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Also I decided to add a little tool for me to toggle my resolution between normal and the screen size of an iPod 2g, so I can more easily anticipate situations like this. Thanks! |
My cockroahed glitched i had 1 cockroach inside my house and when ii come back i found theres 18 cockroach inside
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Throwing snowballs at players using any gani other than idle doesnt work *sob* I want to be able to make snowmen out of the sitting/hugging/dancing AFKs in graal city.
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lol, just realized you guys were reporting bugs about bugs on a thread about reporting bugs. LELELELEL
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Ok... there's a strange occurrence I have noticed while trying to sell items...
I tapped my top equipment button, put the 'broken goggles' in there... they I tapped my lower equipment button and put the 'black pearl' in. I got the "You cannot put the same item in both slots" message (which I believe, Dusty, was related to the solution for the strange switching horse bug previously, might be wrong). My broken goggles remained in the first slot, and when I tried to sell, Mr Elster asked me if I wanted to sell '6 black pearls.' I had six black pearls in inventory, so this is not really exploitable to switch with, say, an item worth more ( I tried dagger of famines, purely for experimentation's sake, I assure you), and upon actually selling the item, the broken goggles remained in the slot until I tried to 'use' the item again, at which point it was replaced by good old bow and arrow. Hope that helps. |
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Oh just thought of this one, don't know if it was intentional or not(or already patched) but when placing a bomb and shooting with and arrow the fire arrow can go in non pk areas and kill.
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I bought the new display thing a few times and put zorbi hats in them but when i wanted to put my zorbi hat in one i lagged and tried to click the button to make it display the options for putting item descriptions on but i accidently clicked the X... A few seconds later it gone into my inventory and my zorbi hat was gone... And no it didnt get send back to my inventory.. I think its just cus i lagged and the options might have suddenly gone too quick or something
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I don't know if it's a bug... but I ALWAYS get the "You missed a checkpoint..." Message while participating in horse races after 2-3 laps. This might be lag related, also.
When I am holding my dive prize up after fishing it out of the water, I can use RPS... while 'standing' in the water... |
ALSO, I found that when I did the pyrat quest today... after I had collected my prize of 1000 gralats I tapped on the guard to see if it was 24 hours aaaand it wasn't... he claimed that I could do the quest again in "1 hours"... checked again just now and it's saying 16 hours... so not a huge deal, but might be exploitable somehow?
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And I was trying to purchase the 'corner couch' at Handle Furniture (MOD Town) and it seems un selectable... I try to click on it and it doesn't work... all the other items seem to... just not the corner couch :/
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did you fix the bug about when you morph outside your guild house and when you go inside you cant un-morph?
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I bought a christmas tree furniture this year, and every time I leave my guild house it warps back to the exact same spot in the wall. Not to mention I can't select it's options, or move it to my inventory x_x I sent an email about it to classic@graalonline about it last week, no reply yet
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Just wanted to re-report that I'm still having issues getting the soccer ball to go inside the net when placed in a room in my Gh
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Fixed. |
It's possible to be hit by arrows while diving underwater (not only is this counter-intuitive, but it's also annoying when you don't get the loot you were going for). Is there a way to change the diving gani-type to where it recognizes that your still in water (therefore should be invulnerable to all weapons)?
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VASES seem to not like the new layering commands - they tend to 'fall through' objects to the 0 Layer even when placed higher manually!
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Also the say2 dialogue system(not the scripted npc one) doesn't behave well on the fb client, it only would go to the next lot of text after I press a menu item, or chat or something... |
Theres this bug where if you tap/click a hat or item on graal to buy them, if you left the room and kept that up you'd see cancel and buy below you
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Maybe instead of saying "fix ur rox" you could describe how you got into that position.
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"You don't have anymore of that."
Not exactly a bug, but i didnt really want to make a separate thread just for this, so im dumping my grievance here.
