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-   -   Fortune Fighters (formerly Bounty Hunt) update thread. (https://www.graalians.com/forums/showthread.php?t=27733)

SomeGuy 01-11-2016 08:28 PM

Quote:

Posted by Fly (Post 659310)
Yes! The boss does pop out of the ground...he does a lot of ground type attacks.


Also this is programmed in Unity. So we will be able to port it to all platforms eventually. iOS, android, pc/mac/linux... possibly playstation and xbox


Well, your certainly doing a great job on it. Keep up the great work!

Astram 01-12-2016 03:07 AM

Sweet good to know it's in Unity!
Can you give us any word on what the current staff team is?

Fly 01-12-2016 04:05 AM

Quote:

Posted by Toad (Post 659439)
Sweet good to know it's in Unity!
Can you give us any word on what the current staff team is?


Right now it's just me as the only artist, and Jacob is the only programmer. We will be looking for art help soon.

Fly 01-12-2016 06:20 PM

Still working on the grass pixels in this one.. a few frames aren't done yet.

http://i.imgur.com/iEwR6eG.gif

Slick Vogediz 01-12-2016 10:18 PM

definitely going to be checking this game out when it releases.

SouthernZombie* 01-13-2016 03:53 AM

Quote:

Posted by Slick Vogediz (Post 659675)
definitely going to be checking this game out when it releases.

Yup :)

Shiz 01-13-2016 04:11 AM

Holy crap dude! How did you learn to get the animation so smooth?

Fly 01-13-2016 07:02 AM

Quote:

Posted by Shiz (Post 659787)
Holy crap dude! How did you learn to get the animation so smooth?

Just make a TON of frames hahaha.. takes way longer but looks better.

http://i.imgur.com/IntRfSv.gif

5hift 01-15-2016 01:22 AM

Quote:

Posted by Fly (Post 659847)
Just make a TON of frames hahaha.. takes way longer but looks better.

http://i.imgur.com/IntRfSv.gif

O-O

*PTSD of Vietnam kicks in*

KnoCkem 01-15-2016 01:21 PM

Like MANY others have said, I am DEFINITELY trying this when it releases to the public! :D

Fly 01-16-2016 06:24 AM

Seriously guys thank you all for the compliments. It's very motivating to hear. We're moving along quickly. If you guys have any ideas or suggestions start posting them! Someone sent me a PM earlier asking if we'll have pets. Yes will will.

Here is a little visual treat. Lighting is a bit high for this right now. It's going to be more subtle when I'm through with it.

http://i.imgur.com/EdUk2Sc.gif

Imprint 01-16-2016 08:02 AM

Can you just update one thread? There's no point in having two threads for the same game, it's just spam.

Fly 01-16-2016 08:04 AM

Quote:

Posted by Imprint (Post 661160)
Can you just update one thread? There's no point in having two threads for the same game, it's just spam.


Oh no problem. I never realised these were in the same forum... Jatz and reno started these posts and I just saved the link and update them when I update other devlogs. Would any moderator here mind consolidating these threads?

kenthefruit 01-16-2016 09:01 AM

are there different classes? i know development is probably too far in if this isnt the case, but seeing classes like a swordsman, mage, assassin, archer, etc. would make the gameplay diverse. i always prefer to be a magic using class, but this game seems great enough to make an exception

Fly 01-16-2016 08:16 PM

Quote:

Posted by kenovo (Post 661174)
are there different classes? i know development is probably too far in if this isnt the case, but seeing classes like a swordsman, mage, assassin, archer, etc. would make the gameplay diverse. i always prefer to be a magic using class, but this game seems great enough to make an exception

http://i.imgur.com/zmW5mVa.png

First of all this is the default controller set up, but you can decide how you want to configure it. You can also configure your keyboard to choose which works best for you. (you do not need a controller/gamepad to play)

Thats a great question. No there are no specific classes that a player has to choose from. Everyone can decide what type of fighter they will be by their choice of weapon and special ability.

Everyone has dodge/roll ability. This is the one standard defense across the board.

By choosing different weapons, you get different melee attacks. So a sword would do a medium ranged slash. If you equip an arrow or a gun, you can shoot long range. Each weapon has different cooldown speeds and hitbox sizes. We will try to balance all weapons so that they are equal. -- A large heavy hammer should be just as useful as a small dagger in the right hands. You decide what type of fighting style you prefer.

Lastly is special abilities. You get to pick which special ability works best for your set up. There will be many to choose from.. Heals, immortality, mines, teleports, hellfires, stuns, AOE damage, etc. The possibilities are endless. If you guys have any ideas feel free to drop them.

Thanks for all the positive comments and questions. I want to play this game with you guys so bad. I'm just as excited about logging into this game with everyone. We're going to have a big day 1 celebration when its ready. Probably some special day 1 items that no other players will ever be able to get.


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