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It doesnt happen much for my iPhone 4S, most current iOS (i dont remember what current version is, 5? 6? 8?)
It does happen on my iPod 4, previous iOS I think it has to do with loading other players? The freezing happens most frequently when a) I first log on, b) enter a tower or other crowded level that I havent been in since logging on (after the first freeze up, it usually doesnt happen again in same level), c) when a new player you havent seen since logging on comes on your screen (i noticed the freeze ups start again mostly when a guild that wasnt there before attacks a tower, or when new pkers enter the tower). The only thing that is against this theory is that I dont experience a crap ton of freezes in Graal City. Yes, I freeze a lot, and players take a second to load in graal city, but its not like absolute hell or anything that I would expect. |
Device: 4S
Version: 1.9 iOS: 7.1 I use both zoom in, and zoom out. It freezes when I'm walking alone with no one on my screen(not slashing anything), and it freezes when there's a ton of players running around in towers(slashing around). So I'm not sure if the amount of players on our screen has anything to do with the issue. It could be a walking update(?) that messed it up or something related to walking. If i sat in the same spot for 10+ minutes, I wouldn't notice any screen freezing. It also freezes regardless clockwise or counterclockwise. Found a video on March 28, 2014 of me gsing with my partner. There was no lag freeze! |
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Ok not sure if this is a bug , but on my ios device sometimes I serch for a guild and when I press go it sends me back to the main guild menu , I have to perform the Serch multiple times for it to work ( does not happen every time but very often )
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I ran into an issue with the 'editor view' mode in house design the other day...
When I came back to the world map I could not tap my character or others, use sword, items, etc, much like in the editor view. I THINK recreation steps might be 1.) turn editor view on 2.) select an item of furniture (one which had been placed) 3.) leave area... or something to that effect. Anyway, after heading back into the house and toggling the editor view a few times, it seemed to correct itself. |
Bandit Caves- the room with the pushing-boxes maze.
When you relog in this level, you are supposed to warp back to the door. However, this very rarely works. It's easy to get stuck; a bandit kills you, all the boxes you have pushed are reset, trapping you in the maze. It's annoying having to unstick and return. List of solutions in order of efficiency: -Make it where this works correctly (relogging in this level warps you back to the door) -Shuffle some boxes and barrels around to make it possible to get through the maze going either direction. So it's possible to push the boxes to let you out if you die. -Make some stuff at the top-left push-able to be able to exit the maze from the top, creating a one-way circle. |
Small glitch whenever I goto snow and then unstuck me the ugly skates are still on.
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The skates still show up while in any building in snowtown.
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Skates should be fixed.
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Also, interestingly, if a character who has a 2-person mount happens by, they can 'invite' you to jump on their mount to help you escape from the box maze! |
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I have changed it to warp you outside of the treasure room when you die, as Graal was having a fit respawning you at the entrance. Let me know if there are still issues. |
The only problem is, when you die and warp, you respawn with only .5; another major fragile thing about graal deaths (.5 respawn happens with any type of warp after dying).
Maybe model this from tower deaths? |
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