| ufoburan |
04-03-2014 07:16 AM |
Quote:
Posted by Oj Fowler
(Post 463754)
You have to complete a dungeon to get the hera hearts (I think) surely in the first dungeon you do the item can just tell you what it is when you get it. I genuinely can't see people getting confused by the hearts, the first 3 are your core health and any additional are for NPC only hera hearts. Seems simple enough.
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You really don't think when someone has say like 10 total hearts,and they get pkd by another player they wouldn't be complaining and not understand whats going on? It needs to be clearly set apart to avoid any confusion. Different color,different look,by whatever means. There is a very diverse group of ppl that plays Classic with differing age groups and ethnicities. There will be confusion,and there will be mass feed back complaints because they wont get whats going on if it's not clearly defined.
Quote:
Posted by 4-Lom
(Post 464002)
OK how about equipment items (as in the 'hera hearts') that allow you to gain extra HP in place of having an item equipped like bow/bomb/horse what have you? This way, the gain would be palpable, it would give a certain type of edge for players, but then they would not be able to use another item while it was in use? or at least have it take up a slot?
What I have been waiting on, well, forever, is the hammer.
There are places to use the hammer (and strength glove) in game already, but nowhere to find said items?
Ultimately I feel that the world needs expanding, and not necessarily more items/features in doing so immediately... just more places with things to do/explore...
AFTER completing the stuff we already can see (crane game, zorbi cave, banon's crypt, swamp tunnel) :)
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I have been waiting a long while now just for a new town area to be released for exploration. I am still hope full that those items you mention would be used to gain access to the new town and area. Your Hera heart idea is good,but I just dunno about making extra life an equip-able item. I'm assuming it would have to be blocked out (as in un-useable) when in a pvp area?
Quote:
Posted by David M.
(Post 464055)
About people rushing it in one day, that problem is easy to solve. All you have to make is like iBubble said an end boss in a dungeon you have to kill alone ot with a few people. Then you make different drops every end boss can have. Make some very rare items, which will rarely drop and make people do the dungeon over and over untill they get it. You can also add a few smaller drops and some guaranteed money drops like 100g.
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Sounds like your recreating the blob boss baddy. I like the Idea tho would give good reason to keep redoing the quest or at least parts of it. My thought on keeping players interested,and playing through the quests was similar.
Maybe you could beat a boss baddy and save the princess then when you return her to the king he lets you choose a chest from his royal treasury. There would be several chest's with random items (gralats,hat,mount,morph,ect.) and once you select a chest you get the item,but you loose all of your Hera hearts and the quest is reset so you can start again.
I am also hopefull there could be some branching paths that could be taken where the outcome differs depending on the choices you make during the quest. Which could result in receiving different items depending on what you do. That alone would make ppl replay the quest several times. Either way I think this is an avenue worth exploring IMO it would be far better to make it so you can do the quests again instead of just being able to go through once and be done with it. That's where ppl end up running through it getting the stuff,and saying well that was nice I'm bored there's nothing to do.
Quote:
Posted by GOAT
(Post 464142)
That shouldn't be a reason from preventing classic from going the dungeon route. In the end, the important thing is to improve graal as a whole not just individual servers. There?s many things shared between servers so there shouldn?t be a problem with servers sharing the dungeon concept.
OT: Personally, I would agree that a dungeon would be a better route for classic. The problem with questing is that it only works when there?s constant content being released and no graal server has the resources to accomplish that. A dungeon would add another thing for players to do.
Questing should just be used to unlock new content
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I think that is another good way to look at it. To use it more as a tool to release new content. It kind of reminds me of what Rufus did with his house a while back making it a maze,but still making ppl buy the hat that was the prize at the end. I could see them doing something like that as well. Where you have to complete a quest to receive an offer to buy an item you couldn't get otherwise. Like I said up there ^ I would love to see them make a quest to get the glove or hammer which would then let you access a new town or something.
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