 AM

Quote:

Posted by Dusty (Post 565068)
It's the pics1 way, though I added tiles to pics4 to correct that:
http://i.imgur.com/ViTiWYF.pngp

Though my point is, like the cliff tiles, expect to see them in a lot of houses since that's just how pics1 is.

I'm not going to add anymore tile errors until this batch is resolved, which is a pretty big batch. I would still consider "the pics1 way" to be an error personally. That layer of wall tiles is the most prevalent source of indoor tile errors, and it has been for a very, very long time. The density of cliff tile errors would probably be higher than the density of that particular type of error if I hadn't done a lot of work in cliff tiling realm. You all have done great work with cliffs, regardless of the number of tile errors I've sent you, it's minor compared to what used to be out there (and I imagine plenty of those tile errors on the overworld are mine). There are certainly areas with the brick-style indoor tiles that could be used more consistently, but it's harder to err with them comparatively.

Dusty 05-13-2015 04:21 AM

Quote:

Posted by deadowl (Post 565080)
I would still consider "the pics1 way" to be an error personally.

Sadly that's the only way.

deadowl 05-13-2015 04:34 AM

Quote:

Posted by Dusty (Post 565101)
Sadly that's the only way.

Well, in my definition the pics1 way would be even-tile-length walls. The tileset style was appropriated from aLttP, and in aLttP those were white walls where it didn't really matter in regard to the order of the tiles. If you're going to transform that into a pattern that requires a series of two contiguous tiles, it should probably be applied consistently.

Imprint 05-13-2015 04:38 AM

Blue **** on the walls fixt.

Dusty 05-13-2015 04:49 AM

Quote:

Posted by deadowl (Post 565103)
Well, in my definition the pics1 way would be even-tile-length walls. The tileset style was appropriated from aLttP, and in aLttP those were white walls where it didn't really matter in regard to the order of the tiles. If you're going to transform that into a pattern that requires a series of two contiguous tiles, it should probably be applied consistently.

Oh, I get what you're saying. I was confused because that error shows up even when your walls are even(which they should always be), because of how that corner lines up with the walls. I don't think LttP has inside corners for interior houses anyways, but honestly I don't remember.

4-Lom 05-13-2015 08:25 AM

Quote:

Posted by Dusty (Post 565110)
Oh, I get what you're saying. I was confused because that error shows up even when your walls are even(which they should always be), because of how that corner lines up with the walls. I don't think LttP has inside corners for interior houses anyways, but honestly I don't remember.

Pretty much all square rooms, not many contours.

Crono 05-13-2015 01:07 PM

Prepare your angus, I'm going to fix all of that.

Imprint 05-13-2015 01:38 PM

My angus is already grilling. So prepared for this dood.

GOAT 05-13-2015 02:55 PM

I think it's time the LAT department gets a new member. Someone that doesn't need other people to do their job for them.

#firedoc&crono
#hiredeadowl

deadowl 05-13-2015 09:11 PM

Quote:

Posted by GOAT (Post 565309)
I think it's time the LAT department gets a new member. Someone that doesn't need other people to do their job for them.

#firedoc&crono
#hiredeadowl

If anyone wants to hire me, they need to compensate me for my time and effort.

Bryan* 05-13-2015 09:50 PM

Quote:

Posted by deadowl (Post 565420)
If anyone wants to hire me, they need to compensate me for my time and effort.


Pay him in oatmeal and lifetime retirement insurance

deadowl 05-13-2015 09:54 PM

Wow, you guys already fixed the errors in the Snow Town blacksmith shop and I didn't even mention it!

Crono 05-13-2015 10:51 PM

Quote:

Posted by GOAT (Post 565309)
I think it's time the LAT department gets a new member. Someone that doesn't need other people to do their job for them.

#firedoc&crono
#hiredeadowl

You do realize this is stuff literally no one but experienced devs notice, right? If massokre didn't mention it people would have assumed most of it was correct. It's a complete waste of time to go around fixing errors no players even know exist because there's so many of them on this ****ty overworld.

deadowl 05-14-2015 01:42 AM

Quote:

Posted by Crono (Post 565484)
You do realize this is stuff literally no one but experienced devs notice, right? If massokre didn't mention it people would have assumed most of it was correct. It's a complete waste of time to go around fixing errors no players even know exist because there's so many of them on this ****ty overworld.

Yea, but tile error hunting is practically funner than any gameplay the server has to offer. It's certainly noticeable, but players don't care about tile errors as much as they do gameplay. Earthbound, for example, probably has more tile errors than Graal, and I'm happy for y'all, but Earthbound is one of the best video games of all time. OF ALL TIME!

