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-   -   Minor Tweaks and Updates (https://www.graalians.com/forums/showthread.php?t=21733)

LiA 01-09-2015 02:47 PM

Quote:

Posted by Dusty (Post 533876)
  • Please let me know if you still notice lag-blockers and the methods you suspect they are using to lag-block.

When a player uses a pc, they can lag block for an amount of time if they go onto another tab using the same browser.

Ramone 01-09-2015 06:51 PM

So far I haven't seen any changes, but that's just me. Many players at Sardons tower love to be arrowed into the doorway before the flagroom. The player blocking the flagroom sits there while the attacking players get hit by spikes and the defending guild members.

Kosiris 01-09-2015 06:57 PM

By using android devices, you can stand in the middle of a hallway or in front of a door and turn your device off, then your FPS plummets to 0 and your character is frozen and cannot be moved or damaged and other players cannot move through you. I suppose the user should be paused but isn't. This can be done without lag but I'm sure it qualifies as lag block.

Dusty 01-09-2015 07:29 PM

Quote:

Posted by Mizochi (Post 533905)
If anyone has seen this fix in action I would love to know also by this do you mean you cant normally block doors any more?

Lag-blocking is not the same as blocking. All players block by default(assuming they can be damaged). Typically players who can't be damaged stop blocking and can be walked through(100ap for example, or being in a no-pk area). Sometimes though players can exploit the way hit detection works, as it's clientside, to block while not being able to take damage. Since in order for you to take damage you have to see yourself getting hit on your screen, players abuse methods to drop their framerate so they lag so bad they can't see anything happen, thus they can't see other players moving/attacking, and therefor can not be hurt.

TL;DR players are dropping their framerate to become invincible, but they still block and therefor can block doors without being able to be damaged.

Quote:

Posted by Ramone (Post 534208)
So far I haven't seen any changes, but that's just me. Many players at Sardons tower love to be arrowed into the doorway before the flagroom. The player blocking the flagroom sits there while the attacking players get hit by spikes and the defending guild members.

See response above. We can't just make all players non-blocking as they will just charge through towers and run through players while not fighting. This is simply addressing methods players are abusing to become invincible while still blocking entrances.

Quote:

Posted by LiA (Post 534136)
When a player uses a pc, they can lag block for an amount of time if they go onto another tab using the same browser.

Thank you, I'll investigate this method as well.

Quote:

Posted by Khaled (Post 534212)
By using android devices, you can stand in the middle of a hallway or in front of a door and turn your device off, then your FPS plummets to 0 and your character is frozen and cannot be moved or damaged and other players cannot move through you. I suppose the user should be paused but isn't. This can be done without lag but I'm sure it qualifies as lag block.

They should be paused like with the iOS client but they are not. However I can not address that, therefor I can only bandaid fix the situation, but this is specifically what my fix addresses.

Right now it should be pausing players who are lag-blocking, but I might tweak it to instead warp them out of the tower and make another small change.

Dusty 01-09-2015 09:14 PM

I have changed it so that instead of pausing lag blockers it will kick them out of the tower.

Livid 01-09-2015 09:29 PM

Quote:

Posted by Dusty (Post 534256)
I have changed it so that instead of pausing lag blockers it will kick them out of the tower.

So if you pause in the tower you get kicked out?

Dusty 01-09-2015 09:35 PM

Quote:

Posted by Livid (Post 534264)
So if you pause in the tower you get kicked out?

That was the case but it was an oversight. Paused players are not warped out since they aren't blocking.

Livid 01-09-2015 09:39 PM

Quote:

Posted by Dusty (Post 534267)
That was the case but it was an oversight. Paused players are not warped out since they aren't blocking.

Okay yeah because thatd be terrible.

Kosiris 01-10-2015 04:53 AM

Quote:

Posted by Dusty (Post 534256)
I have changed it so that instead of pausing lag blockers it will kick them out of the tower.

