Graalians

Graalians (https://www.graalians.com/forums/index.php)
-   GraalOnline Classic (https://www.graalians.com/forums/forumdisplay.php?f=12)
-   -   Graal Online Classic: The Card Game (https://www.graalians.com/forums/showthread.php?t=33852)

Pharaoh 02-01-2016 01:57 AM

Quote:

Posted by CM (Post 667034)
Looks great! Also, wouldn't Bernard would go in the NPC section? :o

There could be an npc card of bernard and then a trap card for bernard. Something like Bernard's Fury were it's effect would be "keeps all minions frozen for one turn" or something like that. In yugioh there are magic and trap cards that will work together like that and have the name of the "archetype" in it ex. Lightsworn Hunter (monster card), Lightsworn Barrier (trap card), and Lightsworn sanctuary (magic).

CM 02-01-2016 01:59 AM

Quote:

Posted by Pharaoh (Post 667041)
There could be an npc card of bernard and then a trap card for bernard. Something like Bernard's Fury were it's effect would be "keeps all minions frozen for one turn" or something like that. In yugioh there are magic and trap cards that will work together like that and have the name of the "archetype" in it ex. Lightsworn Hunter (monster card), Lightsworn Barrier (trap card), and Lightsworn sanctuary (magic).

Ah ok, that makes sense.

Coco 02-01-2016 02:14 AM

Made some non-minion cards for the lols. Want to make more tomorrow since I think the main card layout and design is done.

http://i.imgur.com/Mkbt6H4.png

http://i.imgur.com/b5h38ve.png

http://i.imgur.com/94l70Sl.png

Here's the numbers Dusty gave me, too:

http://i.imgur.com/Fi4MCao.png

CM 02-01-2016 02:32 AM

These designs are amazing. Thanks a bunch Coco!

The main focus now (I think) should be gameplay and such. I think it's been established that battling would be similar to Hearthstone, which is fine. However, my one main concern is the Trap vs. Spell card. I'm afraid that they'll end up being too similar and we'll have to just end up merging them into one. Does anyone have any ideas as to how to make them different? (in terms of effects)

As for actually playing a card, I had a few ideas. My main one was drawing two cards on your turn: one from the Summon pile and possibly one from a Gralat pile? The idea is that you draw Gralat cards (similar to Energy in Pokemon) and can use these to play certain cards. For example, a card could cost 2 Green Gralats to be played, while another could cost 1 Red Gralat, etc. Gralat color could be based off of how powerful a card is, and this can lead to some interesting ideas for game mechanics (for example, you can only bring 15 Black Gralat cards into a deck, etc.) Just an idea I had, very different from Hearthstone but idk, thoughts?

Gralats would probably have their own template btw (although I would assume nothing fancy, probably just look very similar to Energy from Pokemon).

Coco 02-01-2016 02:42 AM

Quote:

Posted by CM (Post 667055)
These designs are amazing. Thanks a bunch Coco!

The main focus now (I think) should be gameplay and such. I think it's been established that battling would be similar to Hearthstone, which is fine. However, my one main concern is the Trap vs. Spell card. I'm afraid that they'll end up being too similar and we'll have to just end up merging them into one. Does anyone have any ideas as to how to make them different? (in terms of effects)

As for actually playing a card, I had a few ideas. My main one was drawing two cards on your turn: one from the Summon pile and possibly one from a Gralat pile? The idea is that you draw Gralat cards (similar to Energy in Pokemon) and can use these to play certain cards. For example, a card could cost 2 Green Gralats to be played, while another could cost 1 Red Gralat, etc. Gralat color could be based off of how powerful a card is, and this can lead to some interesting ideas for game mechanics (for example, you can only bring 15 Black Gralat cards into a deck, etc.) Just an idea I had, very different from Hearthstone but idk, thoughts?

Gralats would probably have their own template btw (although I would assume nothing fancy, probably just look very similar to Energy from Pokemon).

Well the trap cards are the "secret" cards from hearthstone. They only play when something specific happens and the opponent doesn't know what the trap cards even is until that surviving thing happens, unlike magic cards that can be played whenever.

As for the cost, it's whatever the number is over the gralat. I figured it would work like it does in hearthstone and the different colored gralats are only to represent rarity. It would be a give-in that the rarer cards are more powerful, like an ultimate card would have high damage and health or something.

Livid 02-01-2016 02:45 AM

Wheres a xor , rufus, colin, Leah, Dusty, and fp4 card. They need to be legendary.

CM 02-01-2016 02:47 AM

Quote:

Posted by Coco (Post 667059)
Well the trap cards are the "secret" cards from hearthstone. They only play when something specific happens and the opponent doesn't know what the trap cards even is until that surviving thing happens, unlike magic cards that can be played whenever.

