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Thallen 05-21-2016 04:57 PM

Quote:

Posted by Areo (Post 706690)
It isn't about the experience of newer players. It's poor gameplay. An activity where you can just sit and press the button for hours and earn massive "rewards" is absolutely ludicrous. You could set a macro to your computer and easily do just as well as anyone else in the mob. That should be point enough on why it's bad for gameplay. Besides that, it creates a lot of lag.

IDK though, I mean people used to love PKing the old Sardon's for that exact reason. The halls were small and congested and you got kills quickly. While I personally don't find mob PKing to be that much fun, others might. People were PKing at mobs before rewards even existed. I feel like it's kinda wrong to take away an element of gameplay from people just because others might not be able to enjoy it as much as them.

I don't even like the stamina change, but I'm sure the tower PKers like it because it takes away from mobs. I feel like the one thing separating PKing from sparring or guild sparring is that it's chaotic. There probably needs to be areas for PK that incentivize people for doing it there or something. I'm pretty sure mobs are just a result of crowded map space around Graal City vs. high playercount.

G Fatal 05-21-2016 05:12 PM

Thats what I used to love about pking that the mobs brought more players there take for instance Mod atm its nopk just outside of it and now pretty much anyone can get up with 2.5/2health most time as the blocking etc is different(like the walls stop arrows etc) but back then atleast when they blocked more came just to get kills like sure it makes sense also to adjust these things but it was like that for years soon as you take these things out of the equation then it changes the gameplay completely like the stamina, larger stairs/doors at some forts. Chaotic for forts is good.

Areo 05-21-2016 07:49 PM

Quote:

Posted by Thallen (Post 706692)
IDK though, I mean people used to love PKing the old Sardon's for that exact reason. The halls were small and congested and you got kills quickly. While I personally don't find mob PKing to be that much fun, others might. People were PKing at mobs before rewards even existed. I feel like it's kinda wrong to take away an element of gameplay from people just because others might not be able to enjoy it as much as them.

I don't even like the stamina change, but I'm sure the tower PKers like it because it takes away from mobs. I feel like the one thing separating PKing from sparring or guild sparring is that it's chaotic. There probably needs to be areas for PK that incentivize people for doing it there or something. I'm pretty sure mobs are just a result of crowded map space around Graal City vs. high playercount.

I don't see how it could be fun, but that doesn't mean it couldn't be fun for others. I can see that, but that doesn't really change my opinion that it is really unskillful and pretty lame. I won't do it, and it doesn't change the fact that I won't have respect people who I see mob pking. That doesn't mean people can't do it.

I think the stamina change was more to stop the machine gunners, whether in a tower or in a mob.

That's part of where we disagree, I don't think mobs are because of the gmap size compared to the player count. I believe that Mobs are the byproduct of people wanting to look good, just like selective sparring is. They don't want to have to get good to have their stats, they just want to have them and are willing to do whatever it takes to get them.

Either way, I used to care a lot more that mobs existed. To be honest I don't care nearly as much anymore. If it was my choice, they wouldn't be an option, but it isn't my choice and it is up to the developers to decide.

qes 05-21-2016 11:53 PM

Or we can all meet up irl in the Middle East and PK each other.

G Fatal 05-22-2016 10:10 AM

Quote:

Posted by qes (Post 706799)
Or we can all meet up irl in the Middle East and PK each other.

We'd get bombed before we could :giggle:

GotenGraal 05-22-2016 10:24 PM

Defending a tower was much easier back in the day but you have to keep in mind how hard it was to get a guild started in 2010 and 2011. Almost all the forts were homes for guilds like CJ, Nal, VG, Com, etc. Taking a tower back then was ridiculously hard for new guilds. I understand why towering was changed though but just wanted to make a point that towering wasn't as much of a joke back then like everyone here thinks.

On topic though I don't really care to see an all time board and my guild has 2,000 hours. Most players from vg, com, and cj dont even play anymore.


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