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-   Classic Future Improvements (https://www.graalians.com/forums/forumdisplay.php?f=26)
-   -   Minor Tweaks and Updates (https://www.graalians.com/forums/showthread.php?t=21733)

Dusty 07-23-2014 07:04 PM

  • Humanoid baddies got a minor rehaul today. They should now get stuck much less frequently and handle themselves better in tight areas(such as the bandit storage room). Fixed where they were attacking but not hurting which made them stop working.

twilit 07-24-2014 06:36 AM

Quote:

Posted by Dusty (Post 492511)
  • Humanoid baddies got a minor rehaul today. They should now get stuck much less frequently and handle themselves better in tight areas(such as the bandit storage room). Fixed where they were attacking but not hurting which made them stop working.

(havent tested yet but) So basically it sounds like you made them hard again ):

Dusty 07-24-2014 07:28 AM

Quote:

Posted by twilit (Post 492718)
(havent tested yet but) So basically it sounds like you made them hard again ):

Nah, I didn't redo them from scratch like I did the first time. I simply worked on the wall checking mechanics and such so they don't get stuck a lot like they used to. This also means I could remove annoying quirks such as them respawning every couple of minutes(as they respawned when not being hit by assuming the players couldn't reach it). Also fixed odd bugs and such that made the baddy just stop functioning.

One thing I did change that may make it a bit harder is the method the baddies used to determine whether it should actually chase the player. I found that having all baddies chase a player they saw led to 8+ baddies swarming on the player, it wasn't really all that fun. I implemented a mechanic in the original rescript that tried to make it so only one baddy chased the player at a time, but it was a really inefficient method and more importantly, broken. Most of the time it lost track and NO baddies would chase the player. So I rescripted how it kept track to a more simplier/efficient method, and one change was that I changed it so now up to 3 baddies can be chasing you(via them initiating the chase) rather than one.

They're not harder, they're just not as stupid/broken. I wouldn't make them harder as I learned after releasing my first rescripted baddies that the average player wasn't skilled enough to deal with what I would consider a pretty normal/easy baddy. They were dumbed down/made easier soon after for the players benefit.

4-Lom 07-24-2014 08:30 AM

SO we can't kite all the baddies in the whole pyrat cave if there's no one else around?

Dusty 07-24-2014 05:48 PM

Quote:

Posted by 4-Lom (Post 492737)
SO we can't kite all the baddies in the whole pyrat cave if there's no one else around?

The chase mechanic only applies to baddies initiating the chase. You can still attack them to get them all chasing you.

Aaron 07-24-2014 06:19 PM

Just used the new emotes for the first time :/ can we have the old ones back?

Kendama 07-24-2014 06:56 PM

Quote:

Posted by Aaron (Post 492807)
Just used the new emotes for the first time :/ can we have the old ones back?

Use facebook! It hasn't changed here

Darklink 07-24-2014 08:59 PM

Quote:

Posted by Kendama (Post 492820)
Use facebook! It hasn't changed here

Except the ones in pms :'(

Dusty 07-25-2014 03:34 AM

  • If you receive a notification(the text that appears at the bottom of the screen) when in a snow level the text now appears as black instead of white.

Tricxta 07-25-2014 03:43 AM

Quote:

Posted by Dusty (Post 492999)
  • If you receive a notification(the text that appears at the bottom of the screen) when in a snow level the text now appears as black instead of white.

Excellent, thanks for attention to detail :)

4-Lom 07-25-2014 09:45 AM

Quote:

Posted by Dusty (Post 492803)
The chase mechanic only applies to baddies initiating the chase. You can still attack them to get them all chasing you.

It really, really works better now. Kudos.
WAY more engaging in the pyrat area - feels like running around in a battle and not like killing visually impaired innocents.

Toxic 07-26-2014 04:29 AM

Quote:

Posted by Aaron (Post 419563)
Also Dusty, the dpad for iPad got moved just a bit. Up and over to the right. The difference doesn't seem like much but it's hard to adjust, especially after playing for so long. Maybe give us an option to arrange the HUD to our own preference. :P

This was so annoying! So I just switched to a PS3 controller lol.

Dusty 07-28-2014 01:36 AM

  • PK Statues and Display Cases can now be sold again. Can not guarantee it will stay this way, we will see.

MrSimons 07-28-2014 01:58 AM

Quote:

Posted by Dusty (Post 494010)
  • PK Statues and Display Cases can now be sold again. Can not guarantee it will stay this way, we will see.

What are PK Statues?

