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-   -   The future of GraalOnline (https://www.graalians.com/forums/showthread.php?t=38261)

TomatoPanda 05-27-2017 11:15 PM

I feel like a steampunk server would bring many possiblities.

Red 05-27-2017 11:47 PM

Quote:

Posted by Thor (Post 783846)
You're preaching to the choir.

How else do you want me to reply dude, lol.

The fact is: you need to adapt to the iGraal way of things or be left with an outdated client that compared to the population of the iGraal servers is nothing of value to unixmad or toonslab.

Thor 05-28-2017 12:20 AM

Quote:

Posted by Red (Post 783853)
How else do you want me to reply dude, lol.

The fact is: you need to adapt to the iGraal way of things or be left with an outdated client that compared to the population of the iGraal servers is nothing of value to unixmad or toonslab.

In the 7.5 years since mobile Graal took off, there hasn't been a single mobile server launched which didn't begin as an official project of Graal Online itself. The idea that community developers can create their own server and launch it on mobile is a myth.

As for myself, you do realise that the server I represent is the original branch of Classic? It has never been an option for us to "Adapt to the iGraal way of things" and this would have been no different had we actively pursued it. We have repeatedly been told "we would like your work on mobile", but also that it can't be Classic and that we'd have to use different levels and tileset. This effectively means we'd have to make an entirely new server, and if I had the motivation to do that I'd be better off leaving Graal and creating my own game instead.

The reason PC Graal is of no value to Unixmad/Toonslab is through self-fulfilled prophecy. For the last 8 years it has been treated as if it is worthless, and so it has become worthless. The last time a serious effort was made with it was back when they launched the V5 client in 2007. This launch was a total disaster which would go on to have devastating consequences for the game, but at least it was an effort. The flaws still could have been rectified and the game could have been set on the path of recovery.

Despite all the negativity, I still believe that due to the whole development aspect of Graal, the PC client -could- be a gold mine.

Ethacon 05-28-2017 05:07 AM

Quote:

Posted by Thor (Post 783869)
In the 7.5 years since mobile Graal took off, there hasn't been a single mobile server launched which didn't begin as an official project of Graal Online itself. The idea that community developers can create their own server and launch it on mobile is a myth.

As for myself, you do realise that the server I represent is the original branch of Classic? It has never been an option for us to "Adapt to the iGraal way of things" and this would have been no different had we actively pursued it. We have repeatedly been told "we would like your work on mobile", but also that it can't be Classic and that we'd have to use different levels and tileset. This effectively means we'd have to make an entirely new server, and if I had the motivation to do that I'd be better off leaving Graal and creating my own game instead.

The reason PC Graal is of no value to Unixmad/Toonslab is through self-fulfilled prophecy. For the last 8 years it has been treated as if it is worthless, and so it has become worthless. The last time a serious effort was made with it was back when they launched the V5 client in 2007. This launch was a total disaster which would go on to have devastating consequences for the game, but at least it was an effort. The flaws still could have been rectified and the game could have been set on the path of recovery.

Despite all the negativity, I still believe that due to the whole development aspect of Graal, the PC client -could- be a gold mine.

There are so many young developers on pc graal that it has so much potential yet all Unixmad cares about is gaining money from people buying servers in an attempt to develop good content, they end up underestimating the amount of time they have to develop the server and the server ends up shut down and dead, and forgotten (that is if the server was even known about).

He doesn't realize he could make so much more by actually getting involved with some of the playerworlds.

Eugeen 05-28-2017 05:38 AM

Quote:

Posted by ethacon (Post 783964)
There are so many young developers on pc graal that it has so much potential yet all Unixmad cares about is gaining money from people buying servers in an attempt to develop good content, they end up underestimating the amount of time they have to develop the server and the server ends up shut down and dead, and forgotten (that is if the server was even known about).

He doesn't realize he could make so much more by actually getting involved with some of the playerworlds.

The only promising server has been Maloria though lol

Ducati 05-28-2017 11:42 AM

I don't know how many more times Graal can shoot itself in the foot without killing itself.

Thor 05-28-2017 01:43 PM

Quote:

Posted by ethacon (Post 783964)
all Unixmad cares about is gaining money from people buying servers

For the sake of argument let's suppose that this is true. There are a number of things that could be done to increase the number of sales, improve the experience of customers and prolong server rentals beyond the initial purchase.

