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-   -   Grassy Map Expansion & Gang Points (https://www.graalians.com/forums/showthread.php?t=27404)

Shiz 01-27-2015 01:07 AM

Quote:

Posted by Distorted (Post 537583)
Not iEra. Era PC...

Then I have no idea about Era's current gang system :P.

Tricxta 01-27-2015 01:08 AM

Quote:

Posted by Alpho (Post 537298)

I hope those cliff tiles are updated before release, they'd potentially spoil a lot of hard work given their graphic's style is off when considering the hard outline of the grass. Doesn't look right at all.

Alpho 01-27-2015 01:24 AM

Quote:

Posted by Lazerlatte (Post 537577)
What do you mean "only a few of them exist"?

They'd be harder to come across, in harder to reach areas, and not as many of them on the map as other trees.

Quote:

Posted by Howlgraal (Post 537578)
If he said it was coming Summer 2014, then he must have made the thread sometime in late 2013 to early 2014, you would not make a thread in 2011 about something that is coming in 3 years time, as that is pretty ridiculous. I don't even even think I saw a thread on here about countryside.

I never said he was copying, every other server has this sort of area to be honest, so it is only right Ol' West had something similar, as after all, the sandy desert does get boring after a while.

On a lighter note, here are some ideas:

Hunting would be pretty cool, you could level up and make hats and furniture out of the 'loot' you get from the animals. You could also buy better tools, which you could kill larger and rarer animals with.

Cooking, as someone suggested would be nice too, it could tie in with hunting, as the loot you could get would give you new recipes to cook.

One that has not been suggested yet could be like, horse racing? Where you have to jump over obstacles and get the best time possible, not sure if people would think this is copying Classic, but it'd still be pretty cool.

You could also release simple farm jobs that reward you with gralats, like getting the eggs from the hen house and bringing them somewhere, shearing sheep for wool (again, this could tie in with hunting) and rounding up sheep.

You know what would be cool though? Having different terrains and biomes, like a rock biome, which could tie in with ancient mayan history, you could have artifacts e.c.t., an ice biome and a forest biome. I see you have trees made for those things, so I guess that'd be pretty cool to do.
I think that'd be pretty cool.

Hunting jobs would be nice. Even turning it into a skill with EXP too.

I dunno about horse racing. Maybe as an event.

Yeah, I want trees to only be found in certain areas. More muddy and grassy areas have a certain tree, or more muddy and water, or more muddy and sand, etc.

Quote:

Posted by Distorted (Post 537580)
Gang points sound awfully familiar to the system Era has...

Never played Era PC, nor do I know anything about it. Enlighten me.

Quote:

Posted by Tricxta (Post 537585)
I hope those cliff tiles are updated before release, they'd potentially spoil a lot of hard work given their graphic's style is off when considering the hard outline of the grass. Doesn't look right at all.

I think you're right. Rocky cliffs would be better where you could see the rocks and boulders.

Chieff 01-27-2015 01:52 AM

Will we still be using the craftable axes to cut down trees or will it be like the pickaxes? wood iron gold and diamond

Reno 01-27-2015 04:18 AM

Quote:

Posted by Nabu Lapse (Post 537471)
At least it's not going to take Ol' West's staff team 4 years to finish it.

The reason we can not release country is because for various reasons all our scripters have either left for other servers or been fired.

tldr; can't do any scripting without scripters.

Vendhin 01-27-2015 04:19 AM

Quote:

Posted by Reno (Post 537627)
The reason we can not release country is because for various reasons all our scripters have either left for other servers or been fired.

tldr; can't do any scripting without scripters.

Or resigned. (ie; dan, possibly callimuc?)

Reno 01-27-2015 04:35 AM

Quote:

Posted by Vendhin (Post 537628)
Or resigned. (ie; dan, possibly callimuc?)

Dan is kind of part-time/casual do to personal issues, and yeah calli resigned.

Lafez 01-27-2015 07:36 AM

The point is i dont see a scripting app i know scripters but where should they apply?

Also andrew could finish it isnt he skilled?

Also in the lakes coudlnt you like add a job like hunting crocodiles sorry for the spelling.

Reno 01-27-2015 07:44 AM

Quote:

Posted by Lafez (Post 537662)
The point is i dont see a scripting app i know scripters but where should they apply?

Also andrew could finish it isnt he skilled?

Also in the lakes coudlnt you like add a job like hunting crocodiles sorry for the spelling.

We don't have a scripting app no, given that I assume we're looking to hire scripters I would say upload some of your scripts to era-go and see what happens from there.

ToshiHiro* 01-27-2015 08:38 AM

I'm sure it's hard to be a scripting staff member on iOS servers especially iEra than the other dev servers.. They only hire real skilled scripters I believe

Junior 01-27-2015 12:16 PM

Can't Wait!

