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-   -   OMG noo, please! (https://www.graalians.com/forums/showthread.php?t=33275)

deadowl 01-02-2016 10:05 PM

Quote:

Posted by Colin (Post 654700)
In other words you want to invest next to no time playing a game and expect to make a bunch of money doing it.

No, I expect to have fun playing a game. It stops being fun when everything there is to offer is pretty much just grinding away.

Sparring/Towering? Good luck having fun when so many people cheat via speedhacking and/or manipulating their lag. I've suggested parameters for addressing this problem. Does anyone care enough?

Events? I've never gotten into one. I've suggested an algorithm that could help take into account queue starvation so players can have more equitable access to events. Does anyone care enough?

Bug hunting and looting? They would be more fun if there was actually something you could do with the stuff other than release it in your house or sell it. Make honey to sell? Use your bugs to solve different gardening problems? Build different devices with loot? There are a lot of possibilities, but apparently all that's important is selling stuff so you can buy hats.

Pirates? It's pure grinding with no real strategy involved. In other words, it's boring.

Hats? I don't care about hats. They're symbols of how many hours of life a player has wasted grinding to me, and I don't see how that's fun at all.

4-Lom 01-03-2016 05:39 AM

Quote:

Posted by deadowl (Post 655038)

Events? I've never gotten into one. I've suggested an algorithm that could help take into account queue starvation so players can have more equitable access to events. Does anyone care enough?

They should automate the events (if that means creating new events that can be automated, so be it) and make them more regularly accessible - get a season pass to be guaranteed an event seat at least once, run them every hour, change up what game it is that's up next every now and then. Players who buy a ticket beforehand could 'sign up' for an upcoming event at some in-game location... maybe some sort of set up akin to the revolving hat selection at bazaar.

There I go with that common sense crap again :D

deadowl 01-03-2016 01:32 PM

Quote:

Posted by 4-Lom (Post 655260)
They should automate the events (if that means creating new events that can be automated, so be it) and make them more regularly accessible - get a season pass to be guaranteed an event seat at least once, run them every hour, change up what game it is that's up next every now and then. Players who buy a ticket beforehand could 'sign up' for an upcoming event at some in-game location... maybe some sort of set up akin to the revolving hat selection at bazaar.

There I go with that common sense crap again :D

Weighted Reservoir Sampling Algorithm to allow for factors like "the player has never participated in an event" to weigh upon the likelihood of a player being selected out of all people who sign up for an event while still being random.
http://www.graalians.com/forums/show...1&postcount=55

Common measures of lag and a real world example of how the measures are used to restrict gameplay features. Data collection on these measures can also be used to identify bottlenecks in server performance.
http://www.graalians.com/forums/show...18&postcount=1

Chun 01-03-2016 05:55 PM

They basically go into people's account (those who save bees) and removed 80% of their gralats instead of making it fair by nerfing the spawn rate that is fair to all players.

Having people buy less gralat packs to protest about the server upgrade isn't a good idea afterall.

Narcosis 01-03-2016 06:25 PM

Quote:

Posted by Chun (Post 655461)
They basically go into people's account (those who save bees) and removed 80% of their gralats instead of making it fair by nerfing the spawn rate that is fair to all players.

Even if they were dead-set on nerfing it this way, you give us a warning first. So those with large quantities of bees can unload them first and get the money they earned (it's still screwing them over though because if you're hoarding bees, you're waiting for the day the witch needs bees to make the maximum profit).

Again, this change just shows how out of touch the devs are with this game.

Let me guess, bee farming was "never intended", right?

Unbelievable. This one's really a slap in the face.

Distorted_P2P 01-03-2016 06:34 PM

I think they nerfed farming

Striken 01-03-2016 06:51 PM

Quote:

Posted by Distorted_P2P (Post 655486)
I think they nerfed farming

Nope, can still make 10k a day if you actually spend time into farming. Had cyans in a week since I had a lot of free time.

Albie 01-03-2016 07:04 PM

Quote:

Posted by Striken (Post 655498)
Nope, can still make 10k a day if you actually spend time into farming. Had cyans in a week since I had a lot of free time.

I've been farming 2 and a half hours, mostly afking and just pressing the horse button when grass spawns and I have 9 gralats with a worth of 350+

Striken 01-03-2016 07:05 PM

Quote:

Posted by Albie (Post 655506)
I've been farming 2 and a half hours, mostly afking and just pressing the horse button when grass spawns and I have 9 gralats with a worth of 350+

You won't get much half assing it tbh.

Distorted_P2P 01-03-2016 07:25 PM

I meant farming in the Grotto.

Narcosis 01-03-2016 07:40 PM

Quote:

Posted by Distorted_P2P (Post 655522)
I think they nerfed farming

Quote:

Posted by Distorted_P2P (Post 655522)
I meant farming in the Grotto.

I'd believe it at this point.

Distorted_P2P 01-03-2016 07:46 PM

It's a lot harder now, I think they did.

Narcosis 01-04-2016 04:52 AM

Quote:

Posted by Narcosis
The reason bees were getting ridiculous is because they started spawning from Grass. Because bees spawn from green gralats and of course green gralats spawn a ton more from grass than they do from bushes.

At first it was just a few select areas (a small patch of grass on Balamb island, then snowtown for some reason) that were heavily crowded upon discovery that bees were spawning there, so they weren't lucrative areas to farm for bees anyway (because of overcrowding and thieves). But then Destiny comes along and bees spawn from every grass tile in the zone. Which even I'll admit was too much.

THAT was the issue. If anything needed to be adjusted, THAT was it; To make it so bees only spawn from bushes again. I've been bee farming for a long time. When it was just bushes, it was totally fine. Since Destiny, bee farming was (inadvertently?) buffed to an insane degree by having so much grass that spawned bees. It's like comparing farming for gralats in bushes to farming for gralats in grass. It's night and day!

There's something else I forgot to mention. For 3 months, the ground was covered with leaves all over the map that function essentially like grass, and spawned bees.

I'm starting to think what happened here is that a certain Dev (who's name perhaps rhymes with "Musty"), looked at the numbers for the amount of bees being sold, and adjusted the sell price accordingly, while not taking into account this extremely relevant factor (the bee-spawning leaves all over the map for 3 months straight, and like I said before, the addition of Destiny and a crapload of bee-spawning grass that came with it).

If you looked at the numbers before the fall season, I bet you'd see a big difference. And if you look at the numbers before Destiny, I bet you'll see see a difference again.

You're the ones who kept adding more and more high-bee spawning areas. What exactly did you think was going to happen?

It would be nice if we got an official response on this. You have some rightfully angry players on your hands.


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