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-   -   Bug Reporting (https://www.graalians.com/forums/showthread.php?t=7835)

Miscy 11-09-2014 02:23 AM

Um...using the brick as a loot would give you invincibility. Say that you have the brick as one of your two item functions. Pressing it and not moving (not so sure movement) would give the invincibility.

Eugeen 11-09-2014 10:08 AM

Every now and then when you are diving for loot you get stuck under water for some time but the ! never appears so you're pretty much just stuck for a while...

4-Lom 11-10-2014 04:44 AM

Quote:

Posted by iBubble (Post 516025)
Every now and then when you are diving for loot you get stuck under water for some time but the ! never appears so you're pretty much just stuck for a while...

I think this is when there's a lag spike... I've had it happen too.

Dusty 11-10-2014 09:26 PM

Quote:

Posted by iBubble (Post 516025)
Every now and then when you are diving for loot you get stuck under water for some time but the ! never appears so you're pretty much just stuck for a while...

Diving needs to communicate with the server. If it doesn't get information from the server(ie lag) it times out and cancels the dive. It is working as intended.

Narcosis 11-11-2014 08:55 AM

Speaking of diving, there's an annoying little bug that people like to sometimes take advantage of. If you shoot an arrow at a certain point when someone is diving for loot, it'll actually damage said person and cause them to miss out on their loot.

People specifically started doing this when that little island in the York Town bay area became a pk zone (the tiny island that the draisine track runs by on). I don't know if pk was intentionally turned on in this spot, but it was much better without (it was a nice little hang-out area for looters and random people swimming or riding by on the rails).

But that's an aside. The being able to stop someone from looting thing is the problem I'm bringing up here (and it's definitely a bug, as you should not be able to take damage in water, period).

Dusty 11-11-2014 05:42 PM

Quote:

Posted by Narcosis (Post 516306)
Speaking of diving, there's an annoying little bug that people like to sometimes take advantage of. If you shoot an arrow at a certain point when someone is diving for loot, it'll actually damage said person and cause them to miss out on their loot.

People specifically started doing this when that little island in the York Town bay area became a pk zone (the tiny island that the draisine track runs by on). I don't know if pk was intentionally turned on in this spot, but it was much better without (it was a nice little hang-out area for looters and random people swimming or riding by on the rails).

But that's an aside. The being able to stop someone from looting thing is the problem I'm bringing up here (and it's definitely a bug, as you should not be able to take damage in water, period).

Can you let me know if this is fixed?

Narcosis 11-12-2014 02:40 AM

Quote:

Posted by Dusty (Post 516348)
Can you let me know if this is fixed?

I tried it numerous times and it does seem to be fixed. Thanks. The arrow still hits the looter and "pushes" them a bit, but it doesn't stop them from getting their loot (nor does it damage them), so the problem is in fact solved. :)

Edit - I tested it more extensively (this time having someone shoot me while looting), and I was a bit mistaken. You actually do still take damage (which is why you get pushed back), but it doesn't interrupt the looting. HOWEVER, I just so happened to be looting in the water spot in The Zone, right near the edge, and someone attacked me with their sword and I missed out on my loot. Granted, it's not too often that a loot circle spawns in a spot where someone can hit you with their sword, it's still another bug.

Dusty 11-13-2014 08:14 PM

Quote:

Posted by Narcosis (Post 516392)
I tried it numerous times and it does seem to be fixed. Thanks. The arrow still hits the looter and "pushes" them a bit, but it doesn't stop them from getting their loot (nor does it damage them), so the problem is in fact solved. :)

Edit - I tested it more extensively (this time having someone shoot me while looting), and I was a bit mistaken. You actually do still take damage (which is why you get pushed back), but it doesn't interrupt the looting. HOWEVER, I just so happened to be looting in the water spot in The Zone, right near the edge, and someone attacked me with their sword and I missed out on my loot. Granted, it's not too often that a loot circle spawns in a spot where someone can hit you with their sword, it's still another bug.

Can you verify again? I can't seem to reproduce it.

Narcosis 11-14-2014 12:37 AM

Quote:

Posted by Dusty (Post 516634)
Can you verify again? I can't seem to reproduce it.

Yes, same results. Does damage but does not interrupt looting (I'm talking about arrows). I can't really test it with sword because it's very rare that a loot dot spawns right near the edge of a piece of land.

FYI, even if the the looter has .5 hp, the arrow will still kill him, but the death animation doesn't play because it still doesn't interrupt the looting (so said player will be holding up his loot, but he still drops bombs/arrows in the water as one does when you kill them).

The easiest way to test this is to spam arrows at someone looting near that island (assuming they're within range). Because they can only be damaged just before they pull up their loot.

Anyway, to sum up, people looting in water can still be damaged by arrows but it will not interrupt their looting. Perhaps whatever you did to fix this, you can do the same with swords and bombs (because like I said before, this is a much rarer occurrence, but it still happens).

Dusty 11-14-2014 01:22 AM

Quote:

Posted by Narcosis (Post 516688)
Yes, same results. Does damage but does not interrupt looting (I'm talking about arrows). I can't really test it with sword because it's very rare that a loot dot spawns right near the edge of a piece of land.

FYI, even if the the looter has .5 hp, the arrow will still kill him, but the death animation doesn't play because it still doesn't interrupt the looting (so said player will be holding up his loot, but he still drops bombs/arrows in the water as one does when you kill them).

The easiest way to test this is to spam arrows at someone looting near that island (assuming they're within range). Because they can only be damaged just before they pull up their loot.

Anyway, to sum up, people looting in water can still be damaged by arrows but it will not interrupt their looting. Perhaps whatever you did to fix this, you can do the same with swords and bombs (because like I said before, this is a much rarer occurrence, but it still happens).

Well I get what's happening but I can't reproduce it. I'll keep testing though.

Narcosis 11-14-2014 04:42 AM

Just noticed a bug regarding the blood splatter furniture. If you try to place it on any layer but 0, it will go back to layer 0 upon leaving the room (or the house) and re-entering. This is frustrating because there are situations in which I would like to put the blood splatter on a higher layer. Can this be fixed? (And not just by disabling layers for the blood splatter furniture, because like I said, it should be able to be placed on different layers).

Eugeen 11-15-2014 09:39 AM

Not sure if this is a bug but the brick from diving has no layering in a house? Atleast it doesn't for me

About npc:
When you arrow a bat that is idle (hanging) on a wall they will look like they're being damaged forever.
When you restart your app and get on your horse you can hit any npc once.

Dusty 11-15-2014 09:31 PM

Quote:

Posted by Narcosis (Post 516705)
Just noticed a bug regarding the blood splatter furniture. If you try to place it on any layer but 0, it will go back to layer 0 upon leaving the room (or the house) and re-entering. This is frustrating because there are situations in which I would like to put the blood splatter on a higher layer. Can this be fixed? (And not just by disabling layers for the blood splatter furniture, because like I said, it should be able to be placed on different layers).

Should be fixed.

Quote:

Posted by iBubble (Post 516871)
Not sure if this is a bug but the brick from diving has no layering in a house? Atleast it doesn't for me

Bricks work in a unique matter, so no their layers can't be changed, sorry.

Quote:

Posted by iBubble (Post 516871)
When you restart your app and get on your horse you can hit any npc once.

A client bug that can not be fixed via script :/

4-Lom 11-16-2014 05:59 AM

Digging in the BC caldera tunnel needs a gentle touch.
[In the head.]
With some private instances.

Imprint 11-16-2014 03:22 PM

Riding the chairlift to Delta removes balloons. :(


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