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-   Classic Future Improvements (https://www.graalians.com/forums/forumdisplay.php?f=26)
-   -   Minor Tweaks and Updates (https://www.graalians.com/forums/showthread.php?t=21733)

Dusty 02-04-2017 10:11 PM

Quote:

Posted by Tricxta (Post 762498)
Agreed, but bounties should be about time vs reward. This is clearly not the case at the moment, thus a rebalance would be nice asap.

They have constantly been tweaked since it was released. Crabs and bats have only just been rescripted so needed to be observed before being adjusted more. Not sure why you're acting as though we're punishing players when it's pretty obvious that they are constantly being tweaked and attempted to be balanced with each other.

Quote:

Posted by 4-Lom (Post 762342)
The crabs at destiny, from time to time, can be hit 2 or 3 times before burrowing into the ground. Might not be intended.

It's intended now, they were a bit annoying in their previous iteration.

Dusty 02-04-2017 10:18 PM

  • You will now find labels on Oasis, Balamb, Big City and railsystem maps.
  • Players now load on maps other than the main map.
  • Big City and Balamb now have higher quality and larger maps.

Tricxta 02-05-2017 01:40 AM

Quote:

Posted by Dusty;762504Not sure why you're acting as though we're punishing players when it's pretty obvious that they are constantly being tweaked and [i
attempted[/i] to be balanced with each other.

Apologies in how this came across, the frustration is real when you have to give up 2 hours + 100 ap to complete a bounty to
Spoiler

finally acquire the shovel and bomb cosmetics

versus getting a relatively easy task(i.e. rebel soldiers, pyrats), where mechanics are very simple and competition amongst other players is almost non-existent.

Areo 02-05-2017 02:23 AM

70 ambush baddies is frustrating; the other good place is near the body shop... And it still took for 30~ minutes.

Thanks for those changes to crabs, too. Hunting them before was a huge pain, now it's much better

4-Lom 02-05-2017 06:04 AM

Quote:

Posted by Dusty (Post 762505)
  • Players now load on maps other than the main map.

What's this mean?

Quote:

Posted by Dusty (Post 762505)
  • You will now find labels on Oasis, Balamb, Big City and railsystem maps.

It would be REALLY COOL if the labels on the Big City map were related to the quest... like where you have to dig to get the necklace?

Galen Verge 02-05-2017 06:20 AM

Quote:

Posted by 4-Lom (Post 762581)
What's this mean?



It would be REALLY COOL if the labels on the Big City map were related to the quest... like where you have to dig to get the necklace?

It means that people load on the big city maps and such.

twilit 02-05-2017 07:30 PM

Quote:

Posted by 4-Lom (Post 762581)
What's this mean?



It would be REALLY COOL if the labels on the Big City map were related to the quest... like where you have to dig to get the necklace?

But that would ruin the point of having to find it?

4-Lom 02-07-2017 09:27 AM

Quote:

Posted by twilit (Post 762686)
But that would ruin the point of having to find it?

I mean like 'Sand filled tree' or 'broken bridge'

Not "NECKLACE HERE NOOBS"

Dusty 02-07-2017 04:13 PM

  • Character slots now support accessories.

4-Lom 02-07-2017 05:41 PM

Quote:

Posted by Dusty (Post 763054)
  • Character slots now support accessories.

Would it be possible to get a list of in-game chat commands at the information kiosk in Graal city?

I forget the "setslot" command, for instance... and there are many that go unused.

Dusty 02-07-2017 05:56 PM

Quote:

Posted by 4-Lom (Post 763063)
Would it be possible to get a list of in-game chat commands at the information kiosk in Graal city?

I forget the "setslot" command, for instance... and there are many that go unused.

I'll add a /getcommands command :D

4-Lom 02-07-2017 06:09 PM

Quote:

Posted by Dusty (Post 763065)
I'll add a /getcommands command :D

One command to rule them all... and in the darkness bind them.

Dusty 02-10-2017 10:27 PM

  • All baddies should now give the bounty to whomever does the most damage to them, assuming said person is close enough when the baddy dies.
  • Drops from baddies(such as treasure maps) should now only be able to be picked up by the player who did the most damage.
  • Lizardons got a small health nerf and now only one will chase a player at a time.
  • Green blobs now instantly die instead of splitting if the killer has a current bounty on them.

Ethacon 02-11-2017 01:10 AM

Quote:

Posted by Dusty (Post 763814)
  • All baddies should now give the bounty to whomever does the most damage to them, assuming said person is close enough when the baddy dies.
  • Drops from baddies(such as treasure maps) should now only be able to be picked up by the player who did the most damage.
  • Lizardons got a small health nerf and now only one will chase a player at a time.
  • Green blobs now instantly die instead of splitting if the killer has a current bounty on them.

the other stuff is awesome but nooo now the green blob bounty is technicaly twice as hard because you could get two kills for each blob.

4-Lom 02-11-2017 03:59 AM

Quote:

Posted by Dusty (Post 763814)
  • Green blobs now instantly die instead of splitting if the killer has a current bounty on them.

Is that supposed to make it easier... or harder?

It definitely makes it harder, regardless of intention :(


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