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-   -   Qes's spar opinions (https://www.graalians.com/forums/showthread.php?t=32308)

James205 12-09-2015 03:10 AM

Quote:

Posted by Aguzo (Post 642878)
Yeah, then all the matches can take even longer.

This is how it would work out.
Once the delayer gains the advantage, they will stay back, and wait for you to rush them, so they can gain even more advantage.

Whenever I fight a delayer, it's either get the first hit, or pray that they aren't forcing lag too.

Imagine streak room with more hp. No thank you.

I agree I don't like your opinion on this. People have been sparring for years with more hearts and Clops and Thallen are right.

6 hits prevents a lot of strat and adjustments, and with more hearts vs a delayer it gives you more time to adjust within the spar match.

I dont know how long youve been playing but more hearts isn't a bad thing. A lot of people would actually get better and a lot of people would get worse which creates more separation between who is better and who is not.

qes 12-09-2015 03:12 AM

theres delayers on pc graal and they still have more hearts

Aguzo 12-09-2015 03:14 AM

Quote:

Posted by qes (Post 642880)
with more hearts you can spar more ballsy and offense knowing if something goes wrong you got more to fall back on and clutch

Doesn't that already happen? Sure, I'd like to get used to someone's delay, because 6 hits isn't enough most of the time, but all I can see is people getting the advantage and just staying back, waiting for the timer to run out. You then rush the opponent, and trade hits, keep the timer rolling... 13 hearts?...

Zideruic 12-09-2015 03:16 AM

Quote:

Posted by OG (Post 642877)
I sparred on the pc client a while back and I found it a little harder but spars don't really take forever to complete even tho its 13 hearts.

Technically it's only 3 extra hits since the sword is level 3

Aguzo 12-09-2015 03:17 AM

Quote:

Posted by Zideruic (Post 642887)
Technically it's only 3 extra hits since the sword is level 3

I totally forgot about that. We don't have a level 3 sword tho.

James205 12-09-2015 03:17 AM

Quote:

Posted by Aguzo (Post 642885)
Doesn't that already happen? Sure, I'd like to get used to someone's delay, because 6 hits isn't enough most of the time, but all I can see is people getting the advantage and just staying back, waiting for the timer to run out. You then rush the opponent, and trade hits, keep the timer rolling... 13 hearts?...

With more hearts it gives the opponent to be more aggressive early in game, there is a lot of strat to dealing with a delayer with more hearts. The only con you are mentioning is average spar would take longer but more hearts changes the dynamic early. It creates a clear indicator who is better.

A lot of delayer strat wouldn't work as well.

Zideruic 12-09-2015 03:20 AM

Quote:

Posted by Aguzo (Post 642888)
I totally forgot about that. We don't have a level 3 sword tho.

7-9 hearts with level 2 sword would be pretty cool.

Yami 12-09-2015 03:22 AM

the amount of QQ on this thread.

ques keep your mouth shut and i might buy you a gift this year

Aguzo 12-09-2015 03:28 AM

Quote:

Posted by Zideruic (Post 642890)
7-9 hearts with level 2 sword would be pretty cool.

How much damage would level 2 sword do? 1.5-2hp?

James205 12-09-2015 03:29 AM

Quote:

Posted by Aguzo (Post 642899)
How much damage would level 2 sword do? 1.5-2hp?

1hp

Yami 12-09-2015 03:29 AM

Quote:

Posted by Aguzo (Post 642899)
How much damage would level 2 sword do? 1.5-2hp?

level 2 sword = 1heart

level 3 sword = 1.5hearts

Aguzo 12-09-2015 03:43 AM

If they add sword quests, then sure 13 hearts would be fine, shouldn't it be 12 though? If it's 1.5hp... it should be 12 hearts...

If they don't add sword quests, then idk.

How would this affect pking/towering? Unless they can make you suddenly have more hp for spars only.

James205 12-09-2015 03:44 AM

Quote:

Posted by Aguzo (Post 642910)
Unless they can make you suddenly have more hp for spars only.

a lot of servers used to do this and UN still does.

Aguzo 12-09-2015 03:48 AM

Quote:

Posted by James205 (Post 642912)
a lot of servers used to do this and UN still does.

And level 3 sword disappears? 3 hp, 2 hits, dead.

James205 12-09-2015 03:49 AM

Quote:

Posted by Aguzo (Post 642914)
And level 3 sword disappears? 3 hp, 2 hits, dead.

