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-   -   5 Guilds Only Update (https://www.graalians.com/forums/showthread.php?t=34493)

Saber Alumba 02-29-2016 12:53 AM

If guilds are going to be removed for inactivity RIP chains of memories

James205 02-29-2016 12:59 AM

Ok practicing in belle really is annoying right now haha.

Zetectic 02-29-2016 01:01 AM

Quote:

Posted by James205 (Post 679288)
Ok practicing in belle really is annoying right now haha.

why

WaFFL3Cake 02-29-2016 01:01 AM

Quote:

Posted by Saber Alumba (Post 679282)
If guilds are going to be removed for inactivity RIP chains of memories

even worse, it was changed so that when one is brought back, it loses all of the hours it got too.

Drea 02-29-2016 01:02 AM

Quote:

Posted by twilit (Post 679190)
Not everyone needs to own a guild.

yeah but its kind of unfair to say that

James205 02-29-2016 01:02 AM

Quote:

Posted by Zetectic (Post 679289)
why

no one is in just 5 guilds atm and it's hard to manage it right now

MikvaGraal 02-29-2016 01:05 AM

http://uploads.tapatalk-cdn.com/2016...61d029eeda.jpg heh

James205 02-29-2016 01:05 AM

Quote:

Posted by MikvaGraal (Post 679295)

you missed the juicy stuff relic had to say

Terd 02-29-2016 01:05 AM

Five guilds is wnough this is just my setup. 1spot for main tower guild, 1spot for sub guild, 1spot for ur own guild, and 2 spots for social or friend guilds

MikvaGraal 02-29-2016 01:06 AM

Quote:

Posted by James205 (Post 679296)
you missed the juicy stuff relic had to say

I'm AFK

Red 02-29-2016 01:08 AM

Once the guild members list is expanded to 40-50 no one will be complaining lol

rickclops 02-29-2016 01:09 AM

I think the main issues as a guild leader right now are members switching to a different gst team on gst week/gst day.

Maybe someday people won't be able to change GST team during GST week.

I think the way tower hat requirements are setup, if you leave your current team you have to start over toward 1000 hours, which would make people really loyal if they're going to get a hat.

I like ally chat, on rare occasions want to turn it off for strategy discussion though.

What is the ideal size for a guild? I've run into many times I wanted to allow more people in my guild, but the current guild chat setup is annoying. I'd rather see the usual last 15 lines of chat visible at once compared to clicking 50-80 times on the guild chat button to read everything.

0.5 02-29-2016 01:09 AM

Quote:

Posted by Saber Alumba (Post 679282)
If guilds are going to be removed for inactivity RIP chains of memories


This is bogus but I mean I GUESS its worthless to keep because ALL TIME leaderboards are gone


Seriously this messed up COM put a lot of work

rickclops 02-29-2016 01:13 AM

I just remembered that years ago guild leaders could see all of the guilds their members are in and the guilds of people applying to join their guild. That was really useful.

Zetectic 02-29-2016 01:13 AM

Quote:

Posted by ReD s. (Post 679300)
Once the guild members list is expanded to 40-50 no one will be complaining lol

imagine the corruption

Quote:

Posted by rickclops (Post 679304)
I just remembered that years ago guild leaders could see all of the guilds their members are in and the guilds of people applying to join their guild. That was really useful.

iclassic? or gta?

Ivy 02-29-2016 01:16 AM

Pls expand to 40-50

Relic 02-29-2016 01:19 AM

Juicy stuff I had to say so Mikva doesn't have a heart attack about missing out on his screenshots:

1) I agree with the guild limit.
2) I do not agree with applying the guild limit on a whim with what appears to be no forward thinking whatsoever.
3) Applying the guild limit on a whim broke several legitimate functions that joining many guilds provided, listed below:

A) Friend guilds - It was nice being able to join a friend's guild just to show "hey I'm good friends with this person". I was in a bunch of them - sure I didn't wear them a lot but it was a nice touch to the social part of the game.
Solution: allow people to view friends of friends and add an option for players to publicly show their friends list.

B) Novelty guilds - I like wearing random ass tags for no other reason than because the guild name's funny or something. I was in a bunch of these for the same reason - It's a nice touch to the social part.
This is probably the least important of my complaints and doesn't really need a solution.

C) Towering - Currently It's annoying for leaders to manage guilds to be able to reliably tower without multiple guilds. Imposing this limit potentially forces guild leaders into a towering guild + 1-4 floater guilds, taking up spaces they could use for other legitimate reasons. That being said, I'm sure developers have changes coming either to fundamental tower mechanics or to the guild system to deal with this, but until they were in place this limit is making towering more difficult.
Solution: make towering more focused on how good guilds are at pking (e.g. towers open at certain set times and capturing one gets it for your guild until the next capture time) and not how many players they can field every 24 hours.

