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6 hits prevents a lot of strat and adjustments, and with more hearts vs a delayer it gives you more time to adjust within the spar match. I dont know how long youve been playing but more hearts isn't a bad thing. A lot of people would actually get better and a lot of people would get worse which creates more separation between who is better and who is not. |
theres delayers on pc graal and they still have more hearts
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A lot of delayer strat wouldn't work as well. |
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the amount of QQ on this thread.
ques keep your mouth shut and i might buy you a gift this year |
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level 3 sword = 1.5hearts |
If they add sword quests, then sure 13 hearts would be fine, shouldn't it be 12 though? If it's 1.5hp... it should be 12 hearts...
If they don't add sword quests, then idk. How would this affect pking/towering? Unless they can make you suddenly have more hp for spars only. |
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What I was saying was, can staff do this without changing the way pk health/hits work? |
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Aguzo, the oldbies have a lot of experience with more hearts and faster walk speed. There is a lot less chance of losing to random laggers or people who swing a lot in every direction. Also, you can fake a lot better with faster walk speed, or circle people more quickly, or have faster close up exchanges. There's more skill used overall.
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I think more hearts would be great but lets think about what effect this would have on pk
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lol you guys are acting like there was no pking or sparring on Playerworlds graal....
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I don't see the difference. |
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It could be perceived speed though, maybe the control response is superior on the pc client. |
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So it would have a bad effect on leaderboards for pks, nobody would be able to catch up |
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Yep, V5 was the last version with little lag.
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RIP OG |
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James and I have spoken about the more hearts more time to adjust idea. However guzo is right too, I already get distracted enough when sparring ppl with delay and heavy defense and basically feel like I throw the match.
I kind of think we need to look at why we want more hp etc. and then come up with ideas with that in mind but that are simple to implement. For example, scripting to where spar doesn't actually start until you have hit the other player. However it would allow only x player to move to run up and hit the opponent and then y player now can move to test the hit while x player is frozen, then resets players to starting location and then the spar starts. OR Script a toggle option to see someones indicator above their head display their location flag. But honestly any good player can adapt to adjustments of speed, hearts, etc. I don't think this is priority #1, things are fine as they are atm. The real issues (priority #2) I have are incentives for 1v1. Plus adding a Tag Team GST or solo SST(?), and I think it'd even be fun to see 2v2's and 3v3's too. Priority #1 goes without saying, but I'll say it anyway as I am again going to be giving money to Graal yet again. Upgrade server. |
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Stop trying to drastically change the way the game has worked for 6 years. More hearts would mean a longer time taken for each spar. It would take someone way too long to even come close to catching up to my wins. Clearly 3 hearts isn't as "inconsistent and random" as some of you are claiming, as people go on streaks of 20+ quite frequently, and this is not even a super impressive feat. If you want your extra hearts and your increased walkspeed, here is a friendly recommendation for you: Go back to the PC server where you came from and leave our game alone. Enjoy sparring with the 6 other people on those servers who think extra hearts and increased speed is a good idea.
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I wasn't suggesting or agreeing that there should be more than 3 hearts, just commenting on them mentioning it. I think sparring is fine the way it is. With good comes bad, and I personally wouldn't want to sit through increased queue times and such. I wouldn't mind if they increased the shield level for faster movement speed though, I'm indifferent about that. Quote:
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4:02 mark of the video I edited it to show everytime I got hit and not once during that match was the sword animation over my character yet I still got hit... |
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I started way after pc graal and I still think more hearts would be a good thing.
I think most people can agree, the most fun types of spars are offensive spars. Defence is boring, more hearts would ensure more fun gameplay and people would probably stop walling as much. If it was bumped up to 5.0 instead of 3.0, I doubt the time of spars would even change much. People would be more willing to rush as they have more health to spare. |
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Sparring itself is pretty flawed when it comes down to it. It requires two people to engage on each other for it to go smoothly, but that rarely happens anymore. More than half of the time, it's one person taking all the risk as the aggressor and then their opponent being defensive, safe, and playing reactively. If both players played as the latter, it'd just be two idiots standing there at a stalemate. This thread is being hijacked to question pretty much every aspect of sparring though. Like, if there was a dream world where everyone pinged 1-5, everyone was active, offensive players were rewarded for stringing together combos and ****, and the better player always won, then ya, that'd be wonderful... |
If wallers aren't too laggy I feel their at a disadvantage. They have less directions to dodge and some of them get combo'd easily.
Comyt, people who have sparred on pc Graal and iClassic for years have a more informed opinion of what options make for better sparring. Also, considering you don't play graal, changes to the server shouldn't affect you. |
you guys know what makes sparring better but you don't know how it would change a laggy ass server packed with people sparring, plus can some PC player answer me, where there delayers as bad as the ones on iclassic? (even if there were, theres still 4k players and PK and towers on this server which would have to be factored into adding more hearts)
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I also believe Macen had some pretty terrible delay, the UTC where he beat Ares in the finals was hilarious I got stuck with satellite internet for a year over some dispute between providers in my area and I delayed, it was not enjoyable but I made the most of it PC Graal did not have the same international appeal so it wasn't extremely common, there were modem tappers and UDPers though There was an option you could tick or untick in your settings that let you toggle between using TCP or UDP as the way to handle data on Graal, people would play with that option and it'd basically emulate delay |
Why would idevicers assume PC Graal never had laggers. o.O People could purposefully make themselves lag in the options. Zeross did it every tag team UTC finals. There will never be an idevice lagger as bad as Blobz. Sarah isn't a top 5 lagger compared to the PC laggers.
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