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-   -   Tile Errors (https://www.graalians.com/forums/showthread.php?t=25772)

Lynx V. 05-11-2015 01:58 PM

Quote:

Posted by Crono (Post 564277)
stop stealing my thunder i did most of those

1v1 mid sf no runes p***y winner gets an uncommon item

lame, only tryhards play sf, farming competition, 1v1 dark seer first to get 6 rapiers wins, enigma black hole prize

Imprint 05-11-2015 02:25 PM

Quote:

Posted by randomuser3954 (Post 564282)
How did Imprint become levels staff? I haven't seen any of his levels :/

Bribery.

deadowl 05-11-2015 10:41 PM

1 Attachment(s)
Quote:

Posted by Dusty (Post 564046)
graal-cliffs-42 isn't necessarily a tile error. It's a standard way to do that transition with default pics1.

NOT A TILE ERROR PER SE

I honestly would say I have no idea. I would swap out for the original pics1 if I knew how to do that on Facebook because then I could provide feedback consistent with that tileset. If I see a tile that does the transition a lot more smoothly I'm going to assume it's supposed to be the tile that gets used. I've attached with red circles what I would also consider tile errors if I saw an instance of a tile that better performed the transition.

P.S. @Imprint (I assume Crono knows), Deadwood and Balamb north-facing cliffs are still incorrect.

deadowl 05-12-2015 12:17 AM

1 Attachment(s)
Forgot to upload this one the other day.

Others outstanding:
  • Balamb northface cliff transitions (North part of the island)
  • Deadwood northface cliff transitions (South part of the town)
  • York Town/Snow Town Rails northface cliff shadow (southwest of tree/bushes)

Red 05-12-2015 12:28 AM

Quote:

Posted by deadowl (Post 564457)
Forgot to upload this one the other day.

Others outstanding:
  • Balamb northface cliff transitions (North part of the island)
  • Deadwood northface cliff transitions (South part of the town)
  • York Town/Snow Town Rails northface cliff shadow (southwest of tree/bushes)

wow very detailed

deadowl 05-12-2015 12:55 AM

4 Attachment(s)
Quote:

Posted by OG (Post 564459)
wow very detailed

I was the person who initially tiled those big mountains, so I know cliff tiling (albeit this is a different tileset so I'm not impervious to error). Also, I've had training in wildlife tracking.

Anyway, here's another error south of Swamp Town.

And... another one near that unresolved northface shadow.

Another northface shadow error right at Delta Island cave entrance.

Adding this next one. I don't consider it an egregious tile error, and I haven't really been reporting this kind of error where it's hard to avoid it. But when I'm done finding the really bad ones, I'll start reporting more of this type, which might possibly be only fixable via additional graphics.

Dusty 05-12-2015 01:43 AM

Quote:

Posted by deadowl (Post 564434)
NOT A TILE ERROR PER SE

I honestly would say I have no idea. I would swap out for the original pics1 if I knew how to do that on Facebook because then I could provide feedback consistent with that tileset. If I see a tile that does the transition a lot more smoothly I'm going to assume it's supposed to be the tile that gets used. I've attached with red circles what I would also consider tile errors if I saw an instance of a tile that better performed the transition.

P.S. @Imprint (I assume Crono knows), Deadwood and Balamb north-facing cliffs are still incorrect.

In pics1 that is the best transitional tile there is for that specific transition(the one on the right looks more like an error, while it would look fixed with the new tileset):

http://i.imgur.com/HTPL00s.png

All those "tile errors" are just a byproduct of the proper way cliffs should be tiled with pics1. Not saying they shouldn't be fixed, but don't be surprised if you find them in nearly every cliff corner.

deadowl 05-12-2015 01:46 AM

Quote:

Posted by Dusty (Post 564480)
In pics1 that is the best transitional tile there is for that specific transition(the one on the right looks more like an error, while it would look fixed with the new tileset):

All those "tile errors" are just a byproduct of the proper way cliffs should be tiled with pics1. Not saying they shouldn't be fixed, but don't be surprised if you find them in nearly every cliff corner.

First one is cleaner, and is the transition I used when I tiled cliffs. The current tileset, as far as cliffs are concerned, makes that word a bit obsolete.

Imprint 05-12-2015 02:15 AM

  • Swamptown cliffs fixt
  • Water facing cliffs fixt

I hate cliffs now.

deadowl 05-12-2015 02:18 AM

Quote:

Posted by Imprint (Post 564489)
  • Swamptown cliffs fixt
  • Water facing cliffs fixt

I hate cliffs now.

I just added another one in an edit to my last post. The complexity of cliffs is definitely one of the things I found interesting. I basically went around the smaller cliffs around graal and extrapolated a style that scales up to larger sizes. There are "errors" in the Zorbi/Waterfall mountain that seriously can't be avoided if you're making use of the waterfall siding tiles. I put them to use because I'd never really seen them used extensively. There's still the opportunity to touch them up with graphics though (I pioneered those 45deg graphics that are on MoD Fort and Sardon's Tower.

Crono 05-12-2015 04:18 PM

Quote:

Posted by Dusty (Post 564046)
graal-cliffs-42 isn't necessarily a tile error. It's a standard way to do that transition with default pics1.

I've been fixing these, with your tileset I have to use the method that I actually hate to see on normal pics1. Thanks a lot Dustbama.

deadowl 05-12-2015 10:21 PM

6 Attachment(s)
Going to re-attach outstanding tile errors here, as well as a few new ones. Concentrated in caves again.

graal-cliffs-18: York Town to Snow Town, Northface Shadow
graal-cliffs-50: York Town to Snow Town, Northface Shadow
graal-cliffs-46: West Swamp to Delta Cave, Cliff tile used as dirt tile
graal-cliffs-51: West Swamp to Delta Cave, Northface Shadow
graal-cliffs-53: Snow Town to Onnet Forest, Northface Shadow
graal-cliffs-54: Snow Town to Graal City (The Bat Caves), Looks Off

Dusty 05-12-2015 10:31 PM

54 isn't a tile-error, it's the best way to work with those tiles.

deadowl 05-12-2015 11:23 PM

17 Attachment(s)
Quote:

Posted by Dusty (Post 564920)
54 isn't a tile-error, it's the best way to work with those tiles.

Looks a bit square like squares against darkness to me, but I'll take your word for it. It's not consistent with what's shown for the right symmetry, as well as the northfaces just south of it.

Here are a good deal more in that house in the north of York Town, as well as a couple errors in the surrounding cliff tiling.

Adding some more from neighboring cliff tunnel.

And some more through York Town and Master Li's Woods.

Also Refer to http://www.graalians.com/forums/show...&postcount=102 for other unresolved and additional tile errors I posted today (mainly in the caves)

randomuser3954 05-12-2015 11:28 PM

deadowl is amazing! :0


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