The main issue which springs to mind other than the abandoned state of the game itself, is that information on the PlayerWorlds rental service is spread largely by word of mouth. The only information about the service provided by the website is how much it costs, and how long it lasts. It does not provide any information as to what the service entails, how it works, what options the customer might have or where they can obtain support or discuss their project. The information contained on the Wiki here should really be on the Graal website. Then there is the issue concerning advertisement and even lack of acknowledgement that the server rental service exists throughout mobile Graal.

Then there are a whole host of issues which concern after the initial sale has been made. In terms of basic support, there are currently no active PWA staff or designated support addresses for those who have purchased a server. Anybody who does not have their problem resolved (which I have seen happen even when Carlito was active) is not going to extend their server subscription. In terms of customer resources, there are of course many scripts/systems published by the community on the forums/Wiki, but these are largely fragmented and require a user to go in search of a specific solution; ideally there would be some form of organised list of recommended resources. I also believe it would be beneficial if official servers published some of their re-usable resources, which is something I'd be willing to do with GtA if the server was endorsed & promoted.

Quote:

Posted by ethacon (Post 783964)
they end up underestimating the amount of time they have to develop the server and the server ends up shut down and dead, and forgotten

One of the things which made Graal great to begin with was that just about anybody could get some form of content online and be able to easily show it to or play it with their friends, and it didn't matter whether it was a good quality or whether it was unique compared to other players work, the novelty was that it was "theirs". With the game being killed off and the global playercount becoming a fraction of what it once was, this is a novelty which has become almost impossible to reproduce.

Of course as a newbie developer we all like to believe we're creating "the next best server", and while this never comes to fruition, it is a learning experience which given refinement over time can lead to bigger and better things. I don't believe Graal is in anywhere near a good enough state to discuss it as a serious game development platform for those few who possess good coding ability from outside of Graal, and I say this as someone who codes for a living.

Ducati 05-31-2017 02:11 AM

You have to put money in to get money back. Unix does not like to spend as much as he likes to take. As we all know - PC side is complete and utter shambles. How hard would it be for him to, at the very LEAST, update the website? :thumbsdown:

DarkKnight 06-03-2017 07:00 AM

graal drove me to drink

Renzo 06-03-2017 08:28 PM

I'd personally would like a new app made for mobile players like android and iOS. This app would be a graphics app for those who like to design heads and bodies for Graal. It would be able to make it a lot easier and give more people the ability to try that aspect of graal out. Personally I want it because it would help make designing and uploading easier for me.

G Fatal 06-13-2017 10:43 PM

Quote:

Posted by Renzo (Post 785003)
I'd personally would like a new app made for mobile players like android and iOS. This app would be a graphics app for those who like to design heads and bodies for Graal. It would be able to make it a lot easier and give more people the ability to try that aspect of graal out. Personally I want it because it would help make designing and uploading easier for me.

To be honest I’m suprised hape hasn’t gone for something like that already like graal gfx/level app even if published on ipad for size would be cool, I’ve seen a few ios level editors and got to use one - That was amazing for the ipad I actually preferred it(Ik alot of old pc players probably prefer other) but it gives more options for develops to work on the go etc and that can only bring more good than bad. sneaky bump but c’mon thread title relevant to getting anything done.

G Fatal 06-21-2017 10:45 AM

k...

Ethacon 06-21-2017 02:58 PM

Quote:

Posted by G Fatal (Post 787534)
k...

lol

Quote:

Posted by G Fatal (Post 786686)
To be honest I’m suprised hape hasn’t gone for something like that already like graal gfx/level app even if published on ipad for size would be cool, I’ve seen a few ios level editors and got to use one - That was amazing for the ipad I actually preferred it(Ik alot of old pc players probably prefer other) but it gives more options for develops to work on the go etc and that can only bring more good than bad. sneaky bump but c’mon thread title relevant to getting anything done.

even a graal gfx program on pc would be great since most free graphic design programs aren't as good and the good ones cost money. Also it's hard to find one that can actually do pixel art and not just drawing.

G Fatal 06-22-2017 10:56 AM

HAPE WHERE YOU AT?

Thor 06-22-2017 11:38 AM

I hate to keep repeating this, but people are supposed to believe some mysterious new client is going to magically save the game while there is a completely silent and invisible Graal administration, and the current client is being treated as if it doesn't exist?

Eugeen 06-22-2017 12:02 PM

Quote:

Posted by ethacon (Post 787539)
lol



even a graal gfx program on pc would be great since most free graphic design programs aren't as good and the good ones cost money. Also it's hard to find one that can actually do pixel art and not just drawing.