GOAT 05-14-2015 02:03 AM

Quote:

Posted by deadowl (Post 565420)
If anyone wants to hire me, they need to compensate me for my time and effort.

Do you take gralats? :P


Quote:

Posted by Crono (Post 565484)
You do realize this is stuff literally no one but experienced devs notice, right? If massokre didn't mention it people would have assumed most of it was correct. It's a complete waste of time to go around fixing errors no players even know exist because there's so many of them on this ****ty overworld.

I really didn't expect anyone to have a chance to read that. I figured super colin would have deleted it for "trying to instigate" a fight.


Quote:

Posted by deadowl (Post 565529)
Yea, but tile error hunting is practically funner than any gameplay the server has to offer. It's certainly noticeable, but players don't care about tile errors as much as they do gameplay. Earthbound, for example, probably has more tile errors than Graal, and I'm happy for y'all, but Earthbound is one of the best video games of all time. OF ALL TIME!

I see the point you guys are making, but it still good to see people actually caring about the quality of the server even if the rest of us don't see those errors.

deadowl 05-14-2015 03:11 AM

Quote:

Posted by GOAT (Post 565539)
I see the point you guys are making, but it still good to see people actually caring about the quality of the server even if the rest of us don't see those errors.

I was just trying to say that gameplay is more important than tiling is all.

I just wrote three to five paragraphs reminiscing, but realized that the first sentence was the only important thing I said, so read it twice, or even three or more times.

Edit: @Crono & @Imprint, can you forward that gate issue for FB to someone who can deal with it? It's been bugging me for a very long time.

deadowl 05-16-2015 12:22 AM

Quote:

Posted by deadowl (Post 564977)
You are a giant tile error :P. In all reality though, aside from my personal disagreement with aesthetics (mainly the road, a number of floor tiling styles, and the awkwardly proportioned graphics), it's not terrible.

Also, I figured so much for the left-side tiles. A retiling to avoid that issue altogether (which I did a lot with cliffs), or an alternate solution like a gfx overlay might work.

Tile error posts from today, since they're getting buried:

http://www.graalians.com/forums/show...e=7#post564915

http://www.graalians.com/forums/show...e=7#post564947

Additionally just noticed these incorrect northface cliffs in Destiny from Swamp Town, and this one off in Babord

Now adding more Swamp Town indoors, I should note that I've seen graphics used for the corner error that still maintains symmetry while roaming around (I think in one case, the wedding chapel that is east of Gertrude's).

And now one indoor level south of Graal City proper, to conclude this indoor class of error south of Graal City as well as east of Graal City and south of Snow Town (excluding levels I don't have access to, e.g. the frog level, the grove and possibly hidden levels).

And now the graveyard next to Graal City Church, has incorrectly tiled northfaces, though you'll need to figure out something for the entrance/exit.

Done? Progress?

Imprint 05-16-2015 01:01 AM

Nope.

Ivy 05-16-2015 02:15 AM

I love this thread omg

deadowl 05-16-2015 04:19 AM

Thanks for the update Imprint. Hope you are keeping yourself busy with something you enjoy (R&R counts) ;).

deadowl 05-16-2015 03:01 PM

1 Attachment(s)
Do I spy a stray grass tile? I believe that one's near the delta island water-entrance railline.

randomuser3954 05-16-2015 11:40 PM

1 Attachment(s)
You're welcome
Don't know if one of them is a tile

Colin 05-17-2015 01:17 AM

Quote:

Posted by Zetectic (Post 566995)
not really complaining but I want them to work on something that moves the game forward in general.

This thread is for tile errors, either post tile errors or don't post at all.

If you continue to reply with anything else I'm going to delete them we aren't here to debate or argue over anything we are here to fix tile errors which doesn't take them long and does not slow down game updates.

Zetectic delete his earlier reply but I am going to leave this here as this message applies to everyone.

deadowl 05-17-2015 02:13 AM

Quote:

Posted by Colin (Post 566996)
This thread is for tile errors, either post tile errors or don't post at all.

If you continue to reply with anything else I'm going to delete them we aren't here to debate or argue over anything we are here to fix tile errors which doesn't take them long and does not slow down game updates.

Agreed. I also agree with the former people, but I don't think this is the thread for that discussion. Alternately there probably should be a bugzilla-like system for devs that allows for the assignment of priority, severity, and includes a status on the issue, etc. Bugzilla is open source. Portha has servers that could host it. Essentially, there are better platforms than a discussion forum for this type of thing.

In regard to the post by randomuser3954, there's another stray cliff tile in the dirt on the cliffs there (that I did a lot of circling near a week or so ago).