With the new duplicating furniture feature, a blue pop-up saying "You dont have anymore of that" appears when your inventory is empty of that item. However, this also appears when you are dragging your furniture after a few seconds... which is annoying. Please: a). Delete the blue pop-up message ~or~ b). Make it where the pop-up doesnt appear if the furniture moving button is on. |
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LAST TIME ON "THIS IS ACTUALLY A BUG..."
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Ok so he DOES have a point... there are some issues with the furniture duplication... what I have found to be problematic is as follows: 1.) Dragging furniture (without wishing to duplicate) - this becomes difficult! If you have multiple versions of the same item and want to place one in a specific spot, you sort of have to do it SUPER quickly or the system thinks you're trying to duplicate... and it results in wasting time with removing/replacing the duplicated object (OR possibly making you see the 'YOU DON'T HAVE ANY MORE OF THIS' warning). 2.) Running Out - Not having to count the individual items in stock can be annoying, if you are 3-4 pieces away from finishing your epic railroad (or whatever) and have not been counting pieces along the way. Exponentially so if you have carefully laid down two or three hundred other pieces of furniture meticulously, have two or three hundred more in your inventory, and have to go drop ALL of it in some abandoned corner of your guild house before you can go buy the extra other pieces you need. This is annoying, but inherent in the system, so far as I understand... 3.) Intentionally Duplicating - As with all new features, it can be tricky to get the hang of this. I have played with it and realize, at this point, that it will take some time to remember and use this function inherently. I still have the habit of dropping 10 of an item, then trying to position them just so... and then (see #1)... yeah... The main trouble here (as I see it) is adjusting to the new system in place in such a way that its intuitive nature can be realized and benefited from. 4.) Actual Bugginess - Two main things stand out in this area; the graphic representation of the doubling (maybe the 'timing' of actual duplication?) and the strange furniture movements that UFOBuran had mentioned. Graphics - There is an issue with the placement of furniture at the time of placement that can be reproduced when you try to place an item that you do not have any more of (happens almost every time). The furniture will have a partial image displayed in the level while you are reading the message that says 'you don't have more of this' and the partial furniture image will remain AFTER the message is gone. Granted a little more manipulation of furniture and it disappears, but, it is certainly there and could cause issue for less experienced players. Large Bench makes a good example piece to reproduce this effect, as it happens most frequently with this item. (Possibly this is tied to the order of the duplication coding - as in "duplicate item if held for n seconds, if no stock in inventory delete duplicate and show message 'you need to buy more, sucka!' But I haven't seen the actual work done on this, so it's just a guess from the effect in game.) Strange Movements - Maybe I'm seeing things, but I have had this happen several times recently (And, being fairly precise with my layouts, I would notice); I have just finished everything, placed it all nicely, and gone off into the world to show people my creation... and then when I come back one or two pieces are moved in a strange way. Not the previous location that they were placed in... not 'vacant' or in my furniture inventory... just two or three tiles out of alignment with where they are supposed to be. This had not occurred previous to the updated furniture 'duplication' function, and has happened both with items that have multiple positions (red couch, large bench in particular) and those without (vertical wall, box). If you would like I can put up pics showing what I mean, if this is not clear enough. |
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The last bug is the biggest one I am worried about, my only suggestion is to linger around a bit longer when you duplicate furniture. I'll keep looking into it, some people say that other players in the level don't see the furniture move, so there may be some confusion between the client and the server as to what furniture is being moved. |
I will have a look and post some screens for you later on in my day (3-4 hours from now) :)
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Idk what causes it, but often I'll randomly be on a slide saying 'Wee!' when just walking, I'm sure this has happened to all of you.
Normally in furniture shops, the red barn, and the one in snow I've also noticed |
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Ok, here's the pics... In all these images I am not currently 'holding' or 'manipulating' the furniture using the move command, rather walking in game.
