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Dawg... you forgot me. Please edit, I probobaly belong in legendary status.
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Scenario: Player A doesn't care about meaningless tiers, but rather wants to inflate his spar ratio. He starts at bronze, wins until he starts getting tough matches and then lets time bring him back to bronze. Also, how would a leader board work with a tier system? Only legendary would be on the list? Quote:
But to better answer your question in rewards to an equivalent reward system, that's why I agreed on the bring back spar hats thread. |
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Ranks would become the judgement point of your skill, because spar ratio does not matter, and are placed in your profile. Ranks matter, because you are fighting people based on your level. The system would rank you out of everyone (est. 4500+ ranked accounts, since someone said iclassic gets 9000+ active players daily or something). "Tier: Bronze. You are currently ranked at #xxxx out of xxxx total ranked players" (resets every season) |
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lol this whole concept idk what's it called, but it's all used in Pop tag since 2002. Quote:
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I think the more this idea gets discussed the more complicated it gets. |
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Just an example of the following points/rank/penalty/promotion/demotion system Rank: Range (penalty after 12 hours or not clocking in at least 10 matches) Promotion start/Demotion star once within rank Bronze: 1-100 (5 points) Getting ranked = 10 matches, P = 101pts Silver: 101-250 (10 points) P = 251pts, D = 50pts Gold: 251-500 (25 points) P = 501pts, D = 175pts Diamond: 501-1000 (50 points) P = 1001pts, D = 500pts Legendary: 1001+ (100 points) D = 750pts Quote:
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Aguzo, yours sounds too complicated. Sometime after tomorrow I will bring my ideas about the new spar system with some visual images.
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when you find the opponent, theres gotta be an option saying 'yes' and 'no' and add that countdown thingy from the streak room. |
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1. Your rank will never get higher by facing easy people. 2. You won't gain any prize pools that actually matter. No, let's say 4000+ people start using ranked matches for the first time right? Then the higher tiers will be winning more often than lower tier players. If you aren't putting effort into ranking up, then your rank will disappear either way. If they just spar a couple times a day then they should be at least silver-gold (which is fine), if they spar higher tiers in 1 match, and win then they will get even more points. Quote:
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Not entirely sure how elo works in league, but I heard it is similar to clash Clash: you are in leagues, and depending on how many stars you get against someone else's village you get certain amount of trophies(also based on opponent's town hall level/league) You need a certain amount of trophies for each league, and rank up/fall according to your trophy count. You can't "selective spar" against another town hall, but you could get lucky and find an opponent with low defenses/a lot of resources, but you would need to fall down to trophy range of 900-1200 to find inactive town halls with lots of resources in pumps. Other wise the higher your trophy count is, the more active people are, so less gold "less ez wins" |
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Besides... who wouldn't want to put in effort to get gralats/hats/hat ticket + belt? Each tiers prizes are based accordingly to skill level in the op at the bottom |
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We can go on and on about this, but the only way of knowing if this will work is by being added. Idea sounded cool at first, but once I discussed it, seems like it will end up with the same problem of having to no-life it to be rank high. A choice has to be made in regards to this ranking system and it's between allowing players to camp at the top or make it so players have to constantly spar to stay on top. |
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Unixmad would have to add the prizes accordingly to their preferences. So just an example Bronze: 100g for top 100 (prize pools cash out resets every hour) Silver: 500g for top 50 (prize pool resets every 12 hours) Gold: 1000g for top 25 (prize pool resets every day) Diamond: 2,500g for top 10 (prize pool resets every week) Legendary: 10,000g for top 5 (prize pool resets every month Godlike: #1. Belt and hat ticket. #2. Chooses a hat (made by gfx) #3. Receives only hat left. (resets every season/3 months) Oh, and sorry to the people that do not understand how I am trying to explain the system. It is new, yes for you, but for other games a lot of people understand it. I might be adding a lot of detail, but they are just potential key points to making it un-abuse-able. Also, if you still have questions or concerns try to either message me about it, before posting, since most of the questions are already answered in op, or post an idea on how to make it better. For those who have read the op: feel free to post any flaws, and I will try to fix it. |
Too many #'s O.O too complicated for graal
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Not sure if it's too hard to multiply the following based on tiers for some, but I'll do it for you :D so no worries. Let's say you are in silver okay, following me? You have 3 hearts remaining after you win, so that x 5 = 15 points 2.5 hearts x 5 = class? anyone? "ooo, ooo, i know, i know". "Yes pacboy?" "12.5 points?". "Very good pac, 10 gold stars for you" 2.0 x 5 = 10 1.5 x 5 = 7.5 1.0 x 5 = 5 0.5 x 5 = 2.5 More advanced mathmeticinalimicalness equations (based on lower/higher tiers) WARNING not for the feint of heart or easily cringe-able. Tier/league Higher than you replace, 5 with 10. Tier/league lower, replace 5 with 2.5 |
This is all stupidly unnecessary/complex.
