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-   -   Guild Forts - Too many or Not enough? (https://www.graalians.com/forums/showthread.php?t=28105)

deadowl 04-14-2015 11:21 PM

So went through some old files and this is apparently the way I had set it up (the current manner is closer to the Classic MoD towering style).

1. Begin round.
2. Guild ownership of the flags switches on one sword hit -- major difference.
3. A guild has to hold the flag for a full two minutes to win.
4. Winner is announced and a guild victory logged after the flag is held for two minutes.
5. Next round begins 15 seconds later.

Playing in this mode was very intense, and the average number of players at the time might have been like 30-50 total on the server. It didn't get much play though, simply because the server population was so low. Either a decay on the 120 seconds needed or a lower time assignment to holding the flag for victory might be needed in the current climate to make winning a round even possible.

I imagine someone rescripted the whole thing to be more like the original Classic MoD fort after the fact.

PHP Code:

function onCreated() {
  
this.roundDelay 15;
  
this.roundTime  120;
  
setshape(1,128,160);
  
setTimer(this.roundDelay);
  
chat serverr.guildfortMoD;
}
function 
onSlash() {
  if (
player.guild && this.inplay) {
    if (
serverr.guildfortMoD != player.guild) {
      
setTimer(this.roundTime);
      
serverr.guildfortMoD player.guild;
      
chat serverr.guildfortMoD;
    }
  }
}
function 
onTimeOut() {
  switch (
this.inplay) {
  case 
2:
    
chat "WINNER!" SPC serverr.guildfortMoD;
    
serverr.guildfortMoD_master serverr.guildfortMoD;
    
savelog2("guildhistory_" "MoD" ".txt",serverr.guildfortMoD);
    
setTimer(this.roundDelay);
    break;
  case 
1:
    
chat serverr.guildfortMoD;
    
setTimer(this.roundTime);
    break;
  default:
    
chat "START!";
    
setTimer(3);
    break;
  }
  ++
this.inplay%=3;


Rufus was around then. Don't know if he participated when this was implemented, but I'm sure he might have some input.

reyalS 04-15-2015 04:28 PM

I don't even like to consider York to be a proper tower. It looks hastily done and poorly designed. Aside from desiring more territory to explore I propose tweaking current infrastructure first. But we can always use more towers. 😉

Kendama 04-15-2015 08:46 PM

Quote:

Posted by reyalS (Post 554267)
I don't even like to consider York to be a proper tower. It looks hastily done and poorly designed. Aside from desiring more territory to explore I propose tweaking current infrastructure first. But we can always use more towers. 😉

York is one of the best. It has multiple strategies to it, and rewards skilled/knowledgeable players

Bryan* 04-15-2015 08:52 PM

York fort looks amazing aside from the crappy flag design it has. If you know how to strategize well, you'll have that fort under control.

Mizochi 04-17-2015 07:58 PM

In the end I think everyonr wants more motivation to stick with a guild and have rewards tjat dont take ages to achieve


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