Ah ok, yeah sorry don't play much Hearthstone myself, only familiar with really just the basics (although I can confirm that I have beaten Mr. FloridaOranges before).[/QUOTE]

Quote:

Posted by Coco (Post 667059)
As for the cost, it's whatever the number is over the gralat. I figured it would work like it does in hearthstone and the different colored gralats are only to represent rarity. It would be a give-in that the rarer cards are more powerful, like an ultimate card would have high damage and health or something.

My idea was mainly just to see how the cost could possibly be different. I was kinda thinking of like a mashup between Pokemon and Hearthstone (in Pokemon, there are specific types of Energy cards that Pokemon need to attack), mainly to promote more complex deck building.

Although, I wouldn't mind just doing the basic Hearthstone mechanic either, although I still think that certain limits would be in place to create complex strategies (ex. you can only have one Rainbow Card in a deck, 15 max Black cards, etc.)


Also, I'm not great at editing (and I know not many other people are), so I was thinking that until I figure out an easier way to edit the templates Coco made, I could just stick to the normal Hearthstone generator and someone could create cards based off of the ideas?

Coco 02-01-2016 02:52 AM

Quote:

Posted by CM (Post 667063)
Ah ok, yeah sorry don't play much Hearthstone myself, only familiar with really just the basics (although I can confirm that I have beaten Mr. FloridaOranges before).

I don't play it at all LOL...I only just downloaded it today just because of this thread. I get all my information from Dusty since he has played it and has a decent amount of experience for it.

Also maybe Dusty and I can make a card generating site if it's easy enough ;D
and of course by "Dusty and I"...I just mean Dusty...

Don't get your hopes up.

CM 02-01-2016 02:57 AM

Quote:

Posted by Coco (Post 667065)
Also maybe Dusty and I can make a card generating site if it's easy enough ;D
and of course by "Dusty and I"...I just mean Dusty...

That would be amazing o_o (don't worry I won't rofl) I owe you so much +rep right now

EDIT: Made a Leah card because I was bored:


Might be a bit strong but w/e

Dread 02-01-2016 03:09 AM

perhaps rather than minions you could refer to that card type as a "player"

CM 02-01-2016 03:13 AM

Quote:

Posted by Dread (Post 667069)
perhaps rather than minions you could refer to that card type as a "player"

I had been referring to them as Summons but Player works much better

EDIT: Dusty card:


Also, I think I decided on this for the classes (right now, classes don't do anything):
- Sparrer
- Artist
- PKer
- Baddy (will make Baddy, Pyrat, etc. cards in the future)
- Socializer
- Special (made for cards that don't fall completely into any of these categories, for example maybe a Xor or fp4 card in the future (might make Dusty and Coco Specials, but I see them more as artists)). Specials will probably always be Epic/Rainbow Gralat status.
- Troll (probably wouldn't name anyone in particular, thinking more of maybe like Spammer, Hacker, Scammer, etc.)

Jarace 02-01-2016 03:59 AM

Will update to Coco's card style when I have the chance.

Image now in wonderful JPEG quality!
Spoiler
http://i.imgur.com/vtxU3eG.png
Basically, it casts the "ban" card on what it attacks as long as both (attacker and enemy summon receiving the attack) survive. Would have put the tribe or type as just staff or Graal Police but there was no fitting one listed by CM..

CM 02-01-2016 04:17 AM

An example of a Troll card:

Santa Claus 02-01-2016 04:25 AM

Graal Online Classic: The Card Game
 
Before we make any more cards. We need to make the base everything. We won't give each other rare stats or blah blah. It will all be random.


Maybe we can all become a game on steam
If we plan this out well

CM 02-01-2016 04:54 AM

Quote:

Posted by Santa Claus (Post 667095)
Before we make any more cards. We need to make the base everything.

This is true, I've mainly been making cards that work with the current format and can be easily modified if needed to. I assume battling will be very similar to Hearthstone, but win conditions still need to be a thing.

A few things to work out first:
1. Deck size. How many cards allowed in a deck? 60? 50?
2. Battling. Should Players (minions) need to wait a turn before they can attack? Should Charge and Taunt even be a thing?
3. Classes. Should these mean anything?
4. Hero cards. Should they exist?
5. Should this just basically be Hearthstone with a few changes? What can we do to make it more unique or original?
6. Should a Player take damage when it attacks like in Hearthstone?


All times are GMT. The time now is 08:48 AM.

Powered by vBulletin/Copyright ©2000 - 2026, vBulletin Solutions Inc.