When you enter a spar everyone has equal stats/sword. If you spar there sometime youll see

Aguzo 12-09-2015 03:50 AM

Quote:

Posted by James205 (Post 642915)
When you enter a spar everyone has equal stats/sword. If you spar there sometime youll see

Not when I sparred. People would take advantage of me not having level 3 sword & shield.

What I was saying was, can staff do this without changing the way pk health/hits work?

James205 12-09-2015 03:50 AM

Quote:

Posted by Aguzo (Post 642917)
Yes, but I was saying, What happens when you leave? I prefer keeping 3 hearts, and "level 1" sword for pk.

You keep 3 hearts/level 1 sword

rickclops 12-09-2015 03:51 AM

Aguzo, the oldbies have a lot of experience with more hearts and faster walk speed. There is a lot less chance of losing to random laggers or people who swing a lot in every direction. Also, you can fake a lot better with faster walk speed, or circle people more quickly, or have faster close up exchanges. There's more skill used overall.

qes 12-09-2015 03:53 AM

I think more hearts would be great but lets think about what effect this would have on pk

Zetectic 12-09-2015 03:56 AM

Quote:

Posted by rickclops (Post 642919)
Aguzo, the oldbies have a lot of experience with more hearts and faster walk speed. There is a lot less chance of losing to random laggers or people who swing a lot in every direction. Also, you can fake a lot better with faster walk speed, or circle people more quickly, or have faster close up exchanges. There's more skill used overall.

i have lvl 3 sword and 13 hearts on UN. i feel much slower than Classic. so where is this faster walk speed coming from?

Zideruic 12-09-2015 03:56 AM

lol you guys are acting like there was no pking or sparring on Playerworlds graal....

Aguzo 12-09-2015 03:57 AM

Quote:

Posted by Zetectic (Post 642923)
so where is this faster walk speed coming from?

Staff said it was the same speed, from what I remember.
I don't see the difference.

Zideruic 12-09-2015 03:57 AM

Quote:

Posted by Aguzo (Post 642925)
Staff said it was the same speed, from what I remember.
I don't see the difference.

I've heard the same thing, but to this day when I log into client graal I feel much faster.

It could be perceived speed though, maybe the control response is superior on the pc client.

Fulgore 12-09-2015 04:00 AM

Quote:

Posted by rickclops (Post 642919)
Aguzo, the oldbies have a lot of experience with more hearts and faster walk speed. There is a lot less chance of losing to random laggers or people who swing a lot in every direction. Also, you can fake a lot better with faster walk speed, or circle people more quickly, or have faster close up exchanges. There's more skill used overall.

From the time I had on UN, which wasn't super extensive, I noticed this as well. Also, UN hitboxes were slightly different with active vs. inactive frames on the sword swing if I remember correctly from someone telling me. Overall I actually prefer the mechanics of it there as opposed to here, but this would be a massive change so I don't know if all this speculation will amount to anything.

James205 12-09-2015 04:01 AM

Quote:

Posted by Fulgore (Post 642930)
From the time I had on UN, which wasn't super extensive, I noticed this as well. Also, UN hitboxes were slightly different with active vs. inactive frames on the sword swing if I remember correctly from someone telling me. Overall I actually prefer the mechanics of it there as opposed to here, but this would be a massive change so I don't know if all this speculation will amount to anything.

Used to be even better prior to V6 :(

qes 12-09-2015 04:02 AM

Quote:

Posted by Zideruic (Post 642924)
lol you guys are acting like there was no pking or sparring on Playerworlds graal....

classic has towers packed with people that get cleaned out quickly due to low HP. Just wonder what effect that would have on towers packed with people, but Pkers like Xenthic have tons of pks due to the low HP, players joining the game after the change is made would never be able to get 700k pks. Wouldn't it be much harder and less chances of finding people at low health when their are more hearts? Because I'm sure Xenthic will tell you himself, when he pks at mod he gets a lot of kills, and a good majority are people starting off at 1.5 or 1.0 or .5
So it would have a bad effect on leaderboards for pks, nobody would be able to catch up

rickclops 12-09-2015 04:22 AM

Quote:

Posted by James205 (Post 642931)
Used to be even better prior to V6 :(

Ya, V5 was the last good graal version. Shield 3 has always been faster walk speed than no shield 3.

Zideruic 12-09-2015 04:25 AM

Quote:

Posted by rickclops (Post 642937)
Ya, V5 was the last good graal version. Shield 3 has always been faster walk speed than no shield 3.