You clearly never did actual research before making this statement.
There's a widely used tool by pixel artists called paint.NET (From http://getpaint.net) and it's one of the best tools out there even though it's free

G Fatal 06-24-2017 01:51 AM

Quote:

Posted by Thor (Post 787617)
I hate to keep repeating this, but people are supposed to believe some mysterious new client is going to magically save the game while there is a completely silent and invisible Graal administration, and the current client is being treated as if it doesn't exist?

I don’t think it’ll save the game as such but it is a better step in the right direction to make client more user friendly and better in most departments(better editing tools etc) then make the game go forward by merging more into the newer stuff/devices else GraalClient will just be dead anyway unless the servers etc are merged onto Ios/Steam or something else otherwise it’ll never actually draw people in it will have the same community that will eventually dwindle down and become less and less.

I’m not sure if Graal Administration have ever not kept silent over things? I mean they tell you it’s coming but that’s simply it, it’s all a waiting game unfortunately I doubt they have a time limit on when they want to be done.
A point worth mentioning is that Alpho claimed he’d done all that he was assigned to do for graal, that begs the question when will we actually see any of this(Client/3d/worlds/editingios app) I feel they more playing a waiting game on other stuff, not that it would actually affect anything but probably want to re-draw players back into graal after a certain release than just releasing anyway as they’d still most likely stay around simply because of the community.

DoubleliftGraal 06-24-2017 07:32 AM

Quote:

Posted by Agonee (Post 764433)
GraalOnline Classic with a NGS add on

How about bring back every old content, such as 1k hats or 5k hats or whatever

Quote:

Posted by Ducati (Post 783986)
I don't know how many more times Graal can shoot itself in the foot without killing itself.

U gotta shoot the central processing unit to kill it man. I doubt that's located in the foot :/

Thor 06-24-2017 11:26 AM

Quote:

Posted by G Fatal (Post 787800)
I don’t think it’ll save the game as such but it is a better step in the right direction to make client more user friendly and better in most departments(better editing tools etc) then make the game go forward by merging more into the newer stuff/devices else GraalClient will just be dead anyway unless the servers etc are merged onto Ios/Steam or something else otherwise it’ll never actually draw people in it will have the same community that will eventually dwindle down and become less and less.

I haven't seen any indication that the new client is intended to benefit PC Graal. In fact the leaked screenshots I have seen only show mobile servers + Delteria (not so surprising given that the disgraced Carlito is hiding away on the DarkLink account and still in communication with Stephane).

Quote:

Posted by G Fatal (Post 787800)
I’m not sure if Graal Administration have ever not kept silent over things?

They've never been known for transparency, but it is only since the birth of mobile Graal that they have been completely silent on the status of PC Graal. There hasn't been any indication that they plan on supporting PC Graal since the release of V5 nearly 10 years ago. The continued silence suggests more that they have something to hide rather than something to reveal, such as the plug being pulled. Otherwise why is it so difficult for Stephane to say something on the lines of "I don't plan on removing the current PC Graal servers. I plan to support them going forward.".

Sig. 06-24-2017 01:55 PM

Quote:

Posted by Thor (Post 787858)
They've never been known for transparency, but it is only since the birth of mobile Graal that they have been completely silent on the status of PC Graal. There hasn't been any indication that they plan on supporting PC Graal since the release of V5 nearly 10 years ago. The continued silence suggests more that they have something to hide rather than something to reveal, such as the plug being pulled. Otherwise why is it so difficult for Stephane to say something on the lines of "I don't plan on removing the current PC Graal servers. I plan to support them going forward.".

I guess he wants it to die slowly, once no one feels like developing on the servers, he'll kill them. Literally every kind of support has been dropped, every graalonline email regarding PW is deleted and toonslab now only offers iOS help.

I can understand him though, he doesn't make money with PW at all to be honest.

Thor 06-24-2017 02:28 PM

Quote:

Posted by Sig. (Post 787866)
he doesn't make money with PW at all to be honest.

Self-fulfilling prophecy.

Nobody has made an effort with PlayerWorlds in 10 years, and the previous effort was the last in a series of blunders. It's never going to make money unless someone passionate about it is given control and the ability to make changes.

Stephane and Stefan struck gold with mobile Graal, but rather than re-paying the community that kept the game going long enough for this to happen, they have stabbed it in the back and left it for dead.

Sig. 06-24-2017 08:30 PM

Quote:

Posted by Thor (Post 787869)
Self-fulfilling prophecy.