Narcosis 07-28-2014 02:05 AM

Quote:

Posted by MrSimons (Post 494015)
What are PK Statues?

Statues that let you turn pk on/off in whichever room(s) you place them in.

Xenthic 07-28-2014 06:24 PM

Quote:

Posted by Aaron (Post 419563)
Maybe give us an option to arrange the HUD to our own preference. :P

I still want this...

Dino 07-28-2014 06:53 PM

nice updates!

4-Lom 07-30-2014 09:28 AM

I noticed that the "Rainbow table" furniture item has a description that just says...


Wait for it...




"Description"

Kendama 07-30-2014 01:28 PM

Quote:

Posted by Xenthic (Post 494168)
I still want this...

Dusty could not script something like that- Pretty sure things like this request can't just be simply scripted in the first place. More like it needs to be a basic component of the games core. A "Client-side" issue.

Tricxta 07-31-2014 01:13 AM

Quote:

Posted by Kendama (Post 494775)
Dusty could not script something like that- Pretty sure things like this request can't just be simply scripted in the first place. More like it needs to be a basic component of the games core. A "Client-side" issue.

I'm pretty sure the HUD isn't hardcoded into the client and that this is quite feasible.

Dusty 07-31-2014 02:00 AM

Some things HUD-related can be changed, some things can't. Why some things can't be changed has little to do with it being a client mechanic and a lot to do with the "mess" that is the state of the server.

For example, the reason that we can't allow players to customize the color of their interface is because until maybe a year ago, every single item had its own icon with the button graphic in it. Like so:
http://i.imgur.com/YPTQZZl.png
http://i.imgur.com/q383hAT.png

In order to allow custom colors, we would have to go back and replace ... I think last time I checked, over 800+ files.


The biggest hurdle I can think with customized controls is how "hard-coded" the positions of some buttons are. For example, some other scripts(like the archery button) bases its position off of the sword button. You'll probably find quite a few of these situations on the server, and it could be very hard to track them all down.

That's not to say I haven't been interested in doing so, but it would probably be one of the more difficult things to do. Would have been way easier for these sort of things to be established in the beginning, rather than years down the line.

Sicx 07-31-2014 02:18 AM

If it is possible, please increase the size of the buttons for iPad :p

Dusty 07-31-2014 02:23 AM

Quote:

Posted by Sicx (Post 494958)
If it is possible, please increase the size of the buttons for iPad :p

The issue is that some people are accustomed to the way the controls are, and won't like it if they're moved. Customization(at least as far as position/scale) is the best option... but the most difficult.

Dusty 07-31-2014 02:46 AM

  • Hopefully resolved the issue with text being cut off in PMs when controls are enlarged.

Please let me know if you still encounter this issue, and possibly provide a screenshot.

4-Lom 08-06-2014 08:57 AM

Got a problem with the 'tap/hold to duplicate' in house building... it just doesn't seem to do anything now?

Narcosis 08-06-2014 04:59 PM

Quote:

Posted by 4-Lom (Post 496467)
Got a problem with the 'tap/hold to duplicate' in house building... it just doesn't seem to do anything now?

Sometimes it doesn't work for whatever reason. Make sure you're not in magnifying glass mode. If it's still not working, try relogging. It'll work.

Ivy 08-07-2014 05:07 PM

Subscribed lol

Sicx 08-08-2014 11:18 PM

you should add an option to remove all bugs from house/guide house because with my ipad the lag is immense so I can not catch any of the butterflies I've been trying to remove.

4-Lom 08-09-2014 11:42 AM

Quote:

Posted by Narcosis (Post 496535)
Sometimes it doesn't work for whatever reason. Make sure you're not in magnifying glass mode. If it's still not working, try relogging. It'll work.

It's still touchy... though relogging made a difference. I think it must have gotten attention (directly or indirectly) that caused something to change.



Can we have scalable item purchase buttons... Just in general, for furniture stuff? So that we don't have to press 'Buy' then 'Yes' then 'ok' like a bazillion times to buy stuff like flowers, chairs, apples, whatever?

Along with that, can we have a scalable sell selector in the furniture menu?
I've got close to 100 little orange flowers and they are really annoying... I would love to sell a good portion of them, but tapping/scrolling/selling for like 50 individual flowers is daunting...

MrSimons 08-10-2014 08:52 AM

The health icon for when you gain health should be updated :0 its a little derpy

Ivy 08-10-2014 05:23 PM

Quote:

Posted by Narcosis (Post 494016)
Statues that let you turn pk on/off in whichever room(s) you place them in.