The 90 deg cliff turn (top most circled by randomuser3954) isn't a tile error in my book, but it's definitely odd geographically. If you were to consider that a problem, you'd probably want to consider the cave entrance next to Sardon's too. However, "geographically odd" happens plenty in nature, so I still wouldn't consider it an error.

The others circled in that post are harder to fix 100%, but I expect quick patch methods to be available to make it look a little better.

Bryan* 05-20-2015 12:29 AM

1 Attachment(s)
http://www.graalians.com/forums/atta...1&d=1432081706


Black area on barrel (located inside York Fort caves)

deadowl 05-22-2015 01:28 AM

1 Attachment(s)
Some tile errors in a certain "secret" area.

Crono 05-23-2015 03:54 PM

fixt most

Dusty 05-23-2015 06:22 PM

Quote:

Posted by Crono (Post 569575)
fixt most

When are you gonna fix the tile error on your face?

Craftz 05-23-2015 08:20 PM

Quote:

Posted by Dusty (Post 569594)
When are you gonna fix the tile error on your face?

Where is Colin to end this offtopic and negative argument?

Crono 05-23-2015 10:47 PM

Quote:

Posted by Dusty (Post 569594)
When are you gonna fix the tile error on your face?

Mods please delete this post it is offensive and off-topic.

deadowl 05-23-2015 10:53 PM

Quote:

Posted by Crono (Post 569644)
Mods please delete this post it is offensive and off-topic.

I agree with deleting OT posts, including this one. Will say I interpreted Dusty's comment as tongue-in-cheek. I say this because I've been tempted to put a red circle around my own character or other characters in a level when reporting tile errors just for ****s and giggles.

Crono 05-23-2015 10:58 PM

Quote:

Posted by deadowl (Post 569651)
I agree with deleting OT posts, including this one. Will say I interpreted Dusty's comment as tongue-in-cheek. I say this because I've been tempted to put a red circle around my own character or other characters in a level when reporting tile errors just for ****s and giggles.

No circle big enough to fit Dusty.

Imprint 05-25-2015 01:31 AM

Quote:

Posted by deadowl (Post 569651)
I agree with deleting OT posts, including this one. Will say I interpreted Dusty's comment as tongue-in-cheek. I say this because I've been tempted to put a red circle around my own character or other characters in a level when reporting tile errors just for ****s and giggles.

Crono is very sensitive. Someone's got to stop the forum's biggest bully. :(

MattKan 05-25-2015 01:44 AM

I'm surprised this error hasn't been pointed out yet:


Seņor Albonio 05-25-2015 07:48 PM

The big arch over the door is odd
http://i.imgur.com/ptpqFwL.png

This should be obvious:
http://i.imgur.com/3l7fyEh.png

Vendetta 05-25-2015 09:04 PM

Quote:

Posted by Seņor Albonio (Post 570178)
This should be obvious:
http://i.imgur.com/3l7fyEh.png

It's not there for me. Might just be you or it was fixed.

MattKan 05-25-2015 09:06 PM

Quote:

Posted by Seņor Albonio (Post 570178)
This should be obvious:
http://i.imgur.com/3l7fyEh.png

I noticed this earlier today. I think it just has to do with Destiny.

deadowl 05-25-2015 09:55 PM

5 Attachment(s)
Another cliff error. Bonus someone evading the swear filter.

Edit: I found another one in the same general area.

Edit: Another one just north of the previous one, I had previously reported this one but it got overlooked.

Edit: Another one to the west of the previous one.

Edit: Adding some generally really bad Onnet Town cliff tiling.

Should note that Onnet Town cliffs are a giant mess. You can also notice that on the right side of the church south of Onnet there is an additional cliff on the right side of the church that does not exist on the left side of the church because Onnet sucks that much. Approach should be a little bit at a time rather than everything at once. One way to take care of a cliff disparity, for example would be to remove the ledge between south Onnet Town and the school, which also just disappears when the spider ledges appear, and route that back into the general cliffs where there's a large disparity in the appropriate height. Potential problem there: it prevents jumping into North Onnet Town from the east.

Colin 05-25-2015 10:29 PM

http://i.imgur.com/AmZ4ZVh.png

Might just be because Destiny but saw this just now

deadowl 05-25-2015 11:17 PM

Quote:

Posted by Colin (Post 570202)
http://i.imgur.com/AmZ4ZVh.png

Might just be because Destiny but saw this just now

Colin, there's really no good way to tile that on a north face without it running into some other tile vertically.

Sir 05-26-2015 12:00 AM

sounds like a job for an npc!


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