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You guys are probably worried about the owners of the flag but, the attackers number will be way less than now so I'm pretty sure it will be easy to defend this tower. As you can see in my two images (I'm the player with the black anbu mask) The two places i'm standing in are giving the owners of the flag a big advantage. Therefore, I think those two places needs to be widder. I have also noticed, when you get hit from any direction while standing in those two positions, you don't move from your place. This will make those two positions a big advantage to the defenders. So, maybe rather than widing those two positions, you could just allow the attackers to be capable of moving back the defender by hitting him/her from the bottom. Furthermore, I think you need to reconsider the positions of the two crystals because, in the future you'll most likely see the attackers will be ONLY focusing on the first crystal (the one near the attackers spawn). This will make the second crystal (the one near the defenders spawn) pretty useless. However, if the defenders focused a lot on the first crystal, this Might allow the attackers to make an advantage of the second crystal. In addition, I have noticed the defenders spamming their sword next to the flag room entrance which made it almost impossible to enter the flag room, especially when those blocks exist. I suggest you to make the flag room door a bit wider, this obviously mean the blocks number will be increased. In this post I've only pointed out the over powered defensive techniques. Because the defenders spawn is close to the flag room, this made the tower one of the strongest just like the destiny tower. It was an amazing update! but unfortunately this won't make towering "more entertaining" because there is no "prizes" yet |
Don't see why everyone is comparing it to sardon, seeing as u can run through people at sardon now. I like being able to defend areas without people running through me , however this is not the tower for that.
Paths are too narrow, the jumping down thing is just annoying , having that at destiny is more than enough. It's not incredibly easy to defend , it's just most people don't make it to the flagroom with more than 1.5 health , from what I've seen it's mostly pkers and attackers blocking each other off and taking each other's health that is the problem Let it stay like this for 24h then change the halls so that players can walk through each other but still be hit (like sards now) and see if that makes it less annoying for the majority of people. However when considering new ideas , I'd really like to see a tower like old sards, maybe with switches involved , but a tower that has slightly wider halls but still allows the defender to stand in the way without blocking the entire path. |
Add a spring board on the wall that boost attackers in a random limited area, to not put them all together in the same spot .
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pls dont touch McCormacks Pub
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i really like this tower, its fun! if your a cheap guild and cant afford to buy a fancy shiny new tower, just make your own out of boxes!!
also i do have one complaint... all flag rooms in every tower now are the same, its boring x-x |
is this a fort that we have to build ourselves?
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Good to get some new stuff in Graal I guess, I'm just thinking whats the point without NGS?
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Don't think it'd be a good idea, the defenders only would need to defend 1 Gem instead of both.
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Both Gems have to be red to Block the entrance, you either block all Gems or none.
I think bombs and arrows should be able to hit the Gems, so you can hit the gem, place a bomb run up to flag and the defend blocks pop up after thr bomb exploded. |
i want to smack all those tryhard sparrers that tower
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Entrance to the flag has been widened and the barrier layout has been made more forgiving for attackers so it's not all being bottlenecked into a corner.
All paths have been widened in the tower. Exits from respawns are now one-way paths instead of jumps. Horses have been disabled on the tower top and outside the entrance. |
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