R.I.P. Graalv5....<3

Yami 12-09-2015 04:40 AM

you all need graal v5 cus your pc's are from 1993





http://puu.sh/lOLCn/2f1542dc14.png

rickclops 12-09-2015 06:21 AM

Yep, V5 was the last version with little lag.

GOAT 12-09-2015 08:39 AM

Quote:

Posted by MikvaGraal (Post 642795)
He just tryin too get in alumi lol giv him some slack



RIP OG

Darkk 12-09-2015 12:23 PM

Quote:

Posted by rickclops (Post 642872)
This server should have shield 3 speed and more hearts by now. You can't gain as much of a life and skill advantage as you would in a pc graal spar match. Also, just getting .5 behind on iClassic can be really hard to come back from vs some people with delay here.

Way to ruin the game. If you want more hearts go play UN or whatever provides that lol

contego 12-09-2015 01:49 PM

James and I have spoken about the more hearts more time to adjust idea. However guzo is right too, I already get distracted enough when sparring ppl with delay and heavy defense and basically feel like I throw the match.

I kind of think we need to look at why we want more hp etc. and then come up with ideas with that in mind but that are simple to implement.

For example, scripting to where spar doesn't actually start until you have hit the other player. However it would allow only x player to move to run up and hit the opponent and then y player now can move to test the hit while x player is frozen, then resets players to starting location and then the spar starts.

OR

Script a toggle option to see someones indicator above their head display their location flag.


But honestly any good player can adapt to adjustments of speed, hearts, etc.
I don't think this is priority #1, things are fine as they are atm. The real issues (priority #2) I have are incentives for 1v1. Plus adding a Tag Team GST or solo SST(?), and I think it'd even be fun to see 2v2's and 3v3's too.

Priority #1 goes without saying, but I'll say it anyway as I am again going to be giving money to Graal yet again. Upgrade server.

rickclops 12-09-2015 05:54 PM

Quote:

Posted by Darkk (Post 643033)
Way to ruin the game. If you want more hearts go play UN or whatever provides that lol

Having quests to get new items sure ruins Graal. I see you have put a lot of thought into this.

MikvaGraal 12-09-2015 06:55 PM

Quote:

Posted by rickclops (Post 643160)
Having quests to get new items sure ruins Graal. I see you have put a lot of thought into this.

He's not the smartest

James205 12-09-2015 07:01 PM

Quote:

Posted by Darkk (Post 643033)
Way to ruin the game. If you want more hearts go play UN or whatever provides that lol

Yeah because iClassic is so perfect right? How dare people suggest improvements to such a perfect gem of a game.

Example:

Darkk 12-09-2015 07:26 PM

Quote:

Posted by James205 (Post 643190)
Yeah because iClassic is so perfect right? How dare people suggest improvements to such a perfect gem of a game.

Example:

Well thats his vpn crashing for starters... Oh wait "i on 3g"

Quote:

Posted by MikvaGraal (Post 643186)
He's not the smartest

Mikva sucking up to some pc players, nothing new lol

MikvaGraal 12-09-2015 07:28 PM

Quote:

Posted by Darkk (Post 643206)
Well thats his vpn crashing for starters



Mikva sucking up to some older pc players, nothing new lol

*pictures of private messages too comyt from dark*

Striken 12-09-2015 07:30 PM

Quote:

Posted by MikvaGraal (Post 643209)
*pictures of private messages too comyt from dark*

>indicating dark is relevant

Comyt 12-09-2015 07:32 PM

Stop trying to drastically change the way the game has worked for 6 years. More hearts would mean a longer time taken for each spar. It would take someone way too long to even come close to catching up to my wins. Clearly 3 hearts isn't as "inconsistent and random" as some of you are claiming, as people go on streaks of 20+ quite frequently, and this is not even a super impressive feat. If you want your extra hearts and your increased walkspeed, here is a friendly recommendation for you: Go back to the PC server where you came from and leave our game alone. Enjoy sparring with the 6 other people on those servers who think extra hearts and increased speed is a good idea.

Thallen 12-09-2015 07:37 PM

Quote:

Posted by Comyt (Post 643212)
Clearly 3 hearts isn't as "inconsistent and random"

Compared to what, 4 hearts? Of course it is... Bad players would lose more consistently and good players would win more consistently.

I wasn't suggesting or agreeing that there should be more than 3 hearts, just commenting on them mentioning it. I think sparring is fine the way it is. With good comes bad, and I personally wouldn't want to sit through increased queue times and such. I wouldn't mind if they increased the shield level for faster movement speed though, I'm indifferent about that.

