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-   -   Player Ideas (https://www.graalians.com/forums/showthread.php?t=28103)

Asaiki 04-19-2015 06:02 PM

You can't use jetpacks to go thru walls.

jwd 04-19-2015 07:13 PM

I've added an effect whenever a player gets hit :) Come and check it out!

Cookie Xanadu 04-19-2015 08:15 PM

Quote:

Posted by G Fatal (Post 555218)
Bwt another idea(not for poll.for now) that I thought of is to make everygun not do little bullets and to DO lasers/electrical styled fire/flames/ice or frost/etcetc bullets is so not futuristic like.

Having a mix of both is good. Going too futuristic is boring. Hell, maybe some factions never adopted lasers and opted for boolets.

Vladamir Blackthorne 04-19-2015 08:29 PM

Quote:

Posted by Dark Ice Cream (Post 555221)
Bullets = Era, proper Zone
Laser and Impulse Energy = Zone

Fixed

Ghettoicedtea 04-20-2015 01:15 AM

Quote:

Posted by Dark Ice Cream (Post 555221)
Bullets = Era
Laser and Impulse Energy = Zone

oh no you don goofed now bud. You better delete that post before the shit storm comes.

Dark Ice Cream 04-20-2015 03:20 AM

I'd rather have some visual laser blasts than so small bullets that's like Era.

G Fatal 04-20-2015 05:32 PM

Quote:

Posted by Dark Ice Cream (Post 555413)
I'd rather have some visual laser blasts than so small bullets that's like Era.

Agreed.

Asaiki 04-21-2015 04:48 AM

Make shadowfox manager = better game.

TWIZ 04-26-2015 04:55 AM

Maybe increase environmental diversity, i.e. creating two discriminated planets/areas, one abandoned and rundown, where the other is a high tech and well developed haven. The abandoned area relies on mechanical machines and guns, while still maintaining a high tech vibe, and the futuristic area relies on electrical devices and weaponry, such as laser guns. The images in my head are also partly inspired by the Borderlands series.

Also, I think it would be cool if zone would revolutionize graal forever. I just recieved this idea after my last post a about environments, but what if zone was an active ecosystem where you literally rely on resources from the masses. Instead of rating "professionalism" by kills, with this idea implemented it would be rated by resources. In an interstellar war, it doesn't matter if you have guns, vehicles, or a good looking character. What would matter is how many resources you have, and how well you can defend those resources. This of course would require the faction idea in order to work, as each faction would be competing for resources rather than bases. Business deals that trade money for resources can add to the realistic economical systems. ****, now I feel like making my own damn game.

GlazeyB 05-01-2015 07:27 AM

economy=bad

Sir 05-01-2015 07:35 AM

Quote:

Posted by TWIZ (Post 556673)
Maybe increase environmental diversity, i.e. creating two discriminated planets/areas, one abandoned and rundown, where the other is a high tech and well developed haven. The abandoned area relies on mechanical machines and guns, while still maintaining a high tech vibe, and the futuristic area relies on electrical devices and weaponry, such as laser guns. The images in my head are also partly inspired by the Borderlands series.

Also, I think it would be cool if zone would revolutionize graal forever. I just recieved this idea after my last post a about environments, but what if zone was an active ecosystem where you literally rely on resources from the masses. Instead of rating "professionalism" by kills, with this idea implemented it would be rated by resources. In an interstellar war, it doesn't matter if you have guns, vehicles, or a good looking character. What would matter is how many resources you have, and how well you can defend those resources. This of course would require the faction idea in order to work, as each faction would be competing for resources rather than bases. Business deals that trade money for resources can add to the realistic economical systems. ****, now I feel like making my own damn game.

:O I would totally be into this, can we please have this? Whatever it takes!! I'll do whatever you want, I'll even help! Just please make this happen :o

Tashkin 05-03-2015 03:29 PM

Quote:

Posted by TWIZ (Post 556673)
Maybe increase environmental diversity, i.e. creating two discriminated planets/areas, one abandoned and rundown, where the other is a high tech and well developed haven. The abandoned area relies on mechanical machines and guns, while still maintaining a high tech vibe, and the futuristic area relies on electrical devices and weaponry, such as laser guns. The images in my head are also partly inspired by the Borderlands series.

Also, I think it would be cool if zone would revolutionize graal forever. I just recieved this idea after my last post a about environments, but what if zone was an active ecosystem where you literally rely on resources from the masses. Instead of rating "professionalism" by kills, with this idea implemented it would be rated by resources. In an interstellar war, it doesn't matter if you have guns, vehicles, or a good looking character. What would matter is how many resources you have, and how well you can defend those resources. This of course would require the faction idea in order to work, as each faction would be competing for resources rather than bases. Business deals that trade money for resources can add to the realistic economical systems. ****, now I feel like making my own damn game.

I like this :D

Smitty 05-03-2015 05:54 PM

Quote:

Posted by TWIZ (Post 556673)
Maybe increase environmental diversity, i.e. creating two discriminated planets/areas, one abandoned and rundown, where the other is a high tech and well developed haven. The abandoned area relies on mechanical machines and guns, while still maintaining a high tech vibe, and the futuristic area relies on electrical devices and weaponry, such as laser guns. The images in my head are also partly inspired by the Borderlands series.

Also, I think it would be cool if zone would revolutionize graal forever. I just recieved this idea after my last post a about environments, but what if zone was an active ecosystem where you literally rely on resources from the masses. Instead of rating "professionalism" by kills, with this idea implemented it would be rated by resources. In an interstellar war, it doesn't matter if you have guns, vehicles, or a good looking character. What would matter is how many resources you have, and how well you can defend those resources. This of course would require the faction idea in order to work, as each faction would be competing for resources rather than bases. Business deals that trade money for resources can add to the realistic economical systems. ****, now I feel like making my own damn game.

+rep

Ghettoicedtea 05-04-2015 12:15 AM

@twiz. Too long to quote.

That idea sounds amazing on paper. However i see this as completly being implemented the wrong way and i don't think the devs are talented enough to pull something of that mangitude off considering how most of the server is copy paste codes. Everything that is orginial and somewhat unique is broken and hasent been adressed in lord knows how long.

Dark Ice Cream 05-04-2015 02:39 AM

All scripts are copy and paste weapons? I don't think so.


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