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Psycher! 08-11-2012 06:59 PM

Quote:

Posted by Dusty
If it could be done I'd like to see it where the player's lantern "subtracts" darkness away from the screen, and allowing you to also sprinkle torches and lanterns around populated areas/paths to also help improve the visibility at night. The only question is whether or not the hardware of iPods could pull it off without lag.

Could provide a "simple" and "advanced" light option where advanced performs like the above screenshot, but more exhausting on the hardware, and a simple that works like how the lantern currently does.

That's an interesting idea. Would it work sort of like the lighting in the Deadwood maze?

Dusty 08-11-2012 07:05 PM

Maybe I'll hop on testbed and test how feasible it'd be to have that method working on the iPod. The only downside last time I checked was you couldn't adjust the opacity of the black(hence it being very dark).

Psycher! 08-11-2012 07:07 PM

Quote:

Posted by Dusty
Maybe I'll hop on testbed and test how feasible it'd be to have that method working on the iPod. The only downside last time I checked was you couldn't adjust the opacity of the black(hence it being very dark).

Maybe you could use a very dark blue instead of black?

Emera 08-11-2012 07:08 PM

Quote:

Posted by Psycher! (Post 178268)
Maybe you could use a very dark blue instead of black?

A dark blue would be nice.

Dusty 08-11-2012 07:10 PM

A dark blue at 99% opacity is pretty much the same as black at 99% opacity, in terms of visibility.

Psycher! 08-11-2012 07:13 PM

Quote:

Posted by Dusty
A dark blue at 99% opacity is pretty much the same as black at 99% opacity, in terms of visibility.

It would make more sense color-wise though, since light reflected from the moon has sort of a bluish color to it.

Dusty 08-11-2012 07:18 PM

Quote:

Posted by Psycher! (Post 178274)
It would make more sense color-wise though, since light reflected from the moon has sort of a bluish color to it.

It's not about color though, it's about visibility, and the method I'm talking about doesn't allow any sort of flexibility.

Psycher! 08-11-2012 07:20 PM

Quote:

Posted by Dusty

It's not about color though, it's about visibility, and the method I'm talking about doesn't allow any sort of flexibility.

So at around 50% opacity, it'll have the same amount of visibility as 90% opacity?

Dusty 08-11-2012 07:22 PM

Quote:

Posted by Psycher! (Post 178276)
So at around 50% opacity, it'll have the same amount of visibility as 90% opacity?

That's kind of what I was saying... the method I was implying is more about manipulating a function of Graal in an unintended way and doesn't allow you to change such things.

Psycher! 08-11-2012 07:48 PM

Quote:

Posted by Dusty

That's kind of what I was saying... the method I was implying is more about manipulating a function of Graal in an unintended way and doesn't allow you to change such things.

Well crap. Is there another system that could possibly be used for this?

Dusty 08-11-2012 07:54 PM

Quote:

Posted by Psycher! (Post 178286)
Well crap. Is there another system that could possibly be used for this?

No. Graal doesn't have any sort of shaders or much to do special effects with. The fact that I was able to pull it off is merely an abuse of some game mechanics, and nothing intentional.

Skill 08-11-2012 07:59 PM

Quote:

Posted by Winter (Post 178186)
Possible, yet the thought was never clearly conveyed that way. Also, I completely agree to a couple MB being used for a new soundtrack for the adventure's sake. Unless an actual staff member can explain why MIDI or MP3 files take up too much space compared to a folder of a couple hundred hats consisting of GIFs, PNGs, and MNGs, I will continue to believe in the possibility of an expanded soundtrack.

iOS doesn't support MIDI files.

idk why stefan doesn't want to add mp3s when the graphics take up hundreds and is continuously being increased as we see people with customs.

Quote:

Posted by Emera (Post 178204)
I'll play around with acid and try and knock something up before I begin. After that, I'll post them here and we can both get cracking.

That sounds so shady

Emera 08-11-2012 08:00 PM

Quote:

Posted by Skill (Post 178294)
iOS doesn't support MIDI files.

idk why stefan doesn't want to add mp3s when the graphics take up hundreds and is continuously being increased as we see people with customs.



That sounds so shady

teehee

Psycher! 08-11-2012 08:00 PM

Quote:

Posted by Skill

iOS doesn't support MIDI files.

idk why stefan doesn't want to add mp3s when the graphics take up hundreds and is continuously being increased as we see people with customs.

I chalk that up to him not being the smartest guy around. The graphics already take up hundreds of MB, so why not add some music to make it better, since new hats and heads and custom graphics don't really improve the game at all, while a good soundtrack can make or break an environment.

Skill 08-11-2012 08:01 PM

Quote:

Posted by Dusty (Post 178254)
If it could be done I'd like to see it where the player's lantern "subtracts" darkness away from the screen, and allowing you to also sprinkle torches and lanterns around populated areas/paths to also help improve the visibility at night. The only question is whether or not the hardware of iPods could pull it off without lag.

http://i.imgur.com/bqI3Y.png

Could provide a "simple" and "advanced" light option where advanced performs like the above screenshot, but more exhausting on the hardware, and a simple that works like how the lantern currently does.

I'd like to see a screen effect like the one in the iEra zombie mode except changed a little.


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