D) Guild Spar Practice - GS practice with a large group of people was very easy previously. Go to belle, grab a tag, queue up as 5. Someone leaves or enough people for another team show up? Recruit another, start a new team. Takes literally 10 seconds. Now there's going to be more time shuffling guild tags around the limit to get the teams people want than there is actually practicing GS. Don't bother making the excuse that you should only be sparring with your GST team during belle/pub practice - anyone saying there's no benefit to practicing with and against a wide array of different people is all sorts of wrong.
Solution: commands to set temporary tags in belle/pub that are removed after leaving the room.

Right there is 4 things that this guild limit screws with off the top of my head after thinking for literally 30 seconds. Two of those things are major pieces of functionality in the game for their respective communities currently. I'm going to reiterate: I agree with a guild limit. But applying the guild limit without thinking about the functionality It's going to end up limiting is just bad game design. I'm sure there was a reason for doing this - there's always a justifiable reason - but developers need to be balancing ALL the pros and cons (edit to clarify: when major changes like an imposed guild limit are being made) and not just focusing on one specific problem or feature.

edit: Added potential solutions to each of these, since I'm doing a lot of complaining and not much suggesting.

MikvaGraal 02-29-2016 01:27 AM

Quote:

Posted by James205 (Post 679296)
you missed the juicy stuff relic had to say

Exposed

Red 02-29-2016 01:27 AM

Quote:

Posted by Relic (Post 679315)
Juicy stuff I had to say so Mikva doesn't have a heart attack about missing out on his screenshots:

1) I agree with the guild limit.
2) I do not agree with applying the guild limit on a whim with what appears to be no forward thinking whatsoever.
3) Applying the guild limit on a whim broke several legitimate functions that joining many guilds provided, listed below:

A) Friend guilds - It was nice being able to join a friend's guild just to show "hey I'm good friends with this person". I was in a bunch of them - sure I didn't wear them a lot but it was a nice touch to the social part of the game.

B) Novelty guilds - I like wearing random ass tags for no other reason than because the guild name's funny or something. I was in a bunch of these for the same reason - It's a nice touch to the social part.

C) Towering - Currently It's annoying for leaders to manage guilds to be able to reliably tower without multiple guilds. Imposing this limit potentially forces guild leaders into a towering guild + 1-4 floater guilds, taking up spaces they could use for other legitimate reasons. That being said, I'm sure developers have changes coming either to fundamental tower mechanics or to the guild system to deal with this, but until they were in place this limit is making towering more difficult.

D) Guild Spar Practice - GS practice with a large group of people was very easy previously. Go to belle, grab a tag, queue up as 5. Someone leaves or enough people for another team show up? Recruit another, start a new team. Takes literally 10 seconds. Now there's going to be more time shuffling guild tags around the limit to get the teams people want than there is actually practicing GS. Don't bother making the excuse that you should only be sparring with your GST team during belle/pub practice - anyone saying there's no benefit to practicing with and against a wide array of different people is all sorts of wrong.

Right there is 4 things that this guild limit screws with off the top of my head after thinking for literally 30 seconds. Two of those things are major pieces of functionality in the game for their respective communities currently. I'm going to reiterate: I agree with a guild limit. But applying the guild limit without thinking about the functionality It's going to end up limiting is just bad game design. I'm sure there was a reason for doing this - there's always a justifiable reason - but developers need to be balancing ALL the pros and cons (edit to clarify: when major changes like an imposed guild limit are being made) and not just focusing on one specific problem or feature.

I agree its a good idea but it hasn't been applied properly without taking into account why people use all of these guilds

Zetectic 02-29-2016 01:28 AM

-removes the guild limit-
trolololol we weren't planning anything u f00ls

Thallen 02-29-2016 01:40 AM

The only legitimate argument I've seen against this are the people talking about wanting to practice GSing at Belle. Even then, I still don't see what's so hard about just holding on to 4 guilds and using 1 open guild slot as a revolving, temporary tag space.

Staff could easily make a system at Belle to grant temporary tags, old tag team spars on PC had "Team 1" and "Team 2" NPCs that you could just touch. I'm sure it would not be difficult at all to implement something like that if it's seen as an issue.

