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-   -   What type of system would you want for spar? (https://www.graalians.com/forums/showthread.php?t=29393)

David M. 06-17-2015 03:58 PM

Alot could be done with this such as prizes at the end of the season. Top tier all gets a hat second tier 2500g for example. Not necessary, but would still be fun and motivating.

GOAT 06-17-2015 04:54 PM

The main problem I see with this tier system for graal is that people will end up sparring the same players over and over. That might be cool at first, but I think it would get boring fast. If classic staff was actually contemplating in adding a tier system they should simplify the tiers into 3, advance, average, beginner. The players in the legendary, diamond, and gold should all be in one tier.


Maybe if the spar community drastically increases they can add a fourth tier for the people that want to separate from the pack.

Aguzo 06-17-2015 05:25 PM

Quote:

Posted by GOAT (Post 580862)
The main problem I see with this tier system for graal is that people will end up sparring the same players over and over. That might be cool at first, but I think it would get boring fast. If classic staff was actually contemplating in adding a tier system they should simplify the tiers into 3, advance, average, beginner. The players in the legendary, diamond, and gold should all be in one tier.


Maybe if the spar community drastically increases they can add a fourth tier for the people that want to separate from the pack.

Added a somewhat simpler understanding with pictures, cause pictures give a better idea hopefully.

Yes, that's where prizes come in. Everyone loves gralats, everyone loves hats. People will want to spar.

GOAT 06-17-2015 05:42 PM

Quote:

Posted by Hikaru (Post 580871)
Added a somewhat simpler understanding with pictures, cause pictures give a better idea hopefully.

People are not misunderstanding the idea or disagreeing with the idea itself. I for one like the idea, but I don't think there's enough players to make it worthwhile for graal to implement it.


Quote:

Posted by Hikaru (Post 580871)
Yes, that's where prizes come in. Everyone loves gralats, everyone loves hats. People will want to spar.

You should leave the prizes off your idea. If you give sparers prizes then bkrs, pkrs, bug collectors and what not should get them too. Not good to imply one aspect of the game is more important than the other.

Comyt 06-17-2015 05:45 PM

Quote:

Posted by Comyt (Post 580524)
#4 is not reasonable just because we don't have enough people sparring and could maybe be added later on after #2 attracts enough people to the arena, since #2 would promote the most activity in the arena imo.

then:
#2 for activity
#4 for skill

this

Aguzo 06-17-2015 05:57 PM

Quote:

Posted by Comyt (Post 580876)
this

there are enough people. The current tier list in op is based off of people who are on leaderboard, have sparred a few matches in the past week, or have been gsing. If losses were taken out and ranks were added, then ratios would not matter. People would not feel so discouraged, queue times would be instantaneous. Add prizes and everyone will want to be ranked. It's a win-win situation if you ask me.

MBK 06-17-2015 06:26 PM

Quote:

Posted by GOAT (Post 580874)

You should leave the prizes off your idea. If you give sparers prizes then bkrs, pkrs, bug collectors and what not should get them too. Not good to imply one aspect of the game is more important than the other.

then why do tower takers get a prize at a certain target...why not Sparrers...they should also get hats at 10K,20K or whatever.

Albie 06-17-2015 06:42 PM

Quote:

Posted by MBK (Post 580886)
then why do tower takers get a prize at a certain target...why not Sparrers...they should also get hats at 10K,20K or whatever.

Agreed, and we all know sparring takes more time and skill than towering.

Zideruic 06-17-2015 06:50 PM

Sparring already has a lower amount of incentive than almost anything else in this game because you simply don't get anything out of it. It's also difficult compared to other aspects of the game that do in fact give you a prize for your effort.
So if something is difficult, and you have nothing to gain from it except your own gaming experience (which is probably nullified by frustration if you are losing 24/7 because you are new to spar) then why would anyone want to participate in it without a reward of some sort.

Add a tier system to not only add a small incentive, but also ease newer sparrers into action and also prizes? I think you'd definitely have something there that could bolster spar activity.

Kuz 06-17-2015 06:53 PM

Since it'd be hard to get the tier system for everyone why not implement a system where idk in 1 week you have to get like 1000 wins or something and u can move up a league. Or add some spar challenges or something. In some game they do daily challenges with rewards. We could do weekly spar challenges and this will increase activity or something. Or do a tier system based on getting x amount of wins in z amount of time

Aguzo 06-17-2015 06:58 PM

Quote:

Posted by Kuz (Post 580904)
Since it'd be hard to get the tier system for everyone why not implement a system where idk in 1 week you have to get like 1000 wins or something and u can move up a league. Or add some spar challenges or something. In some game they do daily challenges with rewards. We could do weekly spar challenges and this will increase activity or something. Or do a tier system based on getting x amount of wins in z amount of time

Tier is based on skill, not amount of free time to spar 100s of nubs for an easy #1 place. In tiers, you have to spar against people in your tier, and also above/under if most of your tier is already in a spar. Like I said in op, which is probably too long for people to read: System 4's matchmaking is instant and there is no spar room limit.

Kuz 06-17-2015 07:00 PM

Quote:

Posted by Hikaru (Post 580907)
Tier is based on skill, not amount of free time to spar 100s of nubs for an easy #1 place. In tiers, you have to spar against people in your tier, and also above/under if most of your tier is already in a spar.

Yeah and I stated that it'd be really difficult setting up a tier system.

Aguzo 06-17-2015 07:01 PM

Quote:

Posted by Kuz (Post 580908)
Yeah and I stated that it'd be really difficult setting up a tier system.

Why would it be difficult? Dev can handle it. Or do you mean placing players? Everyone starts at bronze... I stated this guys... read op... read all of it.

Kuz 06-17-2015 07:04 PM

Quote:

Posted by Hikaru (Post 580909)
Why would it be difficult? Dev can handle it. Or do you mean placing players? Everyone starts at bronze... I stated this guys... read op... read all of it.

Yeah but what if nobody on my tier system is not online. Does that mean I can't spar or have to wait for them to log on?

Zideruic 06-17-2015 07:04 PM

Quote:

Posted by Kuz (Post 580911)
Yeah but what if nobody on my tier system is not online. Does that mean I can't spar or have to wait for them to log on?

closest one to tier faces you just like any other matchmaking system(i assume that is)

Obviously if you face someone below you, it would have to have a steep penalty for loss, to dissuade people from selectively sparring at times where competition is lacking.


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