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All I want is the Zone PC SMG and no more of this iEra 2.0 junk. Bring in things like temporary factions/teams for certain PvP planets and earning substantial amounts of gralats through combat.
But seriously, just stop it with the goofy pewpewpew and bring in the gunpowder. |
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http://s16.postimg.org/4a2lr1eg1/Scr...che=1429030097
Zone asks for advice, then deletes the post. Classic pathetic Zone move eh? |
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BUT keeping to the IDEA, yeah many have said this but me personally I think the other things should come first then eventually get onto tileset as could take them awhile.. Also everyones just surmising that a new tileset would be awesome, it could end up less appealing to the eye that could make zone worse someone actually done one but it was more a dull version/era 2.0 ..So yeah as said a tileset doesnt mean that majority will like and could push the playercount further away as a result thats why like halfing the map size/working on actual content should become before this or even set aside there best gfx people to focus on this alone while others do the content part/s. |
pathetic zone
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everyone's perfect in the game even in real life!
https://38.media.tumblr.com/tumblr_m...l3nyo1_500.gif |
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Well I'm sorry for not knowing whats being done in the Dev Server :P
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I think I've said this before but find the tileset Shane was working on, then find someone with a similar style of graphics to finish it. His version of the tileset looked a whole lot nicer
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I just saw it when I had access before I was became a Super Mod. Looks great..
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http://i.gyazo.com/12b96e2315183cba32c76eadecacc638.png http://i.gyazo.com/086740f6b25a1123527c5de6018dc1d9.png All I said is that their outside levels have tile errors and the LATs dont know how to use the tileset. The first and second GMAP were better than the third one. |
Stay on topic...
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It is on topic. That is how it could be improved.
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Smg Dmg 4 Rof .145 Big energy ammo (14) Spread .1 Recoil 0 Would be great to see the SMG and the kv24 implemented into the game. Kv24 theres no excuse to not release since its a balanced out fully completed gun. Also please for the love of god add in the G18, kr90, and something else. I will look through my folder during an ac lab and post the stats here since tash deleted them from the doc i used. Beep beep Darivary of stuff finished Crossbow Damage 10 Grenade ammo Rof 2 Recoil 0 Spread 0 *slows victim down by 50% for 10 seconds Slug shotgun Low ammo Damage 10 Rof .32 Spread .4 Recoil 0 Grenade launcher + Grenade ammo Damage 23 Rof .35 Spread .05 Bullet distance 55 Gravity 1 Recoil 0 (This is a farther shooting grenade launcher) G18 Low ammo Damage 4 Rof .14 Spread .4 Revoil 0 KR90 Chemical ammo (6) Damage 4 Rof .05 Spread .05 Recoil .3 (Closest your going to get to a burst fire gun without direct making a dif script) Enchanted Pulsar Low energy Damage 6 Rof .195 Spread .25 Recoil .2 (Easier to use photon rifle basically that is an upgrade to it). Handgun Low ammo Damage 9 Rof .32 Spread .3 Recoil 0 Theres a lot more that would require new scripts to be made and fixing bugs with the guns and i know thats not happening. The only thing i really didnt get to test was the crossbow cause there was no admin gun i could make mock it. But all of those listed have been tested and adjusted. All of these i posted require no new scripts and are direct mods of guns. Crossbow is a modded goonraider, gl+ is a modded GL. Uses the same scripts. The best part about this is that everything can just be ripped directly from the zone pc game. Only gun that would need a graphic is the gl+ but everything else can be ripped + wont get in trouble for it since zone is a dead server and izone has priority over zone pc because it makes unix $$. |
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KV9 uses normal bullets, not special glowey stuff. Handgun fires 3 bullets per shot with I think fourty degree variance each in a cone shape Enchanced pulsar should use missles and basically stunlock if you position right Crossbow should have a slow loading animation of about 3 seconds |
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