Graalians

Graalians (https://www.graalians.com/forums/index.php)
-   Classic Future Improvements (https://www.graalians.com/forums/forumdisplay.php?f=26)
-   -   Minor Tweaks and Updates (https://www.graalians.com/forums/showthread.php?t=21733)

ZedFox 01-29-2017 08:31 AM

Quote:

Posted by 4-Lom (Post 760713)
Is it possible to get the spike floor furniture to 'hit' the switch furniture? This would create a nifty timed switch effect.

You can do this by at the moment by surrounding a switch with 4 attacker blocks, walls around it of course. Your suggestion would be much better and less costly, so I second it.

Dusty 01-29-2017 03:51 PM

Quote:

Posted by 4-Lom (Post 760713)
Is it possible to get the spike floor furniture to 'hit' the switch furniture? This would create a nifty timed switch effect.

Nope. Spikes work client-side so they can be properly synced up with other spikes.

Jose Papp 01-30-2017 01:20 PM

I think maps ain't updated because they are screenshots from up taken and clustered together, or one big screenshot. So we'd need spring to Hit the overworld again?

Ethacon 01-30-2017 02:41 PM

Quote:

Posted by Jose Papp (Post 761100)
I think maps ain't updated because they are screenshots from up taken and clustered together, or one big screenshot. So we'd need spring to Hit the overworld again?

The way maps work in playerworlds is an image of the gmap, they probably take the image, and add the neccesary clouds, then they add it?

Dusty 01-30-2017 02:45 PM

Map is generated but it's getting a bit of a revamp alongside the new image.

Ethacon 01-30-2017 02:47 PM

Quote:

Posted by Dusty (Post 761121)
Map is generated but it's getting a bit of a revamp alongside the new image.

ooh nice.

Thallen 01-31-2017 12:14 AM

When did you guys add the "Continue Tutorial" button? Never noticed it until now

McCullough 01-31-2017 12:47 PM

Now, I went to the location of this map. It's the top right corner of castle. I tried digging it up, but it doesn't look like this map site works now that castle has been updated. Hmm. (Yes, I took the screenshot in a different area than where castle is, but I traveled there after.)http://i.imgur.com/wiOdbTM.jpg

4-Lom 02-02-2017 03:18 PM

The 'invisible people' area in the banquet hall of castle could be removed?

Also, is there any intention to make plates (or any other objects) function on the conveyor belt? Thanks :)

Dusty 02-02-2017 03:46 PM

Quote:

Posted by McCullough (Post 761481)
Now, I went to the location of this map. It's the top right corner of castle. I tried digging it up, but it doesn't look like this map site works now that castle has been updated. Hmm. (Yes, I took the screenshot in a different area than where castle is, but I traveled there after.)http://i.imgur.com/wiOdbTM.jpg

They'll be fixed soon.

4-Lom 02-04-2017 02:26 AM

The crabs at destiny, from time to time, can be hit 2 or 3 times before burrowing into the ground. Might not be intended.

Raeven 02-04-2017 09:19 AM

Unable being killed by own bombs?

Tricxta 02-04-2017 10:45 AM

Please tweek the ambush/swamp(contractor says swamp, box says ambush) soldier bounty. 70 takes way too long compared to pirates and it's a complete troll task with the base amount of soldiers being scarce, then they get placed in positions like this...
http://i.imgur.com/im4Z5TV.png
Is this some underdog tactic to keep people playing for longer?*glares*

4-Lom 02-04-2017 11:09 AM

Quote:

Posted by Tricxta (Post 762411)
some underdog tactic to keep people playing for longer?*glares*

I actually don't mind the variety in challenge. Rats were super hard. Same with black slimes... that's just punishment.

Crabs took a long time too.

I haven't gotten ambush soldier yet, but I know the rebel soldier one is a breeze, as is Pyrats now.

Tricxta 02-04-2017 09:46 PM

Quote:

Posted by 4-Lom (Post 762413)
I actually don't mind the variety in challenge. Rats were super hard. Same with black slimes... that's just punishment.

Crabs took a long time too.

I haven't gotten ambush soldier yet, but I know the rebel soldier one is a breeze, as is Pyrats now.

Agreed, but bounties should be about time vs reward. This is clearly not the case at the moment, thus a rebalance would be nice asap.


All times are GMT. The time now is 10:04 AM.

Powered by vBulletin/Copyright ©2000 - 2026, vBulletin Solutions Inc.