Relic 02-29-2016 01:49 AM

Quote:

Posted by Thallen (Post 679325)
The only legitimate argument I've seen against this are the people talking about wanting to practice GSing at Belle. Even then, I still don't see what's so hard about just holding on to 4 guilds and using 1 open guild slot as a revolving, temporary tag space.

Staff could easily make a system at Belle to grant temporary tags, old tag team spars on PC had "Team 1" and "Team 2" NPCs that you could just touch. I'm sure it would not be difficult at all to implement something like that if it's seen as an issue.

I know for you only being loyal to Enguard, maybe one other guild, and now Alumni, It's easy to see how people can manage few guilds.

In my case I have to choose between the following:
- Nuking my own guild, Bush Lion, which I happen to like wearing occasionally.
- Leaving my family guild, Bloodvayne
- Leaving my GST guild, SL
- Leaving a guild full of close friends, Blackout
- Leaving the iclassic incarnation of a guild I was in back on PC graal, SNC

I've already left 4-5 guilds with names I liked and actually wore pretty consistently. Now I have to pick between leaving one of 5 guilds that I'd really rather not (or can't, for obvious reasons) leave or make practicing GS super annoying.

Honestly I think a limit of 8 or 10 would've been perfectly fine if a hard limit was needed NOW for some reason. Anybody should be able to reasonably handle 8-10 guilds unless they're literally collecting friend/novelty guilds. Limit of 5 is just annoying for me at this point without the infrastructure to deal with the issues I pointed out. A lot of people I've talked to have said the same. If it was not needed right away, then there should've been some changes made in the weeks leading up to it to mitigate the annoyances.

0.5 02-29-2016 01:55 AM

Ima leave all my guilds and hope Thallen can get me into Alum :D

haruka 02-29-2016 02:28 AM

Honestly, I can see why this was such a controversial update for some of you. From a sentimental standpoint, I can see why some of you would be devastated - I had to spend a good 15-20 minutes leaving all of the guilds that have accumulated over the past years. It's not a bad change per se, however, it could have been implemented sooner.

I'm looking forward to where this will go.

Bryan* 02-29-2016 02:44 AM

There's a #NoLimit hashtag going around in Classic. The update ain't too bad lol.

Areo 02-29-2016 02:45 AM

Can always practice gs on a noob account.

0.5 02-29-2016 02:51 AM

But can someone correct his?

From whar I am hearing the other update is guilds/guilds tags who are not used let use COM as a example could get refunded?

Thats bogus but this is what im hearing i used COM as an example because rhats be crazy they have 20k hours

Thallen 02-29-2016 02:54 AM

CoM isn't going to get disbanded...
Guilds with significant tower hours are exempt from the inactivity scrubbing

Red 02-29-2016 02:56 AM

If only soul of ninjas would get deleted

jaxgraal 02-29-2016 03:34 AM

By far worst update yet. Great job! (:

Ivy 02-29-2016 04:11 AM

By the most pointless update yet. Thanks! :)

iclassic devs show little regard for non tower/spar community once again :I

UU 02-29-2016 04:26 AM

Quote:

Posted by Ivy (Post 679394)
By the most pointless update yet. Thanks! :)

iclassic devs show little regard for non tower/spar community once again :I

happy almost 6k posts btw

Ivy 02-29-2016 04:29 AM

Quote:

Posted by UU (Post 679409)
happy almost 6k posts btw

I'm at 6001 now, didn't notice. Thanks haha

Striken 02-29-2016 05:22 AM

Just a PSA, if you actually played an MMO majority only allowed you to be in one guild/clan. Graal is taking the right step as there were a lot of pointless guilds for friends when you could just y'know ****ing add them to your friends list instead of a guild.

Thallen 02-29-2016 05:46 AM

Off on a tangent, but I do think some consideration should be put towards increasing guild roster capacity as a way to compliment this. Having larger guilds should help naturally fix the problem of feeling the need to join so many.

Tower guilds are essentially 150-player guilds, being that everyone creates 1 main tag and 5 allied tags. A 50-roster guild with a maximum of 2 allied tags is essentially the same thing. I'm not suggesting 50, but any increase is probably helpful. Some way to unlock incremental +5 roster slots up to a cap would be interesting.

It'd affect towering more than anything else, and necessary changes would probably need to be made to flag HPs, but I think it's something that will need to be done one way or another if there will eventually be point-based penalization to guilds for having members leave/kicked. Permanent guilds of 25 members will be too small and awkward at towers and I'd imagine most will have no more than 10-15 online at any given time. I don't know though, it's hard to judge how things will be once everything is in place.

fp4 02-29-2016 07:53 AM

Quote:

Posted by Striken (Post 679429)
Just a PSA, if you actually played an MMO majority only allowed you to be in one guild/clan. Graal is taking the right step as there were a lot of pointless guilds for friends when you could just y'know ****ing add them to your friends list instead of a guild.

