| Infernus Lapse |
12-28-2012 04:28 AM |
Quote:
Posted by Bikerboy
(Post 267894)
You can't use other games to give reason why Zone is doing this. This is Graalonline. Not AdventureQuest, WoW, Runescape.
Online games do not sell the same way.
You don't even know the stats of the Xmas Rifle?
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Dont use adventure quest anymore bro, adventure quest worlds is more like graal than adventure quest. And in my opinion, iZone has fallen short on its claims to being more improved than the old one. It may have fixed the controls, but the current issue with all servers are the pricing and money making ways. At first it was great, id make 2k in half an hour, now with the deduction from levelling update so you can play "higher level" quests which arent even out, it just ruins money making. Ive had many concerns with izone so far, im already tired of zone enough to where im going back to era. iZone just has to do a couple simple things, itd only hinder development by maybe two or three hours. So my message to iZone staff, dont let stupid pricing and levelling income bring this whole server back to where the original zone is, you can fix this. I still believe you can get this done and make izone better than the old one and even better than iera someday, just please be more productive and act ALOT more in player feedback.
Quote:
Posted by Jester Lapse
(Post 268035)
Again, I have not been on and just going off of what I have read in RC chat and here but does the sword have special features or a unique gani or something?
Also, it makes sense to me for melee's to be expensive because there is only one whereas there are five guns. Having the melee is more of a luxury than a necessity and luxury things do tend to cost more.
My views, won't be shared with everyone, but that is why I think it is the price it is. Of course, that may not be the actual answer as I was not on during the time of its addition.
Like I said, I am learning a lot about developing and the energy it takes to put into a live server. My actions back then were as someone looking in on something I did not fully understand. Now that I can see the things it takes to get stuff working and functioning properly, I can respect how some updates do take time.
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Luxury? It being the only melee is not a luxury, that is NOT how you price things, man. It may be the only melee but what will staff do when more come out, make them cost more than the maramusa? No. The price should be based on its stats, thats my #1 indicator on how good something is, which you and the other staff have done an amazing job on already (what people dont realize is the christmas gun is like a collectors gun, its rare which is why the price is higher, its the first holiday weapon ever). And its good that your learning the development process, the best way to learn development or any skill for that matter is in the field actually doing it and recieving feedback, thats what makes great developers, i praise you for that, but once in a while, from what ive seen on servers, itd be the most productive thing to do if you took player feedback on pricing and such and adapting he price based on that, you dont have to reduce the price if you dont want to, then the most suggested route would be to buff the melee itself, which is Sams field of work. Those are really my only concerns besides you guys needing to release more missions based on level if your gonna reduce the whole payload for that, i dont want to have to keep my graal character combat efficient on gralat packs alone. So yep, other than that, good luck with the development process and im actually excited to see how you guys try to fix the pricing issue, whether you decide to reduce orices or have sam buff the guns. Good luck and ill see you on izone, bro.
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