What about people who use any client and move away from their router to cause connection lag then become invincible? Does that apply to this method of lag blocking?

4-Lom 01-10-2015 09:09 AM

What about if there was an area around doors that disabled player blocking at all?
It would harmonize this "lag block" issue, and would cause a change of strategy that may equalize some of the exploitable choke points in certain towers...

Four or five people being able to hold sardon's tower against any number by standing in a doorway and spamming sword, for example? That's not skill.

*awaits negative angry hat chaser responses*

Imprint 01-10-2015 05:07 PM

The tower design is a whole different problem lol.

Dusty 01-10-2015 05:25 PM

Quote:

Posted by Khaled (Post 534332)
What about people who use any client and move away from their router to cause connection lag then become invincible? Does that apply to this method of lag blocking?

People who are lagging will also get caught up in the check(my connection is crap and I kept getting caught and kicked by the system when I was trying to test it -_-).

Quote:

Posted by 4-Lom (Post 534351)
What about if there was an area around doors that disabled player blocking at all?
It would harmonize this "lag block" issue, and would cause a change of strategy that may equalize some of the exploitable choke points in certain towers...

Four or five people being able to hold sardon's tower against any number by standing in a doorway and spamming sword, for example? That's not skill.

*awaits negative angry hat chaser responses*

Even if I were to make it so people can't block the door, people will just block the pathways. The problem is most of the forts just aren't designed all that well, and none really took into consideration exploits guilds tend to use. Sardon's most definitely was not designed with forting in mind at all, since they just took the levels from the old Sardon quest and slapped it in the fort.

This is merely meant to fix a very exploitable bug, not balance out forts--that's a much larger problem.

Kosiris 01-10-2015 06:09 PM

Quote:

Posted by Dusty (Post 534401)
People who are lagging will also get caught up in the check(my connection is crap and I kept getting caught and kicked by the system when I was trying to test it -_-).



Even if I were to make it so people can't block the door, people will just block the pathways. The problem is most of the forts just aren't designed all that well, and none really took into consideration exploits guilds tend to use. Sardon's most definitely was not designed with forting in mind at all, since they just took the levels from the old Sardon quest and slapped it in the fort.

This is merely meant to fix a very exploitable bug, not balance out forts--that's a much larger problem.

Great thanks! There is no reason to ban players for lag blocking now.
Edit: Does this apply to players who are attacking or using a different tag to those people defending the tower? Because some players attempt to use android devices and block Sardon's spike room door to prevent the defenders from reaching halls.

Thallen 01-17-2015 10:52 PM

Yesterday I was getting warped out of the halls doorway in Sardon's for just standing in it (which is something that literally every guild does). I wasn't getting warped to the lobby, but to Sister Gertrude's. Not sure if it's this script behaving funny or just an admin not knowing what they're doing.

Hope you manage to refine this though. I've seen this work a few times, and it seems to take 5-8 seconds to trigger the warp. It might be better to lower that, but I'm sure that causes some annoying side problems. Would be a huge relief if lag blocking and other annoying tower glitches could be resolved through code.

Dusty 01-17-2015 11:24 PM

Quote:

Posted by Thallen (Post 535948)
Yesterday I was getting warped out of the halls doorway in Sardon's for just standing in it (which is something that literally every guild does). I wasn't getting warped to the lobby, but to Sister Gertrude's. Not sure if it's this script behaving funny or just an admin not knowing what they're doing.

Sounds like staff.

Quote:

Posted by Thallen (Post 535948)
Hope you manage to refine this though. I've seen this work a few times, and it seems to take 5-8 seconds to trigger the warp. It might be better to lower that, but I'm sure that causes some annoying side problems. Would be a huge relief if lag blocking and other annoying tower glitches could be resolved through code.

The issue with lowering it is that it could get confused when there's bouts of lag or such. I'll look into it and try to find a good sweet spot.

I was hoping that this would have resolved most of the lag blocking issues.


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