Quote:
Posted by Thallen
(Post 706692)
IDK though, I mean people used to love PKing the old Sardon's for that exact reason. The halls were small and congested and you got kills quickly. While I personally don't find mob PKing to be that much fun, others might. People were PKing at mobs before rewards even existed. I feel like it's kinda wrong to take away an element of gameplay from people just because others might not be able to enjoy it as much as them.
I don't even like the stamina change, but I'm sure the tower PKers like it because it takes away from mobs. I feel like the one thing separating PKing from sparring or guild sparring is that it's chaotic. There probably needs to be areas for PK that incentivize people for doing it there or something. I'm pretty sure mobs are just a result of crowded map space around Graal City vs. high playercount.
|
I don't see how it could be fun, but that doesn't mean it couldn't be fun for others. I can see that, but that doesn't really change my opinion that it is really unskillful and pretty lame. I won't do it, and it doesn't change the fact that I won't have respect people who I see mob pking. That doesn't mean people can't do it.
I think the stamina change was more to stop the machine gunners, whether in a tower or in a mob.
That's part of where we disagree, I don't think mobs are because of the gmap size compared to the player count. I believe that Mobs are the byproduct of people wanting to look good, just like selective sparring is. They don't want to have to get good to have their stats, they just want to have them and are willing to do whatever it takes to get them.
Either way, I used to care a lot more that mobs existed. To be honest I don't care nearly as much anymore. If it was my choice, they wouldn't be an option, but it isn't my choice and it is up to the developers to decide.
|