The first one shows what the ghost chair that I managed to create with the move command (I believe what UFOBuran was talking about too?). The second pic shows the message coming up when I have used the 'move' command (yes, tapped the multi-directional arrow button) and duplicated the item. The third image shows me interacting with the ghost image of the slide (to show it is not just the bench effected by this). The fourth image shows, after I have moved the slide, a friend who came over into my guild house and went down the slide that he saw (which is not where it shows or is present on my screen). In order to reproduce, tap the multidirectional move button, then tap the item and hold in a spot over the object, but not at its center for several seconds. This will bring up the message shown in the second image and leave you with a ghost image of the object. Proceeding to move the object at this point will result in an effect similar to the fourth image, where I see the slide in a position different to where anyone else does. If it is moved one more time (without attempting duplicate) it will be in the same position for me as it is for everyone else. The item will also reset its position if I go into another level (into the guild house and out again). Thanks! |
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Can you just disable auto duplicating the furniture all together or at least give a yes or no prompt before duplicating??? IMO it would be better if you got the prompt and it would keep duplicating every time you clicked on the item until you run out or stopped clicking on it. And the major issue of leaving my house or going offline,and when I go back in my house to see the carefully placed items I used to make a maze or whatever are completely out of place. Then when I replace them where I had them I come up with less pieces than I had before. Which is why I figure the pieces I'm missing are hiding behind another furniture piece. |
as in a toggle button for duplication method or non duplication method?
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Well the good news is I have a pretty good idea of what is causing the furniture resetting. If this happens to you often(or you can reliably reproduce it) I would love to check it out with you so I can debug it. I know what's wrong, but I don't know why it's doing it and I can't make it happen myself.
The ghost furniture is just from furniture that shows additional images. It only happens when you're moving furniture(at least for me) and should update as soon as it's moved. |
haha the 'shoulds' of programming... I think some one would really have to know what was going on in the game to abuse this somehow, but that being said the people who really know what's going on would also be the ones who could figure out how to abuse it...
I can make it happen every time... like EVERY time... might be different on device, but I'm on PC... might just be the order of the copy event in the code? I am not familiar with the language used in graal these days, so I don't know :P Would be happy to find a time to sort it out (I sent in an application for GP too, just to throw that in there, but haven't gotten response yet ;) )! |
There's a problem with the ski lift thing across to Belle. People are now able to be hit while riding the lift; and if you are hit while on the ski lift, you fall off D:! People are restarting the game while on the ski lift to get to the tiny patch of grass between the platform and the cliff (old glitch), and then sword spamming to knock poor passengers down to get them stuck on the same tiny patch of grass.
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Idk if it was the super storm of lag from the gift booths opening up or what but it seems like the whole pk system was screwy. For example I unstucked into sister Gertrudes and there was a group of like 25-30 ppl in there just hacking away at each other and anybody that came through or who where unstucking. There was a few other houses I ran into seeking shelter and I was still getting pkd. I haven't checked in a little bit now to see if its back to normal or not.
Speaking of pking I guess its not really a bug I was just wondering if you could remove the arch at the south Graal city entrance way? Its just that any time I try to walk/ride through anymore I get caught up by a horde of ppl on the non pk Graal city side blocking the way (usually advertising) and I cant get through with out getting pkd by some idiot 3-4 times. Or maybe you can move the pk zone into the Graal city side of the arch way a little bit so they cant sit by the arch and block the road. |
Furniture Cap
I guess I must be one of few to have discovered that a furniture cap exists, preventing you from putting way too much furniture in a single level of your house. I understand the purpose, but there is no countermeasure; If you try to exceed this limit, then the furniture you were trying to lay down goes poof. Even tried restarting game, but the furniture did not appear nor return to my inventory. Kinda just lost 20,000g of furniture.
It'd be great if this were fixed to where 1) you receive a message saying "You have too much furniture in this room." and 2) the furniture that failed to be placed is returned to your inventory. |
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I mean, I have seen people with a lot of furniture. If anyone else has a lot you can PM me as well so I can compare and see if there is actually a cap going on here and not something more major. |
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It's touchy, to say the least, and hard for them to alter... As to furniture cap in house, I've seen people with tiny flowers covering the vast majority of their external guild house level and not reach a cap...? I have 500+ furnitures and still have yet to see a cap in the level (though the inventory cap limiting purchases is annoying). |
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