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-   -   Big City Discussion (https://www.graalians.com/forums/showthread.php?t=26402)

Howl 11-19-2014 07:05 PM

I would love to buy that archaeologist hat.

Sardon 11-19-2014 08:00 PM

About towers if you plan on making a new town go witn destiny

a tower to be added would be antagos tower with traps like my tower

Pimpsy G. 11-19-2014 08:03 PM

What's Delta island?

Colin 11-19-2014 08:28 PM

Quote:

Posted by Pimpsy G. (Post 518141)
What's Delta island?

The new island that was released which is where Big City is located.

Pimpsy G. 11-19-2014 09:01 PM

Its annoying how theres no real direction to the quest in the new island and you basically have to ask random people how to start it. I went around and talked to all the NPCs but they just tell me the history of the island. Its telling that theres kind of a problem considering theres a bunch of people standing around advertising tutorials in their house.

Apparently you have to use flippers and go into some random rock formation at the back of the island...? Thing is, I didn't know where to get the flippers. After asking some people I learned that you need to complete an entirely different quest to get a fishing rod to give to some guy to get the flippers. All I remember is getting lost on that old quest for the same reasons stated above. I think I just have a book and a key or something. Not sure where that puts me. Ugh. Its just a giant mess. Imagine if you were a new player and didn't know about any of this! It would seem almost insurmountable.

There should at the very LEAST be a visual representation of your progress on the quests you've completed, quests you have in progress, and the quests you haven't started yet (Like a quest log) so you have an idea where you stand in the grand scheme of this, expecially if you forgot where you left off.

Kendama 11-19-2014 09:17 PM

Quote:

Posted by Pimpsy G. (Post 518161)
Its annoying how theres no real direction to the quest in the new island and you basically have to ask random people how to start it. I went around and talked to all the NPCs but they just tell me the history of the island. Its telling that theres kind of a problem considering theres a bunch of people standing around advertising tutorials in their house.

Apparently you have to use flippers and go into some random rock formation at the back of the island...? Thing is, I didn't know where to get the flippers. After asking some people I learned that you need to complete an entirely different quest to get a fishing rod to give to some guy to get the flippers. All I remember is getting lost on that old quest for the same reasons stated above. I think I just have a book and a key or something. Not sure where that puts me. Ugh. Its just a giant mess. Imagine if you were a new player and didn't know about any of this! It would seem almost insurmountable.

There should at the very LEAST be a visual representation of your progress on the quests you've completed, quests you have in progress, and the quests you haven't started yet (Like a quest log) so you have an idea where you stand in the grand scheme of this, expecially if you forgot where you left off.

Dude. It's best this way. It requires to most amount of attention/patience/interpretation in order to complete. It's not super easy and straightforward which is cool because instead it offers a more rewarding endgame

Pimpsy G. 11-19-2014 09:22 PM

Quote:

Posted by Kendama (Post 518180)
Dude. It's best this way. It requires to most amount of attention/patience/interpretation in order to complete. It's not super easy and straightforward which is cool because instead it offers a more rewarding endgame

I would agree with you if half the steps in the quests actually required interpretation instead of just being completley random or relying on a really big abstract stretch that most people won't get the connection to since they don't have the entire map memorized in their heads. Heck, lots of people might not even know about quests even existing or where to start them if they didn't go around asking people how to get the flippers or whatever. If you memorized the steps for the quests or have a tutorial in front of you, it makes sense. But if you're doing this without any tutorials its just a convoluted mess that takes days and running around the entire map spitballing. Seriously, how are you supposed to know to go to the back of the island and use the flippers at that rock formation only relying on attention, patience, and interpretation? Heck, if you didn't know about the other quest, you might not even know what the flippers are let alone that you needed them.

Dusty 11-19-2014 10:01 PM

Quote:

Posted by Pimpsy G. (Post 518161)
Its annoying how theres no real direction to the quest in the new island and you basically have to ask random people how to start it. I went around and talked to all the NPCs but they just tell me the history of the island. Its telling that theres kind of a problem considering theres a bunch of people standing around advertising tutorials in their house.

Apparently you have to use flippers and go into some random rock formation at the back of the island...? Thing is, I didn't know where to get the flippers. After asking some people I learned that you need to complete an entirely different quest to get a fishing rod to give to some guy to get the flippers. All I remember is getting lost on that old quest for the same reasons stated above. I think I just have a book and a key or something. Not sure where that puts me. Ugh. Its just a giant mess. Imagine if you were a new player and didn't know about any of this! It would seem almost insurmountable.

There should at the very LEAST be a visual representation of your progress on the quests you've completed, quests you have in progress, and the quests you haven't started yet (Like a quest log) so you have an idea where you stand in the grand scheme of this, expecially if you forgot where you left off.

Sorry, but I'm oldschool. My questing is designed around the concepts I've experienced playing games like Zelda. I don't like hand-holding especially and I like to experience quests through the concept of exploration. I rely heavily on visual cues, and there may be times where you can't progress on the server without having other items that have been available for quite a while.

I like to see players experiment and pay attention to the world I try to immerse them, and pay attention to the visual hints I employ. I realize this isn't for everyone, but if you're hoping for MMO-style quests rather than Zelda-styled secrets and progress I think you're going to be unsatisfied with future content in Classic. However I also know that Classic is a community-driven game and I rely on that as well. Players will communicate their finds with other players, and once one player figures it out it doesn't take long for word to spread. That is my fall-back method for these quests... if you can't figure it out on your own then at least I know someone else will be able to help you.

I'm not saying Big City wasn't flawed, it was practically rushed content and I regret it being pretty much "Digging Simulator 5000," but I figured the unnatural pattern of rocks in the water would be very obvious(in what way are they random?). I also thought the two large rocks over the hollow tree were too obvious. Besides visual queues I gave hints in the dialog with many of the NPCs and purposefully highlighted key points players should notice. Also sorry, but catering quests around only the bomb and bow gets boring and leaves little room for thinking outside of the box.