Where can I buy one

Craftz 08-10-2014 05:37 PM

Quote:

Posted by Shadowfox (Post 497510)
Where can I buy one

The furniture shop in MoD Town I believe.

Dusty 08-10-2014 08:58 PM

  • Pets have had their push/pull option changed to "disable movement" which stops them from moving around.

I had to go through every single pet class and paste in the new code, so please let me know of any pets that may have been broken by this change.

Narcosis 08-10-2014 11:09 PM

Quote:

Posted by Dusty (Post 497556)
  • Pets have had their push/pull option changed to "disable movement" which stops them from moving around.

I had to go through every single pet class and paste in the new code, so please let me know of any pets that may have been broken by this change.

Thank you, Dusty! This is very useful.

twilit 08-11-2014 03:35 AM

Quote:

Posted by Dusty (Post 497556)

I had to go through every single pet class and paste in the new code, so please let me know of any pets that may have been broken by this change.

:shock: Why? Do the pets' classes have no hierarchy where you just paste the code into one superclass?

Dusty 08-11-2014 04:05 AM

Quote:

Posted by twilit (Post 497636)
:shock: Why? Do the pets' classes have no hierarchy where you just paste the code into one superclass?

Nothing on Classic has proper heirarchy. This is because for a long time a lot of content was developed by non-scripters. So they would copy/paste code and swap out ganis/images instead of using classes. This is a big reason a lot of simple things are very difficult to fix. All the morphs and such suffer from the same issue. Food as well, but thankfully not to a very great degree. A lot of the work for the plates was rescripting food and joining them to a class instead.

I fixed a lot of the issues with wall collisions and animals getting stuck a long time ago... but realized it would be impossible to apply the fix to all the animals. I started to slowly convert some but ran into some issues with some animals stopping(I think the brown turkey was one of them) and never really finished.

Aaron 08-11-2014 07:25 AM

Rescript the entire server :D

Graal era + 08-11-2014 07:32 AM

Noobie lol hi
[COLOR="rgb(0, 191, 255)"][/COLOR]

4-Lom 08-11-2014 07:48 AM

Quote:

Posted by Dusty (Post 497647)
Nothing
I fixed a lot of the issues with wall collisions and animals getting stuck a long time ago... but realized it would be impossible to apply the fix to all the animals. I started to slowly convert some but ran into some issues with some animals stopping(I think the brown turkey was one of them) and never really finished.

When I race my pets (yes, race), the little dinosaur will almost always win over the other pets. This may explain why. Kudos for making an effort, in any event!


Quote:

Posted by Graal era +
Noobie lol hi
[COLOR="rgb(0, 191, 255)"][/COLOR]

Wrong neighbourhood, fella.

optimuswhat 08-11-2014 08:55 AM

Quote:

Posted by Graal era + (Post 497677)
Noobie lol hi
[COLOR="rgb(0, 191, 255)"][/COLOR]

Omg noob

Dusty 08-11-2014 10:31 PM

  • All 100+ morphs have been converted to a new central system. That means I can now make changes and have it apply to all morphs... Which means I have finally fixed it where keyboard users can no longer use their sword/grab while morphed.

There was a lot of tedious copy/pasting/replacing text involved in this change. Please let me know of any weird quirks you experience with morphs, such as a morph using the gani from another morph, or being able to walk on water when it shouldn't(only floating/swimming morphs can do this).

If you experience not being able to use your morph try reconnecting first and then try again.

Narcosis 08-12-2014 03:37 AM

Quote:

Posted by Dusty (Post 497792)
  • All 100+ morphs have been converted to a new central system. That means I can now make changes and have it apply to all morphs... Which means I have finally fixed it where keyboard users can no longer use their sword/grab while morphed.

There was a lot of tedious copy/pasting/replacing text involved in this change. Please let me know of any weird quirks you experience with morphs, such as a morph using the gani from another morph, or being able to walk on water when it shouldn't(only floating/swimming morphs can do this).

If you experience not being able to use your morph try reconnecting first and then try again.

While this will no doubt make things easier for you guys in the future, I'm a little disappointed because some of my morphs that originally worked on water no longer do. The following:

- Pumpkinvine
- Deathvine
- Rock pet

Granted it made no sense that they originally worked on water, but still. :(

Edit - (Removed pointless thing)

I realize everything I've mentioned probably wasn't intended to work that way, but just in case it was, I figured I'd bring it up.