Nobody has made an effort with PlayerWorlds in 10 years, and the previous effort was the last in a series of blunders. It's never going to make money unless someone passionate about it is given control and the ability to make changes.

Stephane and Stefan struck gold with mobile Graal, but rather than re-paying the community that kept the game going long enough for this to happen, they have stabbed it in the back and left it for dead.

There is no reason for him to invest money into it if a single gun on iEra made more money than Playerworlds. And thanks to the big iOS player base, he always gets developers aswell.

Crono 06-24-2017 08:37 PM

Quote:

Posted by Sig. (Post 787898)
There is no reason for him to invest money into it if a single gun on iEra made more money than Playerworlds. And thanks to the big iOS player base, he always gets developers aswell.

barely getting any developers from the iCrowd bruh

Sig. 06-24-2017 08:53 PM

Quote:

Posted by Crono (Post 787901)
barely getting any developers from the iCrowd bruh

Meant anything but scripters with developers

Skyzer 06-24-2017 09:01 PM

Quote:

Posted by Sig. (Post 787903)
Meant anything but scripters with developers

What has Unixmad done for you to be riding his ****?

Do you just want us to be wrong, or do you actually have faith in the conman?

Thor 06-24-2017 09:25 PM

Quote:

Posted by Sig. (Post 787898)
There is no reason for him to invest money into it if a single gun on iEra made more money than Playerworlds.

What makes PC Graal a potential goldmine is server rentals. However Graal the game and Graal the development platform share a symbiotic relationship with eachother, therefore if one aspect isn't supported and doesn't thrive, nor shall the other aspect.

Nonetheless who's to say that PC servers couldn't increase their playercount by several orders of magnitude if for instance Graal were to launch on Steam?

Quote:

Posted by Sig. (Post 787898)
And thanks to the big iOS player base, he always gets developers aswell.

Most of the decent scripters on mobile Graal began on PC Graal, are they going to script on mobile Graal forever? Who is going to replace them if PC Graal continues to be locked in a basement dungeon a la Joseph Fritzl?

Sig. 06-24-2017 09:25 PM

Quote:

Posted by Skyzer (Post 787904)
What has Unixmad done for you to be riding his ****?

Do you just want us to be wrong, or do you actually have faith in the conman?

?? Unlike you, I am just trying not to hate. I have several reasons to hate on him aswell however I'm trying to look at it non-biased.

PW generates no money
PW has a small playerbase
PW is way too outdated (though they're responsible for this).

Would you focus on a business for only max. 300 players or for a business with atleast 4500?

Skyzer 06-24-2017 10:45 PM

Quote:

Posted by Thor (Post 787907)
Nonetheless who's to say that PC servers couldn't increase their playercount by several orders of magnitude if for instance Graal were to launch on Steam?

I don't even want to think about how much Unixmad would have Graal cost on Steam.

MisterFace 06-25-2017 04:32 AM

Quote:

Posted by Skyzer (Post 787913)
I don't even want to think about how much Unixmad would have Graal cost on Steam.

a whopping $30.

Thor 06-25-2017 11:41 AM

Quote:

Posted by MisterFace (Post 787956)
a whopping $30.

A 12 month Gold subscription has cost as much as $50 depending on fluctuating currency conversion rates. In fact the price which is still listed on the Graal website currently works out at just above $40, even though the need for a subscription was removed in late 2013 and the game is practically abandoned by Graal management. The website is essentially asking $40 for a community name, and even one of those can be retrieved for free either by emailing Xor or via script exploit. A community name doesn't even allow you to register an account on the official Graal forums anymore either.

I bet if the website was updated to sell a community name explicitly for a nominal fee, it would make at least a tidy sum over the course of a year. "How do I make a name?" is a question I get asked a lot.

YernuMaster 06-25-2017 11:10 PM

Lmao, gotta love the name of this thread! The "future" of Graalonline.. as if it has one! Hahahaha!

WaFFL3Cake 06-26-2017 03:18 AM

Quote:

Posted by Sig. (Post 787908)
?? Unlike you, I am just trying not to hate. I have several reasons to hate on him aswell however I'm trying to look at it non-biased.

PW generates no money
PW has a small playerbase
PW is way too outdated (though they're responsible for this).

