Graalians

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-   Classic Future Improvements (https://www.graalians.com/forums/forumdisplay.php?f=26)
-   -   Minor Tweaks and Updates (https://www.graalians.com/forums/showthread.php?t=21733)

Dusty 09-29-2016 06:17 PM

Quote:

Posted by 4-Lom (Post 734889)
Found the rental horse.. does he usually spawn here?

Attachment 22475

Might be default spot, but I can't play the flute here..

Did it fix itself on relog? I checked your account and you didn't seem to be in the middle of the quest, so there was no horse position.

4-Lom 09-30-2016 04:24 AM

In this pic I was at the 0,0 ocean level that you get warped to when server forgets your actual location between levels - the one with the "Touch me to return to land" pearl. This was just a bit of fun to say I noticed the horse shows up at 0,0 when you're not in the quest.... sort of like the flames from the 'firepit' furniture item when it's placed in your house...

Pokki 10-06-2016 04:56 AM

did the gralat spawn rate increase??

Dusty 10-07-2016 03:10 PM

  • Sounds have been removed from walking, swimming, and galloping.
  • Walking, swimming and galloping is now client-side, and you only hear your own footsteps.
Personally I found sounds were overbearing, too many players and so many footsteps. The game seems a lot calmer now, personally.

SomeGuy 10-07-2016 04:06 PM

Club Crypt is gone, could you please fix this thanks.

Areo 10-07-2016 05:49 PM

Quote:

Posted by Dusty (Post 736403)
  • Sounds have been removed from walking, swimming, and galloping.
  • Walking, swimming and galloping is now client-side, and you only hear your own footsteps.
Personally I found sounds were overbearing, too many players and so many footsteps. The game seems a lot calmer now, personally.

If you could do the same for swords that would be nice, being in mod you basically have to turn the sound off regardless because of all the sword swings. But I'm sure some people like sword swings, and I like hearing them in videos, so maybe not. Just an idea for you to weigh

Santa Claus 10-07-2016 05:52 PM

Could be a way to turn off swords make it an option.

I mean I know most people that tower that depend on the sword sound to know when someone is attacking.

I did it when I towered.


Sent from my iPhone using Tapatalk

twilit 10-07-2016 05:54 PM

Good fix. Havent played with sounds for years, but i remember if you were in a crowded place, sounds would glitch out quickly and you would hear random sounds that match up with nothing on your screen.

Quote:

Posted by Areo (Post 736416)
If you could do the same for swords that would be nice, being in mod you basically have to turn the sound off regardless because of all the sword swings. But I'm sure some people like sword swings, and I like hearing them in videos, so maybe not. Just an idea for you to weigh

on the contrary, back when I used sounds for graal, hearing other people's sword sounds is helpful if someone is killing you while youre looking at menus.

4-Lom 10-07-2016 06:21 PM

Quote:

Posted by Dusty (Post 736403)
  • Sounds have been removed from walking, swimming, and galloping.
  • Walking, swimming and galloping is now client-side, and you only hear your own footsteps.
Personally I found sounds were overbearing, too many players and so many footsteps. The game seems a lot calmer now, personally.

Oh man I love this. How about pogo sounds?

Aguzo 10-07-2016 06:31 PM

Quote:

Posted by Dusty (Post 736403)
  • Sounds have been removed from walking, swimming, and galloping.
  • Walking, swimming and galloping is now client-side, and you only hear your own footsteps.
Personally I found sounds were overbearing, too many players and so many footsteps. The game seems a lot calmer now, personally.

What about
vvvvvvvvv
Quote:

Posted by Aguzo (Post 680891)
Doost, if there are too many sounds to have a toggle list...

Can you make something like a "limit sound" option?

This would turn off all sounds except for:
Loot/diving (didn't even know this had a sound)
pm notificator
spar queue notificator
the 2nd menu option where you hold down a player

Idk, if anyone else has any other "none annoying" sounds.
Basically, only leaving the sounds that notify you. Removing everything else like sword slashes, footsteps, swimming, pogos, jump ropes, etc.


Areo 10-07-2016 06:40 PM

Quote:

Posted by twilit (Post 736418)
on the contrary, back when I used sounds for graal, hearing other people's sword sounds is helpful if someone is killing you while youre looking at menus.

Good point, I always forget that iPhone and iPod menu's fill the screen. It's also useful when people use no-sword and the like.
However I still feel it would be a nice option, there's just too much noise on tower roofs and at swamp.

it isn't a huge issue either way though

slyde 10-08-2016 03:45 PM

Quote:

Posted by Dusty (Post 736403)
  • Sounds have been removed from walking, swimming, and galloping.
  • Walking, swimming and galloping is now client-side, and you only hear your own footsteps.
Personally I found sounds were overbearing, too many players and so many footsteps. The game seems a lot calmer now, personally.

I can still hear my own swimming, during idle. Is it possible to remove that as well?

4-Lom 10-11-2016 11:51 AM

The rental mount seems to go berserk when you're riding a mount with 5 bushes eaten. I found it running back and forth super fast... pretty comical, but maybe not intentional.

Sir Travis 10-12-2016 09:22 PM

Anyone notice how when you approach sales counters the screen now slightly scrolls up. Nice touch (tested only in Mire mart)

Aguzo 10-14-2016 07:20 AM

Quote:

Posted by Dusty (Post 736403)
  • Sounds have been removed from walking, swimming, and galloping.
  • Walking, swimming and galloping is now client-side, and you only hear your own footsteps.
Personally I found sounds were overbearing, too many players and so many footsteps. The game seems a lot calmer now, personally.

The swimming from others and one's self can still be heard on PC.


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