Edits - Ok, I found an actual bug. The "lovebird" VIP morph no longer works on water. And it should, given that it does fly. Also, there's a problem with the sound. The sound should only play while the bird is moving, but currently it plays non-stop when you're in lovebird form. (Interestingly enough, this "non-stop sound" problem used to occur when the bird was over water).

Another one: The VIP bee costume no longer works over water. It floats, and therefore should work on water. Also, it no longer makes the "buzz" sound effect when you use it.

Another one: The VIP wolf morph no longer makes the "howling" sound effect when you use it. Please fix this one, Dusty! That was my favourite part of this morph!

Yup, I found another issue: The VIP St. Patrick costume. Originally, when you typed in chat while using this morph, the text would appear higher on the screen (so as to be easier to read, and so the text wouldn't appear right over the face of the morph). I really liked this, as it also allowed me to have my chat text above everyone else's in crowded spots. Please change this back to how it originally worked?

I'll be continuing to look for any other issues. ;)

Dusty 08-12-2014 05:09 AM

Quote:

Posted by Narcosis (Post 497891)
While this will no doubt make things easier for you guys in the future, I'm a little disappointed because some of my morphs that originally worked on water no longer do. The following:

- Pumpkinvine
- Deathvine
- Rock pet

Granted it made no sense that they originally worked on water, but still. :(

Sorry, but not gonna let morphs literally walk on water. Except if we get a Jesus morph...

Quote:

Posted by Narcosis (Post 497891)
Ok, I found an actual bug. The "lovebird" VIP morph no longer works on water. And it should, given that it does fly. Also, there's a problem with the sound. The sound should only play while the bird is moving, but currently it plays non-stop when you're in lovebird form. (Interestingly enough, this "non-stop sound" problem used to occur when the bird was over water).

Should be fixed!

Quote:

Posted by Narcosis (Post 497891)
Another one: The VIP bee costume no longer works over water. It floats, and therefore should work on water. Also, it no longer makes the "buzz" sound effect when you use it.

The bee actually never floated on water, and I double checked the old script just to be sure. However, it now does as it is only logical.

Quote:

Posted by Narcosis (Post 497891)
Another one: The VIP wolf morph no longer makes the "howling" sound effect when you use it. Please fix this one, Dusty! That was my favourite part of this morph!

I wasn't even aware some morphs had special "turn on" animations... or in this case, purely for a sound effect. I have added special cases for the Bee and Wolf... but I also added a cooldown effect because it really drives me nuts when players spam loud and annoying sounds.

Quote:

Posted by Narcosis (Post 497891)
Yup, I found another issue: The VIP St. Patrick costume. Originally, when you typed in chat while using this morph, the text would appear higher on the screen (so as to be easier to read, and so the text wouldn't appear right over the face of the morph). I really liked this, as it also allowed me to have my chat text above everyone else's in crowded spots. Please change this back to how it originally worked?

I also wasn't aware this was a thing either(I can't go through and specifically read every single weapon for all 100+ morphs). However I have added a special case, as well as added it to other tall morphs that I know of:
St. Patrick Costume
Bunny Costume
Bee Costume
Skeleton
Green Skeleton
Red Skeleton
Eagle
Phoenix
Parrot Costume
Parrot Costume Black

And also made it so the chat appears lower while in rat form, because why not!

mithos 08-12-2014 05:12 AM

Great updates

4-Lom 08-13-2014 09:14 AM

gettin a 'Sword cannot be used' message while morphed and swinging sword.

Dusty 08-13-2014 05:52 PM

Quote:

Posted by 4-Lom (Post 498178)
gettin a 'Sword cannot be used' message while morphed and swinging sword.

Elaborate?

Sigtian 08-14-2014 07:14 AM

What about a new event system, since we are more than 3400 online players all the time we need a better system.

Dusty 08-14-2014 08:02 PM

  • Shop interfaces now scale with your device resolution

haruka 08-15-2014 10:27 AM

I noticed that there are a few new loot items. I found a turtle shell just now. :o

4-Lom 08-20-2014 01:02 PM

Quote:

Posted by Dusty (Post 498224)
Elaborate?

1.) use morph.
2.) slash sword.
3.) sword swings.
4.) message saying 'sword cannot be used while morphed' comes up anyway.

Also, there are random bugs spawning on the water (just outside of grotto area) that get pretty annoying... ladybugs sitting in the middle of the ocean and such, along with the dragonflies (indigenous to swamp, i believe) showing briefly in the forest around master li's dojo...


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