![]() |
meh, I don't think you can just say to remove the hats, that's definitely taking a polarized side
people who don't tower will want them removed, people who do tower will want them to stay the only compromise is that staff change up the system and force guilds to function more "naturally" or they don't get the rewards they want it's really not the players' faults for towering the way that will get them what they want for people who play other games, just consider the idea that players always gravitate towards "OP characters" or other exploitative in-game features that make the game easy or get them what they want it's like when people rage at me in spar for strafing against them - it's not like I think I should be able to do it if an iDevice player can't also do it, but it's in the game and I'm going to do it because that's the game, staff should change it |
I tower frequently.
#NoMore1kHatsPls |
But the thing is, I dont see the guild system being changed anytime soon. We were last summer that that season's GST would be the last gst before a minimum membership time requirement would be added to join a guilds team, hinting that the guild system would be improved by last fall.
|
I remember way back when earning 1k hours was a notable achievement, they announced after 30 guilds or so reached 1k they would quit giving out hats and stick to some generic achievement for reaching 1k. The sad part is, 1k hats pretty much are a generic achievement nowadays. There's nothing special about having one anymore. In my personal opinion, I don't even understand what's "fun" about having someone screaming at you, insulting you, degrading you, and for what? For their prize? That's insane! Is it the PKing? No, if you wanted to kill you would play for offense, not defense. Is it the bondage? Is it possible to form a real bond with someone who is so easily replaceable just as you are? Perhaps with a leader or co-leader, but chances are you aren't a part of their interests. Or is it the hat? The reward? The promise land or the end goal? I sincerely doubt it.
There was a group psychology done on a group of unemployed kids, where they wanted to test the impact money incentives had on desire to work. For starters, they paid them each 7 dollars. For the first 6 or so hours, they all dug an enormous hole. They had lunch, then afterwards their manager told them to fill it back in. Bewildered, they asked why they were doing this when they spent all this time digging it up. Manager said, don't ask questions, just fill it back up again. They spent the next 6 hours plugging the hole up again with dirt. Before they left, they told the kids the next day they would give them 14 dollars for working. 40% of the team quit, they didn't show up the next morning. The next day was just like the last. Dig the hole, eat lunch, fill it back up. They were promised 21 dollars the next time the next day. As you would expect, they all quit despite the promise of a higher pay raise. How does this tie in? Incentives don't motivate people in doing what they're doing. If nothing purposeful is being achieved, people just won't do it regardless of the "carrot and stick". If people actually wanted to tower, they'll do it. They don't need a hat, or anyone else to tell them otherwise. They'll just do it. Simple as that. |
Quote:
|
I personally think from this point on you can't get more than one 1k hat. Will stop guilds from "recycling" over and over.
|
Quote:
|
Whenever I am recruiting for NAL 2 everyone that asks to join wonders if they have a chance to get the hat and when I say "if you work hard you MAY earn it" 80% of players join another guild while the 20% that do join then spam guild chat asking for hat :/
|
Hat reward should just be made 2.5k. It would offer no incentive for a guild to recycle and earning the hat would actually be considered an achievement.
Personally, I always thought Rogue was a great example of a leader. He didn't seem to care much about the hat in general and was always very friendly and great to talk to. I would ask him for advice on starting my own guild and he would more than willingly try to help me out. You don't see that anymore. |
Quote:
|
Quote:
Have two hats with two guilds at 2.5k or two hats with one guild at 5k? 5k. |
Quote:
|
Quote:
|
There's already 75+ 1k guilds. If hats were given out at 2.5k most of these guilds would just restart and get 1.5k more hours
|
Quote:
|
| All times are GMT. The time now is 09:51 PM. |
Powered by vBulletin/Copyright ©2000 - 2026, vBulletin Solutions Inc.