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Ghettoicedtea 12-20-2012 12:31 AM

m3 shotgun shoots SLOW, its OP for its price

Quote:

Posted by Meph (Post 261028)
I thought I made the AC have more clip, and faster rate of fire than the other launchers. I'll take a 2nd look at that as well.

no omfg the AC is currently OP as it is, it does not need a faster rate of fire. Needs a higher freeze on it.

poorface 12-20-2012 12:46 AM

The candy launcher beats the AC. They're practically the same, but the candy launcher has a ridiculous price for that kind of firepower. It's sort of like the lightsaber's overpricing.

failure 12-20-2012 12:49 AM

Quote:

Posted by Meph (Post 261028)
I thought I made the AC have more clip, and faster rate of fire than the other launchers. I'll take a 2nd look at that as well.

I would prefer making the artillery cannon more original rather than a simple buff. Something like an extra mode of shooting, hint hint, like, oh idk...a flamethrower? That can't go through walls and has friendly fire?

Meph 12-20-2012 01:23 AM

Quote:

Posted by failure (Post 261822)
I would prefer making the artillery cannon more original rather than a simple buff. Something like an extra mode of shooting, hint hint, like, oh idk...a flamethrower? That can't go through walls and has friendly fire?

I'll work with it :]

Infernus Lapse 12-20-2012 01:36 AM

Meph, id suggest that for buffing M4 attachments, you should boost the 2 bullet to maybe .5 faster than the lexel, and the 3-shot .5 less than the original shotgun.

Also you may wanna finish and release the double barreled shotgun. The files are there, i can sense it.

failure 12-20-2012 01:44 AM

Quote:

Posted by Meph (Post 261867)
I'll work with it :]

Woohoo

Alan Harper 12-20-2012 01:58 AM

Quote:

Posted by Shock (Post 261089)
the damage is lower. It's not a Pbp.

The damage is the same... 5dmg per bullet

Shock 12-20-2012 02:40 AM

Quote:

Posted by Alan Harper (Post 261901)
The damage is the same... 5dmg per bullet

Ok, so it's clip is lower... Maybe change the two bullets on the outside of the blast to 3 damage (4 upgraded). So it would be 14 total damage (18 upgraded).

Ghettoicedtea 12-20-2012 03:05 AM

no its same damage as pbp.

Alan Harper 12-20-2012 03:26 AM

I think he's making a suggestion for a nerf ghetto

Tricxta 12-20-2012 03:40 AM

Not a pk change, but can you make a time expiry on double tapping grab to pull, give the player a max of 1 second. Trying to use the shop sell interfaces is really annoying now because of it. I'd do it myself but you know...


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