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When you die in that room in the hidden bandit cave and are warped out, you don't get healed anymore (I'm assuming due to the fact that my AP is below 40), but I could have sworn you had fixed this issue. Am I misremembering?
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What about the barrels with the ying yangs in them arent they suppose to heal u? I never get healed by them
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As a side note though, this particular system seems to be more trouble than it's worth. I would love it if it was removed (not AP altogether, but just the no healing for <40 AP). Like you said Dusty, this is the main reason why adding warping in houses would be so difficult. It just seems like a flawed concept altogether. That if you pk even on a semi-regular basis, you can't heal. If you fight the giant blob, you lose all your AP (yes, you could hit it once and then just stand on the sidelines, but that's no fun). I don't think AP is a flawed system altogether, but the healing penalty is too harsh. It's also frustrating that when farming gralats in swamptown, for example. Having to find a blob to kill me so I don't lose my bombs (where I would normally go to my house and heal myself via heart vases). I think there should be a different penalty for low AP. I really don't know what, but the no healing thing just causes so many problems. |
Oh I dont keep track of ap, lol cancel that lol
What about pyrat bay before u going the cave or the little fort where u do the quest , all the baddies wen u first get there do not get affected by arrows |
There's a music bug. When I change music using the juke box the music that used to be played is still playing over the new song and it can keep stacking into a musical mess that doesn't fix itself even if you leave the room. So far the only "fix" is to close the app and play again. Please fix.
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When I use the radio to do the same thing (IDK if it's the same item as your 'juke box') I sometimes get the music to change instantly. Sometimes it doesn't change and then changes after a while. Sometimes it just dies. Oh my, my, miss american pie. The music died... anyway... To add to music bugs, I cannot hear the flute or the music tiles at all on facebook. I can hear the piano, though, interestingly. |
Is there a limit on the friend list on iClassic of 199 friends, or is this a bug? I got 199 friends and if i add someone there's still 199... :O
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Are they still looking into the screen freeze now that Stefan is gone?
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Not sure if it's intended functionality or not, but when trying to change my direction on the draisine whilst on a corner, it'll cause me to dismount(note:this doesn't happen for every corner).
Also I'm sure this is an old issue but baddies are still getting stuck but I assume this is a problem with the engine rather than the actual code? http://i.imgur.com/CR0hEAy.png |
I've noticed some shields seems to be left handed and some seem to be right handed. What constitute this? Is there any way to change this? Is it a bug? I don't get why I uploaded the same shield and the position is now off.
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There is, however, a long-running bug that causes a player's shield to sometimes change position when said player is attacked (it moves back the moment the player moves, but it's still an annoyance). Edit - One more thing (it's completely unrelated but I didn't want to double-post), someone brought up the torch furniture item (in the wrong thread, that's why I'm posting here) and how it behaves a little oddly with layers. I'm begging you not to change it. Because currently just the fire part shows through furniture (increasing the layer increases how much of it shows through) and this is awesome as it allows us to make it look like furniture it on fire. Please keep this as is, as many of is love how it currently works. |
Narcosis this has nothing to do with changing the position of the shield via image. They obviously have different ganis for standing still and walking now, I just don't get why, and what determines a shield being left or right.
Again, this is disregarding if you moved the shield in the image file. |
You cant spar in one of the spar rooms, no matter who joins.
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