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-   Classic Future Improvements (https://www.graalians.com/forums/forumdisplay.php?f=26)
-   -   Minor Tweaks and Updates (https://www.graalians.com/forums/showthread.php?t=21733)

Pr0m4N V.14 01-25-2017 08:22 PM

Quote:

Posted by Dusty (Post 759863)
  • The grab[A] button now serves as a context-sensitive button. You can now use the grab button to dive/loot without needing flippers equipped.

Can this be used for the coin flipping thingy at the door?

Dusty 01-25-2017 08:50 PM

Quote:

Posted by 4-Lom (Post 759869)
This is glorious. Hoping we can see a lantern or draisine quality of life along the same lines? :)

Was already working on it, at least for the draisine. Don't know how I'd implement the lantern.
  • Added draisine to context-sensitive button.

Tricxta 01-25-2017 09:29 PM

Quote:

Posted by Dusty (Post 759898)
Was already working on it, at least for the draisine. Don't know how I'd implement the lantern.
  • Added draisine to context-sensitive button.

When you enter a darkened area, the first x seconds would serve as the context for the lantern to be activated? Probably would be annoying though in some case I'm failing to consider. Seems silly either way.

4-Lom 01-26-2017 11:28 AM

1 Attachment(s)
Quote:

Posted by Dusty (Post 759898)
Was already working on it, at least for the draisine. Don't know how I'd implement the lantern.
  • Added draisine to context-sensitive button.

I kind of felt that it was a 'one or the other' thing. Cheers :)

Also, the formatting here could use a touch up.

Attachment 23252

Dusty 01-26-2017 11:12 PM

  • Fake Coin Flip has been added to the context-sensitive button when in front of the Owl's Nest.
  • Bats and crabs have been rescripted and should be much more stable now. Crabs have been re-added to the bounty queue and following testing so will the bats.

Ethacon 01-27-2017 02:20 PM

Quote:

Posted by Dusty (Post 760157)
  • Fake Coin Flip has been added to the context-sensitive button when in front of the Owl's Nest.
  • Bats and crabs have been rescripted and should be much more stable now. Crabs have been re-added to the bounty queue and following testing so will the bats.

Will this mean more areas for those two baddies be added now?

Dusty 01-27-2017 03:24 PM

Quote:

Posted by ethacon (Post 760324)
Will this mean more areas for those two baddies be added now?

There's already plenty of bat spawns, though crabs may get more.

Areo 01-27-2017 03:27 PM

Quote:

Posted by Dusty (Post 760338)
There's already plenty of bat spawns, though crabs may get more.

They probably need more... Or to have the bounty to ask for less. 75 crabs took me 35 minutes last night, which is a lot in comparison to the other quests.

At first it asked me to collect "0" crabs, then reverted to 75 once I got the box

Ethacon 01-27-2017 03:34 PM

Quote:

Posted by Dusty (Post 760338)
There's already plenty of bat spawns, though crabs may get more.

Maybe bats could get an extra cave or two, idk. For crabs it could be some kind of underwater cavern or something cool like that.

Dusty 01-27-2017 06:50 PM

Two new islands for crabs have been added off the shores of Destiny.

Ethacon 01-27-2017 08:09 PM

Quote:

Posted by Dusty (Post 760373)
Two new islands for crabs have been added off the shores of Destiny.

cool.

Maybe when your done with all the new areas you could finally update the gmaps?

TeK 01-27-2017 09:26 PM

Quote:

Posted by ethacon (Post 760383)
cool.

Maybe when your done with all the new areas you could finally update the gmaps?

Please

Yog 01-27-2017 10:15 PM

Quote:

Posted by ethacon (Post 760383)
cool.

Maybe when your done with all the new areas you could finally update the gmaps?

wots wrong with the gmaps?

Ivy 01-27-2017 10:57 PM

Quote:

Posted by Yog (Post 760395)
wots wrong with the gmaps?

He's talking about the map image

4-Lom 01-29-2017 03:38 AM

Is it possible to get the spike floor furniture to 'hit' the switch furniture? This would create a nifty timed switch effect.


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