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-   -   Changes in Graal Classic? (https://www.graalians.com/forums/showthread.php?t=35836)

fp4 06-01-2016 06:10 PM

Quote:

Posted by Bryan* (Post 710154)
Is the Baddy System broken? I get 1pt every 5 (bandits, Pirates, Lizardon's) killed.

No, the point values are just visually squished.

1 point is now equal to what previously was 70 points, we just don't display the decimals.

James205 06-01-2016 06:20 PM

I think the mob pking is funny primarily because it only happened very few times in old graal

Cxll 06-01-2016 06:20 PM

how could a point system work for player killing ? the more health you start killing someone from gives you more points ?

Dusty 06-01-2016 06:25 PM

Quote:

Posted by Call27 (Post 710169)
how could a point system work for player killing ? the more health you start killing someone from gives you more points ?

Diminishing returns for killing someone who has died a lot in the last <x> amount of time?

Thallen 06-01-2016 06:26 PM

I don't see how any points system could really discourage mob PKers
+1 per kill/-1 per death system doesn't sound feasible, because the entire purpose of a mob is to get into a small space with 20 people, swing one time, and kill several of them... They'd still greatly benefit

I'm 99% sure people who mob PK do it for the stats, I doubt most really care that much about the seasonal trophy

Lockdown 06-01-2016 06:35 PM

I know that Thallen, I pretty much thought that it would solve the issues with leaderboards that people have been having with it. It seems like a good solution to me, people that want to boost can continue to do so, but they probably won't be on the leaderboard anymore. I really can't think of any solution for boosting right now, except constantly having to warp them to unstick me locations when they've gotten too many kills in x amount of time. I feel like that might discourage PKing all together, so that might be a bad idea. I'm sure there's a good solution though.

Quote:

Posted by Dusty (Post 710170)
Diminishing returns for killing someone who has died a lot in the last <x> amount of time?

Now we're getting somewhere. ;)

Cxll 06-01-2016 06:36 PM

Quote:

Posted by Thallen (Post 710171)
I don't see how any points system could really discourage mob PKers
+1 per kill/-1 per death system doesn't sound feasible, because the entire purpose of a mob is to get into a small space with 20 people, swing one time, and kill several of them... They'd still greatly benefit

I'm 99% sure people who mob PK do it for the stats, I doubt most really care that much about the seasonal trophy

So why does it matter if Player killing in towers count towards seasonal and outside towers doesn't .

Thallen 06-01-2016 06:38 PM

Quote:

Posted by Call27 (Post 710177)
So why does it matter if Player killing in towers count towards seasonal and outside towers doesn't .

That's empowering towering a lot... Assuming guilds are getting points for towering and PKs, that basically makes it so that every single guild in the game should want to tower instead of anything else, because you're (1) getting guild points for holding a tower, (2) getting guild points for PKing, and (3) getting individual seasonal rewards for the PKs you've earned while doing that

So, to me, if they did that it's kind of like saying "every guild in the game should be a tower guild and nothing else" in terms of efficiency/rewards

Areo 06-01-2016 06:46 PM

Quote:

Posted by Call27 (Post 710177)
So why does it matter if Player killing in towers count towards seasonal and outside towers doesn't .

That won't work, they'll bring the mob to mods door. They've done it before.

Cxll 06-01-2016 06:52 PM

could make it so there's a certain amount off kills you can get in a certain area so they have to move and make a time limit to when they can come back and pk there.

Ethacon 06-01-2016 07:02 PM

I agree they should have no overworld pking and just have certain areas such as the war room and stuff. (Since the war room is not used at all almost this would be a perfect opportunity to get its visits way up!)

Pokki 06-01-2016 07:04 PM

I completely agree with Thallen on this one. If you think they're getting 1k kills an hour, go ahead and join them. Earlier today I saw them all get warped and then a huge group just ran back to Swamptown and continued. A year or two ago there used to be a mob at the MoD Tower doors all the time. And for sure, it can be a form of boosting, but if it were, admins would basically reset everyone kills stats at the mob if everyone was boosting.

wanderer 06-01-2016 07:12 PM

Quote:

Posted by Pinky (Post 710195)
I completely agree with Thallen on this one. If you think they're getting 1k kills an hour, go ahead and join them. Earlier today I saw them all get warped and then a huge group just ran back to Swamptown and continued. A year or two ago there used to be a mob at the MoD Tower doors all the time. And for sure, it can be a form of boosting, but if it were, admins would basically reset everyone kills stats at the mob if everyone was boosting.

but they are getting 1K kills an hour. should all athletes use drugs if russian athletes do? people here are saying it's a low way to get stats, especially when it also gets them on the leadboards. if they felt like it's an okay way to PK, they would join them, but instead they are posting their displease about the current situation. and in the end, isn't it boosting? sure, it's a mass, and they aren't using autoclicker or anything, but they are getting an "unfair" amount of kills. look at ladybugs, as soon as people got unfair amounts of them their price got nerfed. also, admins wouldn't reset the kills of everyone in the mob.. don't be ridicilous, it's hard enough warping them all out if they come back there 24/7.

Lockdown 06-01-2016 07:13 PM

I don't know, this morning, the top PKer only had around 1k kills, now he's almost at 5k..

http://i.imgur.com/zc2Xiik.png

Jolly Kevin 06-01-2016 07:20 PM

Quote:

Posted by Lockdown (Post 710206)
I don't know, this morning, the top PKer only had around 1k kills, now he's almost at 5k..

http://i.imgur.com/zc2Xiik.png

I haven't slept that's why


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