Quote:

Posted by James205 (Post 643190)
Yeah because iClassic is so perfect right? How dare people suggest improvements to such a perfect gem of a game.

Example:

That just looks like Abood having a terrible lag spike though, not the server. Ion't think there's much to be done about that other than 100% serverside hit detection (which is cancer).

James205 12-09-2015 07:46 PM

Quote:

Posted by Thallen (Post 643215)


That just looks like Abood having a terrible lag spike though, not the server. Ion't think there's much to be done about that other than 100% serverside hit detection (which is cancer).

Never said he was using VPN, Abood was nice about it-was aware he was lagging and some people just have bad connection so it happens. My point was the hit detection and how it compensates lag/lag spikes is turrible.

4:02 mark of the video I edited it to show everytime I got hit and not once during that match was the sword animation over my character yet I still got hit...

Comyt 12-09-2015 07:47 PM

Quote:

Posted by Thallen (Post 643215)
Compared to what, 4 hearts?

I'm not "comparing" 3 hearts to anything, I'm just saying that it's fine the way it is, and not "inconsistent and random". Obviously having more hearts would be more consistent, but that would take longer. Even if it's a small change to 3.5 hearts, it all stacks up to take way more time in the long run, which isn't fair to newer players striving for large amounts of wins. We are perfectly fine with 3 hearts is all that I'm saying, there is no need to change it. If you are a great sparrer, you can win or tie consistently with the current amount of hearts. I don't see the problem here.

Albie 12-09-2015 07:58 PM

I started way after pc graal and I still think more hearts would be a good thing.
I think most people can agree, the most fun types of spars are offensive spars. Defence is boring, more hearts would ensure more fun gameplay and people would probably stop walling as much.

If it was bumped up to 5.0 instead of 3.0, I doubt the time of spars would even change much. People would be more willing to rush as they have more health to spare.

Thallen 12-09-2015 08:04 PM

Quote:

Posted by Albie (Post 643222)
Defence is boring, more hearts would ensure more fun gameplay and people would probably stop walling as much

I kinda doubt it, there will always be an advantage of being the defensive waller.

Sparring itself is pretty flawed when it comes down to it. It requires two people to engage on each other for it to go smoothly, but that rarely happens anymore.
More than half of the time, it's one person taking all the risk as the aggressor and then their opponent being defensive, safe, and playing reactively. If both players played as the latter, it'd just be two idiots standing there at a stalemate.

This thread is being hijacked to question pretty much every aspect of sparring though. Like, if there was a dream world where everyone pinged 1-5, everyone was active, offensive players were rewarded for stringing together combos and ****, and the better player always won, then ya, that'd be wonderful...

rickclops 12-09-2015 10:34 PM

If wallers aren't too laggy I feel their at a disadvantage. They have less directions to dodge and some of them get combo'd easily.

Comyt, people who have sparred on pc Graal and iClassic for years have a more informed opinion of what options make for better sparring. Also, considering you don't play graal, changes to the server shouldn't affect you.

qes 12-09-2015 11:46 PM

you guys know what makes sparring better but you don't know how it would change a laggy ass server packed with people sparring, plus can some PC player answer me, where there delayers as bad as the ones on iclassic? (even if there were, theres still 4k players and PK and towers on this server which would have to be factored into adding more hearts)

Thallen 12-09-2015 11:58 PM

Quote:

Posted by qes (Post 643299)
plus can some PC player answer me, where there delayers as bad as the ones on iclassic?

There were 2 Australian sparrers named Meryl and Renee who were very infamous for their delay
I also believe Macen had some pretty terrible delay, the UTC where he beat Ares in the finals was hilarious

I got stuck with satellite internet for a year over some dispute between providers in my area and I delayed, it was not enjoyable but I made the most of it

PC Graal did not have the same international appeal so it wasn't extremely common, there were modem tappers and UDPers though
There was an option you could tick or untick in your settings that let you toggle between using TCP or UDP as the way to handle data on Graal, people would play with that option and it'd basically emulate delay

rickclops 12-10-2015 12:02 AM

Why would idevicers assume PC Graal never had laggers. o.O People could purposefully make themselves lag in the options. Zeross did it every tag team UTC finals. There will never be an idevice lagger as bad as Blobz. Sarah isn't a top 5 lagger compared to the PC laggers.

qes 12-10-2015 12:32 AM

Quote:

Posted by rickclops (Post 643307)
Why would idevicers assume PC Graal never had laggers.

i just asked... i don't play pc graal so i was asking lol


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