You don't think he's at all responsible for your first two points?
If we made a flow chart to show how one of Graal's problems lead to others, I would say PW being outdated is a predecessor, therefore a cause of little to no revenue & a small playerbase.

maximus_asinus 06-28-2017 05:54 PM

Graal died when Classic was forced into converting to GS2 ten years ago. A policy that wasn't enforced anywhere else and later abandoned. Blame Master Storm, and Stefan for removing a server and alienating hundreds of players.

Crono 06-28-2017 09:11 PM

Quote:

Posted by maximus_asinus (Post 788308)
Graal died when Classic was forced into converting to GS2 ten years ago. A policy that wasn't enforced anywhere else and later abandoned. Blame Master Storm, and Stefan for removing a server and alienating hundreds of players.

yeah man graal died, not just classic right?

maximus_asinus 06-29-2017 05:52 AM

Quote:

Posted by Crono (Post 788335)
yeah man graal died, not just classic right?

Obviously wasn't the sole reason, but a nail in the coffin. Classic was bringing in hundreds, if not (low) thousands of unique accounts per week and was the main draw for a game limping after P2P was introduced.

Thor 06-29-2017 08:13 AM

Quote:

Posted by maximus_asinus (Post 788399)
Obviously wasn't the sole reason, but a nail in the coffin. Classic was bringing in hundreds, if not (low) thousands of unique accounts per week and was the main draw for a game limping after P2P was introduced.

Classic's population had reduced to around 60-80 even before the NPC-Server, it was arguably the most badly affected server from P2P.

Crono 06-29-2017 11:56 AM

Quote:

Posted by maximus_asinus (Post 788399)
Obviously wasn't the sole reason, but a nail in the coffin. Classic was bringing in hundreds, if not (low) thousands of unique accounts per week and was the main draw for a game limping after P2P was introduced.

classic stopped being the "main draw" after like 2003 man, that was before the server's forced gs2

Ethacon 06-29-2017 02:44 PM

Is Unixmad so uptight about things and uptight about past things that he had the GtA release thread removed?

"Oh hey look a thread that shares an older version of Graal! That evil Stefan guy made it so we better completely remove that thread right guys?"

Ethacon 06-29-2017 02:53 PM

Quote:

Posted by Thor (Post 788427)
I doubt that's the reason, nonetheless Stephane is a strange, strange bread eating man child.

fixed. even though I might be banned for this.

But does it matter anymore?

Did it ever?

also, 777 posts!1!1!1!!

GotenGraal 06-29-2017 06:21 PM

Less minorities

G Fatal 06-29-2017 07:20 PM

*Waiting for that Graalonline Staff graalians account to post some release of any kind* Hi Hape

maximus_asinus 06-30-2017 12:05 AM

Quote:

Posted by Thor (Post 788415)
Classic's population had reduced to around 60-80 even before the NPC-Server, it was arguably the most badly affected server from P2P.

Quote:

Posted by Crono (Post 788417)
classic stopped being the "main draw" after like 2003 man, that was before the server's forced gs2

I realized I said per week. I meant per month. But my memory is a bit fuzzy from around that time. Though I seem to remember consistently hitting 100 players leading into the change over.

Red 06-30-2017 12:36 AM

I wish client would die already

Basi 06-30-2017 11:53 AM

Quote:

Posted by Red (Post 788483)
I wish client would die already

wish you'd die already 2

trimaster 06-30-2017 08:46 PM

Quote:

Posted by Sig. (Post 787908)
?? Unlike you, I am just trying not to hate. I have several reasons to hate on him aswell however I'm trying to look at it non-biased.

PW generates no money
PW has a small playerbase
PW is way too outdated (though they're responsible for this).

Would you focus on a business for only max. 300 players or for a business with atleast 4500?

PW is how developers get on iOS servers so it gets some money
PW may have a small playerbase but who ****ing cares? People are enjoying themselves.
PW my be outdated but like you said it's their fault.

LAst but not least, you are riding UNixmad's ****.

Sig. 07-01-2017 12:15 AM

Quote:

Posted by trimaster (Post 788628)
PW is how developers get on iOS servers so it gets some money
PW may have a small playerbase but who ****ing cares? People are enjoying themselves.
PW my be outdated but like you said it's their fault.

LAst but not least, you are riding UNixmad's ****.

Besides NATs, iOS servers can pretty much grow developers aswell.
I have nothing against people enjoying themselves - but a company will always look out for the bigger revenue.
Last but not least, we both know what happen to my Rated__R account, I doubt I would ever want to touch his tiny french baguette.

G Fatal 07-16-2017 08:45 PM

@ThatGraalDevelopment


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