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-   -   Mogul Mountain (indie developer first app release) (https://www.graalians.com/forums/showthread.php?t=24736)

Hadi 06-09-2014 09:48 AM

I want to play this but I only have a pc :'(
There should be an icon that appears in game when you go past your friend on game center. If there is settings, you can add the option to turn it on/off.
For iap you should make so you can purchase skins or interfaces.
Awesome game from seeing the video

fallchild 06-09-2014 11:01 AM

Quote:

Posted by Hadi (Post 480176)
I want to play this but I only have a pc :'(
There should be an icon that appears in game when you go past your friend on game center. If there is settings, you can add the option to turn it on/off.
For iap you should make so you can purchase skins or interfaces.
Awesome game from seeing the video

The PC version is actually in progress to be put out soon-ish. I'm not sure if we're gonna drop it right away or not. No ads available for it due to "not enough content" but we are going to include a PayPal donations for the kind/generous. IAP hasn't really been discussed for this app but if people are willing and wanting then it's not out of the question.

Hadi 06-09-2014 11:18 AM

Quote:

Posted by fallchild (Post 480183)
The PC version is actually in progress to be put out soon-ish. I'm not sure if we're gonna drop it right away or not. No ads available for it due to "not enough content" but we are going to include a PayPal donations for the kind/generous. IAP hasn't really been discussed for this app but if people are willing and wanting then it's not out of the question.

This is awesome news. Do you get paid from doing this? I wanna make my own game when i'm better at pixel art :) You inspire me!

fallchild 06-09-2014 11:27 AM

Well I am co-owner of 43K so the money we make is what we generate from the ad revenue (which really isn't a lot, we've probably only made about 5 dollars so far LOL). Unless you're looking at a couple million active players who are clicking ads you're not really going to generate a lot of revenue from it. So we're going to be trying to get a couple releases out and hopefully progress onto IAP and/or a paid game. We'd like to keep stuff free and accessible so IAP will probably be the way to go; keeping our fingers crossed to the future. We're trying to make a career out of our company and no longer have to work day jobs and manifest our dreams.

My advice to you (as was given to us by successful influential devs) is to stick to it and follow your passions! Never give up and make your dreams come true. You can do it.

Ivy 06-09-2014 11:50 AM

Quote:

Posted by fallchild (Post 480193)
Well I am co-owner of 43K so the money we make is what we generate from the ad revenue (which really isn't a lot, we've probably only made about 5 dollars so far LOL). Unless you're looking at a couple million active players who are clicking ads you're not really going to generate a lot of revenue from it. So we're going to be trying to get a couple releases out and hopefully progress onto IAP and/or a paid game. We'd like to keep stuff free and accessible so IAP will probably be the way to go; keeping our fingers crossed to the future. We're trying to make a career out of our company and no longer have to work day jobs and manifest our dreams.

My advice to you (as was given to us by successful influential devs) is to stick to it and follow your passions! Never give up and make your dreams come true. You can do it.

I like to spam tap the ads after every round or so when rounds are short

Hadi 06-09-2014 11:51 AM

Thanks for the tips :D
Quote:

Posted by Shadowfox (Post 480209)
I like to spam tap the ads after every round or so when rounds are short

If we do this would this ^ would you be payed more?

fallchild 06-09-2014 11:54 AM

I'm not supposed to encourage this, but yes haha. It's tiny increments but clicking the ads is where the revenue comes from.

Ivy 06-09-2014 12:58 PM

Quote:

Posted by fallchild (Post 480213)
I'm not supposed to encourage this, but yes haha. It's tiny increments but clicking the ads is where the revenue comes from.

I'll encourage it for you:smile:

Pal 06-09-2014 08:20 PM

Quote:

Posted by fallchild (Post 480105)
It's actually not as hard as you perceive. And your first try isn't always going to be your best. MattKan has already escalated to over 100+ moguls. Some people pick it up faster, some people just aren't twitch gamers.

I don't expect the game to be mega popular; we're already doing better than I expected our first release to do (and we're still climbing in players). You say "da truth" but I say opinion! =)

And the coding is done in Unity using C#, btw.

Yes you are reeling in tons of new players, yes a lot of people are downloading your app, but once they see how hard it is from there first try, they would either delete it or stop playing it<---------Da Truth

Valiant 06-09-2014 10:02 PM

Quote:

Posted by Pal (Post 480312)
Yes you are reeling in tons of new players, yes a lot of people are downloading your app, but once they see how hard it is from there first try, they would either delete it or stop playing it<---------Da Truth

Not at all, why was flappy bird such a success? Because it was hard and it got people addicted and it then turned into who could achieve the highest score. Flappy Bird made over $50,000 a day off ad revenue.

Emera 06-09-2014 10:43 PM

Quote:

Posted by Valiant (Post 480364)
Not at all, why was flappy bird such a success? Because it was hard and it got people addicted and it then turned into who could achieve the highest score. Flappy Bird made over a day off ad revenue.

That's a decent annual British wage every day. That's ****ing insane.

4 months would give him £3,570,766.80

Pal 06-09-2014 11:30 PM

IT MAY BE A LOT FOR YOU TO READ, BUT PLEASE READ IT

dude your not understanding that Mogul Mountain is a really difficult game, even more difficult than Flappy Bird. Flappy Bird is hard at first but after awhile (Practice), you get better in the game, but I'm here playing Mogul Mountain 100 times and my highest score is seven, by the time I played Flappy Bird seven times I already had 34 as my high score<------Da Truth

anyways fallchild, I hope your not taking this personally, like you said it is my opinion. I have nothing against 43k, I actually like the way your game was put together, the graphics are amazing, and the concept of the game is the best, the idea is just something different, new, fresh and that's one reason I love it (although the game is pretty tough). Don't hate this game, I wish 43k tons of success in the future<3

GOAT 06-09-2014 11:43 PM

Quote:

Posted by Pal (Post 480397)
[B]I actually like the way your game was put together, the graphics are amazing, and the concept of the game is the best, the idea is just something different, new, fresh and that's one reason I love it (although the game is pretty tough). Don't hate this game, I wish 43k tons of success in the future<3

i tried repping this but mama boo boo ate my reps and i have to spread first

Pal 06-10-2014 03:21 AM

Quote:

Posted by GOAT (Post 480401)
i tried repping this but mama boo boo ate my reps and i have to spread first

yeah mama June could be a hassle as my avatar, would you still plus rep me if I changed my avatar to Justin Bieber?

jay43k 06-10-2014 04:04 AM

I'll leave this here. Set a new high score tonight. =D

All achievements complete.

http://i57.tinypic.com/11jyqab.jpg


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