![]() |
Quote:
|
Quote:
idk why stefan doesn't want to add mp3s when the graphics take up hundreds and is continuously being increased as we see people with customs. Quote:
|
Quote:
|
Quote:
|
Quote:
|
I came here thinking you meant the Fallout Nightstalkers :(
|
Quote:
|
A lot of graphics may eventually amount to a large sum of MB's worth of data, but it takes quite a few heads, shields and bodies to equal the size of a single mp3. However graphics are stream-line downloaded as needed, so you're not sitting there downloading many MB's worth of graphics at the same time. This wouldn't be the same with music which would have to be packaged with the app itself.
Quote:
Simple: Like deadwood. It's dark, and light sources simply emit a light effect. This doesn't help visibility much though Moderate: Draw a dark effect and remove the darkness around the player using a technique. No multiple lightsources possible, however give light sources in the level light effects Advanced: Create a paneleffect that subtracts darkness from each light source. A more intensive method, but actually increases visibility around the player. |
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
problem is advanced would be laggy as hell.
|
Quote:
|
Gen 1s can't download apps, but Gen 2 and 3 are screwed.
|
Lucky me I'm a iPod 4th gen user haha watch out 2nd and 3rd gen users.
|
Good work Rufus. I saw a hint at this actually coming soon. There was a guard standing in the way of a cave and he was saying he wouldnt patrol at night :)
|
BANNON'S CAVE LEGGO
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
Making baddies attack towns at night, having windows light up(to simulate lights from inside),having different events at night and day, and changing the music to fit the theme of night would take a consistent effort. |
Quote:
|
https://dl.dropbox.com/u/58874942/Ph...%2026%20PM.png
Actually finally got around to testing my idea, and even though it runs fine on my PC it lags pretty bad on my iPad; this could be because of the higher resolution but I dunno. I'm a bit disappointed, I knew it probably wouldn't run as well as the PC but I was hoping that dropping the quality of the effect(which I did, quite a bit) would help, but it didn't. I think it has to do with slow RAM or something in the iPod/iPad, as the GFX chip shouldn't have a problem rendering the effect, so I'm gonna chalk it up to the RAM not being able to write the drawingpanel fast enough. |
Quote:
|
Quote:
|
Quote:
As for the lag on iPad, I'm pretty sure Graal is more cpu intensive than gpu intensive, in terms of scripts-I don't think Graal takes advantage of the GPU for scripted effects. Is it the shading of the tiles that lags it, or the lantern light effect? Just shading the screen with teh dark blue is a really nice feel, perhaps you could get away with that. also maybe jsut have the normal lantern effect, but change the player sync distance at night. |
Quote:
|
Quote:
And design-wise I wouldn't have used player lightsources because of the sheer amount of players on iClassic. I'd only have used NPCs as light sources, for things such as lamps and torches in levels. |
Quote:
|
I just read this thread, but I like pretty much everything that has been said. With the guards not out, Pyrats should roam york, Baddies should roam other places, bats should come out on overworld, Different bugs should be present such as more lightning bugs and things such as spiders/scorpians and less day bugs. Lanterns would be so cool bug i understand the problems associated. Mabye more of a threat to dying, since its night. Mabye at late night if you die you go to the closest spawn point? (EXA: unstuck me, hotels/inns, tower spawns)
One thing to add that I thought sounded insanely fun. If at night, when you die you respawn at respawn points. Then there could be another guild activity in which they have leaderboards for guild night kills ratio. It could be called "Night-kill" scores. Or mabye its based on K/D. Or somthing. Many cool guild things could be added along with nighttime PK-world zone. |
Quote:
|
Quote:
The only other "alternative" would be to only have a circle around the player themselves, which is fairly easy to do. However that wasn't what I had in mind and fits in place with the "moderate" setting. |
Doesn't Era have a system with weather that makes it darker and stuff, and causes streetlights to turn on?
Perhaps Classic could have a similar system, its enough to show that its night, just not as beautiful as we would hope. |
Quote:
|
Quote:
|
Quote:
|
About the lighting problems and how you want the lantern to actually help visabilty... Have you guys seen the maze in deadwood? The lantern helps a lot in visabilty... Like I'm serious... It's dark and when you turn the lantern on it actually helps. It doesn't just create and effect. Couldn't anything be done the same to the overworld?
|
Lantern light effect sucks ass.
|
Quote:
|
All zones outside PK-able @ night? all4it.
|
Quote:
I'm all for this idea. It'd also be cool if the guards did something at the castle... Maybe if there was an added doorway, and the guards forgot to guard it at night, and there was something in there. I don't know what, just as long as it isn't a free hat or hat store. And guards could start to guard a few more; like, maybe a room leading to the bedrooms would be guarded heavier. This idea would be awesome to see, especially if you could slowly see it getting darker, and all the NPCs hurrying around and doing things. That last bit might be a little hard though. Ohhh, and you could use it for a new Hallowe'en quest. There's a guy, and if you stay in his house after sundown, he barricades you in to 'stop the Baddies coming in,' and then, as he just laughs nervously in a corner like a maniac, you need to get out... Or something. Maybe counsel him. Hurrah. |
*bump*-any update going to come of this...
|
Facebook wouldn't be able to see any differences between day and night. Fail idea.
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
| All times are GMT. The time now is 04:13 PM. |
Powered by vBulletin/Copyright ©2000 - 2025, vBulletin Solutions Inc.