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-   -   Era Shotgun Damage forumla (https://www.graalians.com/forums/showthread.php?t=9855)

lord mafia Era 09-04-2012 05:11 AM

Quote:

Posted by fsh (Post 192958)
fo0 y not u nerf m3¿

you call that a Grammar xD you stink !

fsh 09-04-2012 05:14 AM

Kid you need serious help, idk if your not mentally secure or if it's just being pre-mature.

Talon 09-04-2012 05:18 AM

Quote:

Posted by lord mafia Era (Post 192960)
you call that a Grammar xD you stink !

I'm sorry for your loss.

lord mafia Era 09-04-2012 05:19 AM

Quote:

Posted by fsh (Post 192962)
Kid you need serious help, idk if your not mentally secure or if it's just being pre-mature.

xD what ? now i need your Google Master lool

Quote:

Posted by Talon (Post 192965)
I'm sorry for your loss.

xD thanks are you a girl?

fsh 09-04-2012 05:21 AM

You use "xD" WAAAAY too much.

lord mafia Era 09-04-2012 05:23 AM

Quote:

Posted by fsh (Post 192971)
You use "xD" WAAAAY too much.

xD hahahaha , Daa what Da hell?

fsh 09-04-2012 05:36 AM

Hey Snake mabey have the Pbp have 5dmg 6 perfect condition? Make the freeze a bit more.. I would buy it for 125k lol. Just my opinion

SnakeRekon 09-04-2012 07:36 PM

Quote:

Posted by fsh (Post 192994)
Hey Snake mabey have the Pbp have 5dmg 6 perfect condition? Make the freeze a bit more.. I would buy it for 125k lol. Just my opinion

Let us do math :)

6 damage a bullet, four bullets = 24 damage, 48 damage with only two shots x.x
5 damage a bullet, four bullets = 20 damage, 40 damage with only two shots
One seems more fair to me than the other :P

Shock 09-04-2012 08:05 PM

Quote:

Posted by Shock (Post 191028)
Or there could be a base amount of 2 damage and then a wild multiplier ranging between 2 and 4. Then the distance/range idea could be built upon that.

So you'd cause 4-8 damage per bullet.

Then, depending on the price, the multiplier would be lowered to 2-3.(4-6 damage per bullet.)

I still stand behind this. I don't feel as if I explained it well enough.

Base damage could be 1-4 damage depending on the quality of the gun or how many bullets it fires.

Every bullet would represent its own multiplier. You could manipulate the multiplier to whatever lowest and highest damage you'd like. So an example would be a Pbp blast.
One blast=four bullets. Each bullet would represent the base damage times the multiplier.
Lets say pbp has a base of 2. So you'd have (2 x X) x 4. X would be you're random multiplier. X could also be manipulated. So if you have a multiplier of 1-4, you could have four bullets that could equal a possible 8-24 damage per blast. Or if you'd like it pulled back on power you could make the equation (2 x 1-3) x 4 OR (1 x 1-4) x 4.

I think it's the perfect equation for shotguns.

fsh 09-04-2012 08:09 PM

ok make it 3 dmg. lol

Shock 09-04-2012 08:12 PM

Just assign the equation (base damage x multiplier range) to every bullet so that if one doesn't hit, it doesn't take too much dmg. Also, you could in theory this way, assign different equations to different bullets to give that balanced effect.

Quote:

Posted by fsh (Post 193197)
ok make it 3 dmg. lol

That's only 12 damage.
-_-

fsh 09-05-2012 02:13 AM

I honestly think if your gonna pay 125k it better be worth it.. and I'm using m3

lord mafia Era 09-05-2012 05:20 AM

Quote:

Posted by fsh (Post 193371)
I honestly think if your gonna pay 125k it better be worth it.. and I'm using m3

noob xD use gun Pistol if are too cheap.

bobtheawsomekid 09-05-2012 07:36 AM

Noooooo, Pking at lethal would be very slow.

T-10a 09-06-2012 12:12 PM

Who cares, get a life and pk elsewhere. Like at teh beach. Noob open season!


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