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This just is not needed for spar in iClassic right now. As many have already said, there aren't enough people who are on/sparring at once for this to consistently be a good option. |
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I look at the votes and it's mostly just alumni republicans not wanting any bills to pass. While the democratic party is trying to please the public. |
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Either way, opinions of everyone should be treated the same. Just because there might be some Alumni representation on the thread against the idea doesn't mean we're willfully trying to stop it. We're just stating reasons why we dislike it. |
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All I'm saying is that I see half the votes for option 5 from alumni/friends of members. Just pointing it out, it's kind of like the whole "vote what your buddy voted" sort of thing. I have asked some of the voters for the other options, and most agreed that #4 is great, but probably lacking amount of sparrers, and dedication from devs. Lacking sparrers: Player-matches fixed that, plus I think there are enough sparrers for lots of daily ranked matches. Adding prizes fixes amount in ranked matches either way. Don't want to spar? Then I'll take the prizes by myself, I'm sure someone else will happily take your spot on ladder. Dedication from devs: Up to them, I saw rufus on earlier adding some cool stuff like the queue countdown, and I think gs streak count? Either way, the staff seem interested in helping out. That's all that matters. Doesn't have to be my idea. If anyone has better ideas, then by all means post it. Quote:
I want to keep posting to at least add one of the things mentioned and answer questions, because I am bored of sparring, and only want to fight good people :( + instantly, and have a real ranking system. This ranking system could even qualify as a means to finally have a UTC in iclassic. Think about how much fun that could be. |
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Note/FYI: Miraculously a spar related thread managed to stay on-topic without any flamewars, so if you want it to stay like that I suggest you drop the smartassm attitude by trying to make it look as if people on this thread are stupid. Well MBK is, but he's just a cheerleader :D:P:love: |
hey guys this is my first post and I hope this can be somewhat relevant to this thread
I think spar leaderboards should be taken out completely, and instead: I think that in order to make sparring more meaningful we need to have single spar tournaments like GST. It shows who are the best based on how well they do and it creates more popularity and relevance to spar. and you don't have to basically no life the game in order to succeed, for example many skilled inactive sparrers who come back right at GST are still able to perform at a high quality. This probably won't solve the consistency of sparring, but it will definitely lure in more players around the times they happen. This isn't really a spar system but our end goal is to help the sparring community so I wanted to share this |
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Taking it out would also give no purpose to spar. Pretty much just wasting time raising your wins, and the only thing that would matter is ratio (which can be fake by selective sparring). |
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Aguzo's Legendary tier should be split up into 3 further tiers. |
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A tourney + system#4 is a graal players dream, but this sounds like a nightmare for staff to manage |
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Brett would defeat Comyt 10-0 or 9-1 consistently in series. On another note, an invite only sparring league would be fun. |
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I will add another scenario: Brett is #1 legendary and Kuz, MBK, Fulgore, Ash, and Sardon are #96, 97, 98, 99, 100 in the legendary rankings. GOAT and Pacman are the tier below with the same points and tied in their ranking. I happen to beat Brett 5 in a row by .5. Pacman beats the other 5 in order by .5. Does it make sense that I would get the same amount of points that pacman got? Skill would definitely not be measured accurately. Hint: with the lower tiers it doesn't matter because the skill level between the #1 ranking and last # ranking from each tier won't be a big difference. The upper tier is different because it doesn't have a max, so the difference in skill within 2 legendary sparers can be comical. Quote:
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[QUOTE=rickclops;581104]All the people in legendary tier are very good, but not in the same league as each other.[QUOTE]
Yes, but the less tiers the more matches. Quote:
If that were implemented, it could be fixed by just adding a time-out restriction after you sparred that same person for 2-3 matches during a set period of time. Clops fights Sean 2 times. Server: "You are not allowed to request a match with this person for at least 23:59:01" Quote:
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Before coming on iclassic I might have agreed I was doing pretty well on UN for a 4 yr break from Graal. But after seeing all the experienced really skilled sparrers on iclassic I'm at most a "diamond" and that's pretty generous. But that's okay I'm sure with more practice, patience, and focus I will get it back. =) Thanks for the recognition but I don't want a hand out ranking, I earn mine. =p
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For example. I used to have a gb team for gears of war 3. If we won a match and did not have evidence, then the enemy team would dispute, and create some bs story on how they won, but didn't. Then staff would give them the win. People would do anything for points, and in GB you would request matches. Very abuse-able system with lag switches, host-kicking, ending games early, people having capture-cards and you didn't. |
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Running a team draft league is much more complicated, but fun when it works. |
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The list is irrelevant because if type four sparr format becomes implemented everyone will be same rank at start.
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Or...you know...a normal MMR system without deviation...
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For everyone saying this list is inaccurate, it is rigged, biased, etc. It's because it is only an example, and if you actually read what Aguzo typed up, you would understand.
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Having #4 implemented into the game would be a dream come true.
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"if this happens the game will get better if that happens the game will get better"just shut up everyone.Each one of you know that they won't implement it.Keep building castles in the air.That's the most you can do.huh
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This? Best explanation of that I could find for everyone else. Hope it helps. |
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