The friends list was flawed in that it removed people who were inactive for 30 days automatically behind the scenes and it allowed you to add more than 200 people but only showed 200 people in the list.

UU 02-29-2016 11:07 AM

Quote:

Posted by Striken (Post 679429)
Just a PSA, if you actually played an MMO majority only allowed you to be in one guild/clan. Graal is taking the right step as there were a lot of pointless guilds for friends when you could just y'know ****ing add them to your friends list instead of a guild.

Comparing graal to mmos with "only one guild allowed"...
Probably because those games allow you to have multiple characters that can each be in different guilds from one screen after logging in.
They also have basically unlimited spots in most games with single guilds only.
Or at least numbers stupidly high.

Marc 02-29-2016 01:57 PM

UU, I don't see a point of joining multiple guilds if u have different characters in an mmo, that's rather pointless people join the same guild in general just saying...

I like what their doing and it's just the start of it,their moving towards making the game more competitive and less childish.

MikvaGraal 02-29-2016 02:02 PM

Quote:

Posted by Marc (Post 679509)
UU, I don't see a point of joining multiple guilds if u have different characters in an mmo, that's rather pointless people join the same guild in general just saying...

I like what their doing and it's just the start of it,their moving towards making the game more competitive and less childish.

Who was even talking too you marc?

Asaiki 02-29-2016 02:06 PM

I am in 9 guilds which are modtly inactive, But full of them are my friends soo.. No pls.

Zideruic 02-29-2016 03:06 PM

It'd be really nice to see a feature in the practice GS areas such as Belle and Pub where you can add a temporary tag that is limited to the spar room, like Red/Blue/Green or Team1-N. That way we don't have to waste any of our 5 guilds on dumb practice guild tags. Used to have a feature like this on a couple of the old Playerworlds, made making a mini draft to do practice tag team spars a breeeze, and I think it would alleviate this issue, at least in the sparring community to a certain degree.

fp4 02-29-2016 03:34 PM

Just saw this concern...

We're never going to automatically remove anyone from the guilds they are in because of this change.

Striken 02-29-2016 03:39 PM

Quote:

Posted by UU (Post 679492)
Comparing graal to mmos with "only one guild allowed"...
Probably because those games allow you to have multiple characters that can each be in different guilds from one screen after logging in.
They also have basically unlimited spots in most games with single guilds only.
Or at least numbers stupidly high.

You talk about having multiple characters as if you can't have multiple accounts on graal.

Yog 02-29-2016 05:04 PM

Quote:

Posted by Striken (Post 679533)
You talk about having multiple characters as if you can't have multiple accounts on graal.

Well on most MMOs there are benefits to having multiple characters, and most items can be transferred/are linked. Unlike Graal.

Theos 02-29-2016 05:24 PM

Things change deal with it kappa

Striken 02-29-2016 05:39 PM

Quote:

Posted by Yog (Post 679547)
Well on most MMOs there are benefits to having multiple characters, and most items can be transferred/are linked. Unlike Graal.

Again, still won't see how it's a problem. A guild isn't meant to store all your friends when you can literally add them to your friends list.

Marc 02-29-2016 05:47 PM

Well on graal there are benefits of having multiple accounts in case you get banned and waiting for your ticket, or you want to practice spar.

Yog 02-29-2016 06:11 PM

Quote:

Posted by Striken (Post 679557)
Again, still won't see how it's a problem. A guild isn't meant to store all your friends when you can literally add them to your friends list.

I prefer to use it as a group chat.

Feorth 02-29-2016 07:21 PM

Quote:

Posted by Yog (Post 679565)
I prefer to use it as a group chat.

It would be really nice having the possibility of creating group chats with people. In most games of the gender, besides the guild, a player could also create a party. I would like to see something like that included.

WaFFL3Cake 02-29-2016 07:53 PM

Quote:

Posted by Feorth (Post 679573)
It would be really nice having the possibility of creating group chats with people. In most games of the gender, besides the guild, a player could also create a party. I would like to see something like that included.

I agree. Forming parties helps get solve the social problem some people have with this new update. People could just form parties with their friends, and in addition to solving this problem, it could help one meet new players by just adding them to this temporary chat.
It would also be a good way for tower guilds to recruit members and leaders / higher ranked members can actually form connections with them.


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