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-   -   Bug Reporting (https://www.graalians.com/forums/showthread.php?t=7835)

Narcosis 07-31-2014 07:16 PM

You can't click on yourself when you're in a house and there's furniture under you (this includes carpets, chairs, everything). This has always annoyed me. If you're in a house that happens to have a lot of furniture laid out, you have to navigate your way to a clear spot just to click on yourself and equip bombs (for example).

It's one thing for this to happen in your own house, but it definitely shouldn't be happening in other player's houses. If this can be fixed, it'd be much appreciated.

Imprint 08-05-2014 12:04 PM

Baddy Kills leaderboard is titled "Player Baddy Kills".

Narcosis 08-05-2014 08:23 PM

Dusty, I'd like to bring something to your attention.

So recently you made a few changes regarding mounts. Namely that when you take damage, you lose a point of speed. I understand this from the pk perspective (since you can no longer kill someone on a mount very quickly, this was added as a sort "balance measure"), but the problem I have is that damage from enemies also knocks off a point of speed. I found this especially annoying when I was running through certain sections of the underground railroad, where there are no bushes. Would it be possible to have this "speed reduction on damage" mechanic apply only to other players, and not NPCs?

One other thing on the subject of mounts. I noticed you can use flame breath while running now, which is great (as it lessens the chance of someone else stealing your gralats), but I keep getting damaged by my own flame breath, even if my mount is at a low speed. Can you possibly make it so that players are immune to their own fire breath? Because this is a major annoyance when farming gralats.

Blueh 08-07-2014 05:40 PM

Can we please remove the hit box for house spiders? It gets in the way sometimes. Thanks!

MattKan 08-08-2014 07:40 PM

http://puu.sh/aK9ZT/cf0603a76c.png

If you log in just outside the Snowtown Fort the tileset doesn't load. You have to walk a little bit of ways over to the next level or go inside/then out first. (Facebook client)

Blueh 08-09-2014 12:35 AM

Quote:

Posted by MattKan (Post 497019)
http://puu.sh/aK9ZT/cf0603a76c.png

If you log in just outside the Snowtown Fort the tileset doesn't load. You have to walk a little bit of ways over to the next level or go inside/then out first. (Facebook client)

Nah man, that's just global warming. Just ask Bill Nye.

Darklink 08-09-2014 01:21 AM

I'm on facebook, and sometimes when a guild uploads a new guild pic, I'll see the new one on the map, but the old one when I actually click on it. And as far as I can tell it doesn't go away, it's pretty annoying

Shmegg 08-10-2014 12:42 PM

1 Attachment(s)
I don't know if this would be classified as a bug, but the purple bandana hat in the Swamptown Flea Market is labeled as hat81.

4-Lom 08-10-2014 01:21 PM

Quote:

Posted by Shmegg (Post 497474)
I don't know if this would be classified as a bug, but the purple bandana hat in the Swamptown Flea Market is labeled as hat81.

its just that classic.

Narcosis 08-11-2014 10:36 PM

I know I've been throwing a lot of bugs your way, Dusty, but this one has bothered me for a while.

Overall the furniture layering system works great, but there's one issue I would love to see addressed. This being the fact that carpets (at layer 0) overlap chairs and beds at layer 0. Why not move the chairs/beds to layer 1, you ask? Because chairs/beds don't work properly at anything but layer 0 (at layer 1, the player appears under part of the chair, and under the bed as well). I'm thinking a possible solution would be to make chairs and beds default on layer 1, but function like they currently do at layer 0. That way you'd be able to put carpets underneath chairs and beds, and still properly sit on chairs and lie down in beds.

Could this be done? I imagine it wouldn't be too difficult. The other option would be to make all carpets (at layer 0) automatically appear under all other furniture (at layer 0 as well). Whichever's easier.

Dusty 08-11-2014 10:47 PM

Quote:

Posted by Narcosis (Post 497795)
I know I've been throwing a lot of bugs your way, Dusty, but this one has bothered me for a while.

Overall the furniture layering system works great, but there's one issue I would love to see addressed. This being the fact that carpets (at layer 0) overlap chairs and beds at layer 0. Why not move the chairs/beds to layer 1, you ask? Because chairs/beds don't work properly at anything but layer 0 (at layer 1, the player appears under part of the chair, and under the bed as well). I'm thinking a possible solution would be to make chairs and beds default on layer 1, but function like they currently do at layer 0. That way you'd be able to put carpets underneath chairs and beds, and still properly sit on chairs and lie down in beds.

Could this be done? I imagine it wouldn't be too difficult. The other option would be to make all carpets (at layer 0) automatically appear under all other furniture (at layer 0 as well). Whichever's easier.

The issue here is that the layers players have available... are the same layers developers have available. I literally gave you the same power as we have when it comes to layering.

NPCs have four layers, and when you change your layers in your furniture you are doing the exact same thing we developers would be doing with the script. We don't have access to any other secret layers or anything.

There are "hacks" around it, but they're not always the simplest thing. Some furniture(like the dinner plates) use this hack method to bypass the very simple layering problems... but they involve some custom code. Going through and redoing all the carpets to use this workaround may be a bit time-consuming.

Narcosis 08-12-2014 09:04 PM

Thanks for the info. I did not know that (but perhaps one day the time can be spent to do that? :) )

Sorry, but I have to "bug" you again. Today when I logged in, I noticed my shield kept shifting position (moving to the left). This used to happen every once in a while, no big deal. But now I've figured out that it's happening every time my character moves after using an item (net, de-mounting, anything). Yes, it can be fixed by simply pressing the fist button. But that doesn't help the fact that it's happening constantly. Something must have been done to cause this. Please look into it, as it's very annoying. Thanks in advance!

Edit - Ok so the shield placement issue is fixed. But there's another problem that just arose recently. I (and others) can't open the jail cell doors while wearing the cop hat. I can't get into my favourite spot (cow shrine). It seems like different problems keep occurring. :/

Edit #2 - Ok it's all fixed now. :)

4-Lom 08-13-2014 09:11 AM

Can we get something done for the flute on PC?
It's got a bunch of things wrong with it, mainly that it can't be heard, but also the effect of using it seems to bring up some directional keypad (the one from device) on the screen and/or lock out your controls when you stop using it...

Narcosis 08-14-2014 01:48 AM

Ok, I'm going to bring up a bug that's been driving me crazy for quite some time now. I'm referring to the bug that causes you to spawn in a different location when you enter your House/GH. I'm sure everyone knows what I'm talking about. I find this happens constantly when entering my house or GH after not having entered them in a while. And the way my house/GH are set up, the location I spawn in just happens to be a spot where I get stuck. So I have to re-enter to spawn properly at the entrance. Can this be fixed?

Kendama 08-14-2014 02:12 AM

Quote:

Posted by Narcosis (Post 498313)
Ok, I'm going to bring up a bug that's been driving me crazy for quite some time now. I'm referring to the bug that causes you to spawn in a different location when you enter your House/GH. I'm sure everyone knows what I'm talking about. I find this happens constantly when entering my house or GH after not having entered them in a while. And the way my house/GH are set up, the location I spawn in just happens to be a spot where I get stuck. So I have to re-enter to spawn properly at the entrance. Can this be fixed?

I agree. This has been a very very very annoying bug that has been around forever. I have a big maze set up in my house and nearly half the time (or even more) I enter, I spawn in this area that I have to move a bunch of fences to get out of. A real pain. Would be awesome to see this bug go away


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