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-   Classic Future Improvements (https://www.graalians.com/forums/forumdisplay.php?f=26)
-   -   Minor Tweaks and Updates (https://www.graalians.com/forums/showthread.php?t=21733)

HamStarr 02-12-2017 01:26 AM

Quote:

Posted by Dusty (Post 419058)
  • Lizardons got a small health nerf and now only one will chase a player at a time.

*heavy breathing*

Tricxta 02-12-2017 03:07 AM

Quote:

Posted by 4-Lom (Post 763871)
Is that supposed to make it easier... or harder?

It definitely makes it harder, regardless of intention :(

Dusty has stated bounties will be balanced, so this should be a non-issue?

Dusty 02-12-2017 03:09 AM

Quote:

Posted by 4-Lom (Post 763871)
Is that supposed to make it easier... or harder?

It definitely makes it harder, regardless of intention :(

Was mostly to do with the fact that it's impossible to distribute a bounty to whoever does the most damage when it splits into two blobs that have practically no health. Green blobs are still very easy to kill. Before it took 4 hits to kill a green blob and make it split, then 2 hits each small blob and you get two bounty points for a total of 8 hits. Now you spend 4 hits killing a single green blob and get a point, then another 4 hits killing another green blob. I suppose the biggest factor there is green blob availability.

However, the green blob bounty was already balanced with killing only the green slime and thus getting two bounty hits from the small slimes made it was easier than it was intended anyways. Green blobs are, as far as I know, the easiest mob to kill and do it quickly on Classic. An extra 25 from the 75 of the likes of the human baddies can't make it take longer than it would to kill the human baddies, if it's even longer. I haven't had time to sit and test them all out on my player yet.

Areo 02-12-2017 04:15 AM

Quote:

Posted by Dusty (Post 764143)
Was mostly to do with the fact that it's impossible to distribute a bounty to whoever does the most damage when it splits into two blobs that have practically no health. Green blobs are still very easy to kill. Before it took 4 hits to kill a green blob and make it split, then 2 hits each small blob and you get two bounty points for a total of 8 hits. Now you spend 4 hits killing a single green blob and get a point, then another 4 hits killing another green blob. I suppose the biggest factor there is green blob availability.

However, the green blob bounty was already balanced with killing only the green slime and thus getting two bounty hits from the small slimes made it was easier than it was intended anyways. Green blobs are, as far as I know, the easiest mob to kill and do it quickly on Classic. An extra 25 from the 75 of the likes of the human baddies can't make it take longer than it would to kill the human baddies, if it's even longer. I haven't had time to sit and test them all out on my player yet.

Yeah, it wasn't actually even 8 hits for the mini blobs; it usually was 6. If you did it right they would both jump towards you as an attack, and you could kill both with two swings and be credited for both, too.

Availability is what slows the green blobs down... But with them being in the recently released area it will just take time for players to adjust. Too many new players assume swamp is the only area, which limits it a bit.

4-Lom 02-12-2017 12:14 PM

Quote:

Posted by Areo (Post 764159)
If you did it right they would both jump towards you as an attack, and you could kill both with two swings and be credited for both, too.

This was what I was referring to. It was pretty easy to get them to jump in the same spot and get them both before a second jump sent them all over the place.

Dusty 02-14-2017 11:06 PM

  • Note tiles have been updated with 3 octaves, 12 notes each octave and a new visual interface. Old tiles won't(or shouldn't) lose their notes, even ones no longer supported by the new octaves. But attempting to update them will push them down to the highest supported octave.

https://i.imgur.com/mvfiC0m.png

wanderer 02-15-2017 12:57 AM

getting the real things done

Yami 02-16-2017 02:22 AM

If you find the Warp Gem in the Kings room before you get the Warp Ring, the Warp Gem is removed from your inventory, thus only making it possible to have 2 Warp Gems if you do it out of order. Fix this please.

@Dusty

Dusty 02-16-2017 07:37 PM

Quote:

Posted by Yami (Post 765199)
If you find the Warp Gem in the Kings room before you get the Warp Ring, the Warp Gem is removed from your inventory, thus only making it possible to have 2 Warp Gems if you do it out of order. Fix this please.

@Dusty

Fixed.

Yami 02-16-2017 10:10 PM

Quote:

Posted by Dusty (Post 765370)
Fixed.

http://puu.sh/u6kFQ/6918042c9d.png

my flag for the one at castle is still active.

1st gem is from the "???" area.

2nd gem is from the OwlsNest.

Dusty 02-16-2017 10:53 PM

Quote:

Posted by Yami (Post 765425)
http://puu.sh/u6kFQ/6918042c9d.png

my flag for the one at castle is still active.

1st gem is from the "???" area.

2nd gem is from the OwlsNest.

I fixed the bug, I didn't re-add the missing gem. If you want to PM me your graal# I can do that.

Dusty 02-18-2017 04:56 PM

  • There are now keyboard shortcuts for furniture control. E, M, R, Del for modifying your selected furniture on the go.

4-Lom 02-18-2017 07:00 PM

Quote:

Posted by Dusty (Post 765800)
  • There are now keyboard shortcuts for furniture control. E, M, R, Del for modifying your selected furniture on the go.

WOW

Any way there could be a 'place next from inventory' button?
(Joking... this is awesome!)

Dusty 02-19-2017 10:00 PM

  • Like button for houses is now in the center of the screen instead of replacing your weapon.

Ethacon 02-20-2017 04:55 AM

Quote:

Posted by Dusty (Post 766005)
  • Like button for houses is now in the center of the screen instead of replacing your weapon.

Yes! now a little less bomb scam codeshops because of no more forcing to like to get to your bombs without having to open your invventory. Nice.


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