Fate* 11-19-2014 10:50 PM

Quote:

Posted by Pimpsy G. (Post 518184)
I would agree with you if half the steps in the quests actually required interpretation instead of just being completley random or relying on a really big abstract stretch that most people won't get the connection to since they don't have the entire map memorized in their heads. Heck, lots of people might not even know about quests even existing or where to start them if they didn't go around asking people how to get the flippers or whatever. If you memorized the steps for the quests or have a tutorial in front of you, it makes sense. But if you're doing this without any tutorials its just a convoluted mess that takes days and running around the entire map spitballing. Seriously, how are you supposed to know to go to the back of the island and use the flippers at that rock formation only relying on attention, patience, and interpretation? Heck, if you didn't know about the other quest, you might not even know what the flippers are let alone that you needed them.

Not going to debate the integrity of the quests. I feel that they are doing their job and adding something new and exciting into the game. What I look for in it is levels that make up this expansion. I'm not one to judge but Bravo. Good use of tiles. Well rounded and most importantly they all blend well into one excellent island.

4-Lom 11-20-2014 04:11 AM

Quote:

Posted by Dusty (Post 518199)
Sorry, but I'm oldschool. My questing is designed around the concepts I've experienced playing games like Zelda. I don't like hand-holding especially and I like to experience quests through the concept of exploration.

No need to apologize. At least when you went back to NPC's they told you what you needed to find again, unlike some very 'oldschool' titles back in the day!

Quote:

Posted by Dusty (Post 518199)
I like to see players experiment and pay attention to the world I try to immerse them, and pay attention to the visual hints I employ. I realize this isn't for everyone, but if you're hoping for MMO-style quests rather than Zelda-styled secrets and progress I think you're going to be unsatisfied with future content in Classic. However I also know that Classic is a community-driven game and I rely on that as well. Players will communicate their finds with other players, and once one player figures it out it doesn't take long for word to spread. That is my fall-back method for these quests... if you can't figure it out on your own then at least I know someone else will be able to help you.

Many players in game capitalize on this, with varied results. It allows newer players to witness the full spectrum of the attitudes and tendencies of the community at large, and encourages the social aspect of this game, which is one of the MAJOR draws! Bravo!

Quote:

Posted by Dusty (Post 518199)
I'm not saying Big City wasn't flawed, it was practically rushed content and I regret it being pretty much "Digging Simulator 5000," but I figured the unnatural pattern of rocks in the water would be very obvious(in what way are they random?).

About time we had some digging outside of the admin hosted events. The lantern is next, I hope! Both have felt kind of 'spare' for quite some time.

Quote:

Posted by Dusty (Post 518199)
I also thought the two large rocks over the hollow tree were too obvious. Besides visual queues I gave hints in the dialog with many of the NPCs and purposefully highlighted key points players should notice. Also sorry, but catering quests around only the bomb and bow gets boring and leaves little room for thinking outside of the box.

Few appreciate the added effort of adding color to text in order to add relevant cues that players pick up on. It's tedious. The cow puns at red barn were a little confusing, but here in Big City I felt it was done well (with a couple exceptional red herrings).

Also, the overall FEEL of the island was immersive. The dust clouds blowing along, the palette of the area, and the artwork style, if indicative of the direction future content is going, makes me anticipate more to come!

Tricxta 11-20-2014 04:17 AM

Quote:

Posted by 4-Lom (Post 518356)
Also, the overall FEEL of the island was immersive. The dust clouds blowing along, the palette of the area, and the artwork style, if indicative of the direction future content is going, makes me anticipate more to come!

Yeah, I agree exactly. Big ups to Dusty on this one. Definitely looking forward to more content, perhaps if Dusty was just assigned to become a project leader and had a team work under him so he can still assure the quality players love, we could see a much better production time in new content. Dusty, stop being such a one man army. :shy:

Distorted 11-20-2014 04:27 AM

Quote:

Posted by Tricxta (Post 518359)
Yeah, I agree exactly. Big ups to Dusty on this one. Definitely looking forward to more content, perhaps if Dusty was just assigned to become a project leader and had a team work under him so he can still assure the quality players love, we could see a much better production time in new content. Dusty, stop being such a one man army. :shy:

Yeah, I feel if Dusty were to search for a team he could get a lot done really fast. Build a squad Dusty :smile:

Sardon 11-20-2014 05:27 PM

Good job

If your sayn this quest sucks well just be thankful we dont have

The _____ hat shop has been restocked come and see
7 days later:
The ______ hat shop has been restocked

Maybe their will be more quests more adventure
More content
dungeons

I like zelda styled quests
I like to take my time searching around the island to figure out the quest
If you dont like that then ask somebody who did it

Good job things have been reveresed
Instead of classic players quiting for era its era players quiting for classic
Classic will rise

Ivy 11-20-2014 06:51 PM

I like Zelda styled quests as well :o would be nice to see seething implemented in certain areas you can do multiple times to keep people coming back.

But not necessarily all combat related like pyrat bay, maybe areas that have exclusive loot items or maybe a trivia game with npcs (similar to the witch).

If we ever used the cardinal for something, we could probably have some mini games. Era implemented the arcade, mini carnival was pretty much based around them, with other cool features.

Sardon 11-21-2014 06:40 PM

I like combat

Wouldnt you want to fight lizardon(lizards with legs and swords that are evil)
In a dungeon that you need to solve puzzles to complete?
dont u wanna go on ur mount with ur friends soashing through dozens of enemies snd together beating the dungeon

Thats a zelda mmo


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