Lafez 01-27-2015 03:43 PM

I'm not talking about me im not that good at scripting talking about how others how should they know how to apply for scripting team or if they hiring.

Alpho 01-27-2015 06:09 PM

Okay well I believe iEra has a forum of it's own. Getting back on topic here..

Quote:

Posted by Chieff (Post 537590)
Will we still be using the craftable axes to cut down trees or will it be like the pickaxes? wood iron gold and diamond

I think we're going to have the axes be craftable and purchasable. One of them will be cheaper than the other. Do we want to push crafting more? Should we make the fishing rod later on craftable?

Also, the town's name is now Oasis, which was decided because it makes the most sense. "a fertile spot in a desert where water is found."

Do we have a name for Gang Points and a concept that everybody is cool with?

Do we still implement firemaking as a skill? (I still want people to cook their food on fires)

Should woodcutting be like mining where you just cut at the tree, or is there a better way of going about this?

Any other ideas for the town?

99% 01-27-2015 07:19 PM

If you really want to go off with the skill system here are a few new ideas, and some personal revisions to some of the skills you're already contemplating.


WOODCUTTING

Should be handled similarly to mining. Different trees require a higher level to cut down, and yield noticeably different wood types.


FIRE-MAKING

Aye, this should be a skill.

Different types of fires can be made utilizing different wood types, and fire-making level is critical here. If you're just starting out, let's say you can only make oak fires. (oak would be like...the lowest level tree you can cut). Next thing ya know, you're at level 5 for fire-making, now you can make birch fires or something like that. The higher the level of wood you're making the fire out of, the longer it burns for.

Fires can be grabbed and sat around depending on which direction you grab. This would institute a maximum of 4 people (up, down, left, right). Maybe you could even restrict sitting around the fire to people who are members of the same guild as the fire creator.

Sitting around the fire will slowly heal players, and will also allow for cooking (see cooking skill).



HUNTING

Hunting should be revisited, redone and expanded on. Rather than random hordes of mobs to gun down, it should be a much more...intricate process. New hunt-able animals should be added (bears, deer, rabbits, coyotes, etc) and two methods should be introduced to hunt them in.
Gun 'Em Down Method

This would be the most simple, and yet most irritating method. Game should be programmed to run away from the player when the player reaches a certain distance, and run away when a gun is fired within a wider radius. However some animals should also remain aggressive to the player. So let's say I'm hunting a deer. It takes 3 bullets to put them down right? Easy? Not so much. I have to chase them around and wait for them to settle before I can try and get a shot in. Maybe even add a chance system for the occasional critical hit? To mimic an instantly fatal head or heart shot?

Sly Hunter Method

This is where it gets a bit fun, introducing items such as rabbit traps. Rabbit traps can be purchased from a hunting lodge and are placeable by the player. Once put down a timer for 5 minutes shows above the trap as well as the trapper's name. If the trapper is lucky, a small game animal will "get trapped" inside. (What really happens is the system will randomly trigger the trap at some certain point within the 15 minutes with a certain animal being caught.) Once this happens, the player must retrieve his/her trap and the animal caught inside. They will get fur and/or meat from the animal and lose the trap. However 1/5 times, the trap will run the 15 minutes without "catching an animal" in time. At this point, the trap springs with nothing inside, and the player can retrieve his trap and re-use it until something is caught. Players can place a max of 3 traps on the map, to ensure that the map doesn't become clusterf*cked with traps. Maybe after a certain point, other players can gather the trap, just to make sure people aren't leaving traps there forever.
How do levels affect hunting you might ask? Well they play a higher part in the trap method than the gun method, but do affect both.

In traps, the higher the level, the more likely a player is to catch an animal and in a lesser amount of time. Also levels can be made to affect what kind of animals are caught, example: squirrel = level 0+, rabbit = level 5+, fox = 15+, beaver 30+, etc.

In the gun method, levels can effect how long an animal runs for, or how close you can sneak to an animal before it runs off. Or even how much it drops. Who knows?



COOKING

Meats gathered from hunting and vegetables farmed by the player can be cooked in fires made via fire-making or in stoves buy-able by the player as furniture. The interface will be similar to the smelting interface, however only stoves require a fuel item to operate.

Different meats and vegetables will require not only a higher cooking level, but take a longer time to cook. This means if you're cooking in a fire, you might not be able to cook something on a lower level fire. Which will spur you to improve your fire-making skill. This also makes stoves a valued method, as the go for as much fuel as you put in. Meaning, you can bump up the price on stoves a bit. ;)




I'll add more as I think of it.

Tricxta 01-28-2015 12:00 AM

Quote:

Posted by ToshiHiro* (Post 537670)
I'm sure it's hard to be a scripting staff member on iOS servers especially iEra than the other dev servers.. They only hire real skilled scripters I believe

Not true, I got hired on iEra for scripting.


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