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-   -   Guild Fort Mechanics (https://www.graalians.com/forums/showthread.php?t=33690)

Comyt 01-18-2016 07:32 PM

why don't they just get good?

why are so many ideas these days like "this guild is too powerful, completely nerf them so us bad players have a chance"?

Alexmo 01-18-2016 07:45 PM

Simply wipe all the guild's hours after that remake all the towers next make a guild cash system for basing add a actual guild house with meeting rooms and stuff like that and rooms for all the members and they can edit it as well and so shields can work during basing next and turrets next change the hp system.
And here's some improvements to the towering.
1. Lets say towers take damage over time and the damage affects how much hp the tower has so the more damage the tower. But it can be repaired you can buy tools with a certain durability and you repair broken parts by playing a minigame but if you were to get hit you would have to start over.
Next increase the member cap and tower size.
Along with the guild clash system make it so if you kick a member you guild let's say looses 300 gralts and it goes to the member that was kicked.
Next is to make the ally system have more depth. For example my guild was certain divisions for certain things such as a war tag and special services and stuff like that but what if you all worked together to get that 1k hat wouldn't it be fair for everyone to get the hat. Not just the ones on the main tag.

Comyt 01-18-2016 07:56 PM

Quote:

Posted by Alexmo (Post 662336)
And here's some improvements to the towering.
1. Lets say towers take damage over time and the damage affects how much hp the tower has so the more damage the tower. But it can be repaired you can buy tools with a certain durability and you repair broken parts by playing a minigame but if you were to get hit you would have to start over.

you get points for creativity i guess

Striken 01-18-2016 08:08 PM

Quote:

Posted by Rufus (Post 662060)
I'm sorry but 'one guild limit' isn't going to happen. With a guild limit of 25 members it would be too anti-social to expect people to stick to one guild tag at all times.

If guilds had a category such as misc, towering, and sparring, then I could understand the one guild limit for towering/sparring.

Rufus 01-18-2016 08:19 PM

Quote:

Posted by Striken (Post 662340)
If guilds had a category such as misc, towering, and sparring, then I could understand the one guild limit for towering/sparring.

Yeah but the reality of guilds is not that black and white. You can be a 'social guild' and still participate in guild sparring or forts if and when you choose to. There is no need to make people box themselves in.

Aguzo 01-18-2016 08:30 PM

Quote:

Posted by Rufus (Post 662346)
Yeah but the reality of guilds is not that black and white. You can be a 'social guild' and still participate in guild sparring or forts if and when you choose to. There is no need to make people box themselves in.

It wasn't to box yourself in, it was to have categories, so that people can find guilds based on categories. It makes it easier for new players to start up their guilds, by filtering in (o Recruiting)

Gitaz 01-18-2016 08:38 PM

Quote:

Posted by Pharaoh (Post 661845)
Who's fixing or trying to fix? These are merely hypothetical suggestions, albeit aiming for realistic probabilities but suggestions nontheless. Moreover, what is what is wrong about the "guild system itself"? I'm not defending anything here just prefere elaboration for arguments made.

Bro you try way to hard in ur posts

Quote:

Posted by Rufus (Post 662346)
Yeah but the reality of guilds is not that black and white. You can be a 'social guild' and still participate in guild sparring or forts if and when you choose to. There is no need to make people box themselves in.

^^^

Rufus 01-18-2016 08:39 PM

Quote:

Posted by Aguzo (Post 662348)
It wasn't to box yourself in, it was to have categories, so that people can find guilds based on categories. It makes it easier for new players to start up their guilds, by filtering in (o Recruiting)

According to your ideas yeah, but I wasn't talking about that. I was replying to the post that I was replying to.

Comyt 01-18-2016 08:46 PM

while on the topic of guilds can we allow sending guild invites to players who are offline? would be really useful and i don't see a reason why not.

Areo 01-18-2016 08:49 PM

Quote:

Posted by metal (Post 662064)
I like the idea of the longer a guild holds a tower the easier it is to take it. For example every minute the flag loses 1 hp

That wouldn't work, since it could easily be avoided by every now and again have the entire guild switch to an ally tag, take, and then switch right back to their main. Idk about the other options though, I do like the "making the guilds move around' thing, but idk how that would go over. Could work, idk.

I think that trying to relegate people to one guild would have very bad consequences. Let me paint a picture for you.

Say that when that update happened, you were given a choice of what guild you wanted to stay in.

Now, you want to stay in "Ninja pro's"

But, the leader of ninja pro's wants to stay in a different guild. Does ninja pro's disband? Are you given control of ninja pro's? A lot of unanswered questions. If classic had done it from the get go it probably would've been fine.(you also have Rufus's post above which states it won't happen, but I was just elaborating on how I felt.)

Aguzo 01-18-2016 08:57 PM

Quote:

Posted by Areo (Post 662359)
I think that trying to relegate people to one guild would have very bad consequences. Let me paint a picture for you.

Say that when that update happened, you were given a choice of what guild you wanted to stay in.

Now, you want to stay in "Ninja pro's"

But, the leader of ninja pro's wants to stay in a different guild. Does ninja pro's disband? Are you given control of ninja pro's? A lot of unanswered questions. If classic had done it from the get go it probably would've been fine.(you also have Rufus's post above which states it won't happen, but I was just elaborating on how I felt.)

How about you just leave the guild, and go to a new one? Unless I'm the only one who can casually tap my screen 4 times to leave a guild.

Striken 01-18-2016 09:13 PM

Quote:

Posted by Comyt (Post 662358)
while on the topic of guilds can we allow sending guild invites to players who are offline? would be really useful and i don't see a reason why not.

Assuming only one invite could be sent, to prevent spam, then yes I'd agree.

Thallen 01-18-2016 10:09 PM

Quote:

Posted by metal (Post 662329)
To give other people a chance of holding it.

This train of thought is my issue with 90% of the suggestions on these forums... I guess it's just a matter of personal opinion, like some real-world comparison to taxing the rich to compensate for the poor.

I'll basically never support any suggestion that is founded on the idea that X player/guild is too good... That doesn't make sense to me. Suggesting that a tower's HP be lowered is fair game because that applies equally across everyone, but some ideas seem specifically geared toward inhibiting good players/guilds and empowering bad ones.

Graal is a really casual and social game, but I still hate to see people suggesting any sort of clamping to stop people from being better than others at parts of it. If people want a chance at holding a tower, they'll improve at the game. Not saying that's the correct viewpoint, but as someone who is really competitive and enjoys gaming I've just always seen it that way.

Areo 01-18-2016 10:28 PM

Quote:

Posted by Aguzo (Post 662364)
How about you just leave the guild, and go to a new one? Unless I'm the only one who can casually tap my screen 4 times to leave a guild.

Your statement doesn't even really make sense, either that or im missing the point. How does leaving a guild relate to anything I said? Unless you meant it as "leave whatever guild the leader didn't want that was disbanded." But I assumed it didn't, since you added "unless im the only one who can casually tap my screen 4 times to leave a guild".

Mind clarify?

Aguzo 01-18-2016 10:41 PM

Quote:

Posted by Areo (Post 662401)
Your statement doesn't even really make sense, either that or im missing the point. How does leaving a guild relate to anything I said? Unless you meant it as "leave whatever guild the leader didn't want that was disbanded." But I assumed it didn't, since you added "unless im the only one who can casually tap my screen 4 times to leave a guild".

Mind clarify?

You said that being in one guild would bring "very bad consequences"

"ninja guild leader wants to be in another guild"

...You can just leave the guild, and join another one if you don't like it. Don't see how a limitation of one loyal guild will suddenly disable you from leaving a guild that you don't like. Way better that you find a good guild that has nice people, than being in 20+ random guilds, that you stay in because "oh the tag has a cool name", "oh it was a social guild that died after 3 days", "old spar guild".


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