Graalians

Graalians (https://www.graalians.com/forums/index.php)
-   Classic Future Improvements (https://www.graalians.com/forums/forumdisplay.php?f=26)
-   -   Nightstalking. (https://www.graalians.com/forums/showthread.php?t=8931)

MementoJoker 08-11-2012 08:01 PM

I came here thinking you meant the Fallout Nightstalkers :(

Psycher! 08-11-2012 08:04 PM

Quote:

Posted by Dusty

No. Graal doesn't have any sort of shaders or much to do special effects with. The fact that I was able to pull it off is merely an abuse of some game mechanics, and nothing intentional.

Then how does Deadwood's lighting work?

Dusty 08-11-2012 09:05 PM

A lot of graphics may eventually amount to a large sum of MB's worth of data, but it takes quite a few heads, shields and bodies to equal the size of a single mp3. However graphics are stream-line downloaded as needed, so you're not sitting there downloading many MB's worth of graphics at the same time. This wouldn't be the same with music which would have to be packaged with the app itself.

Quote:

Posted by Psycher! (Post 178306)
Then how does Deadwood's lighting work?

Very differently. Deadwood's lighting simply overlays a dark effect. However you can not subtract from the darkness, so you can't add more visibility around the player like I have in my screenshot. This CAN be done though with a fairly simple technique, but then you can't have more than one lightsource, which is what I was suggesting. There could be three routes for various quality, which I suggest let people choose to alleviate possible lag on various generations:

Simple: Like deadwood. It's dark, and light sources simply emit a light effect. This doesn't help visibility much though
Moderate: Draw a dark effect and remove the darkness around the player using a technique. No multiple lightsources possible, however give light sources in the level light effects
Advanced: Create a paneleffect that subtracts darkness from each light source. A more intensive method, but actually increases visibility around the player.

Psycher! 08-11-2012 09:28 PM

Quote:

Posted by Dusty
A lot of graphics may eventually amount to a large sum of MB's worth of data, but it takes quite a few heads, shields and bodies to equal the size of a single mp3. However graphics are stream-line downloaded as needed, so you're not sitting there downloading many MB's worth of graphics at the same time. This wouldn't be the same with music which would have to be packaged with the app itself.

Very differently. Deadwood's lighting simply overlays a dark effect. However you can not subtract from the darkness, so you can't add more visibility around the player like I have in my screenshot. This CAN be done though with a fairly simple technique, but then you can't have more than one lightsource, which is what I was suggesting. There could be three routes for various quality, which I suggest let people choose to alleviate possible lag on various generations:

Simple: Like deadwood. It's dark, and light sources simply emit a light effect. This doesn't help visibility much though
Moderate: Draw a dark effect and remove the darkness around the player using a technique. No multiple lightsources possible, however give light sources in the level light effects
Advanced: Create a paneleffect that subtracts darkness from each light source. A more intensive method, but actually increases visibility around the player.

Honestly, I kind of want to know your stance on iClassic's soundtrack. Regarding the light, the advanced method would probably be the way to go, as it would actually make things visible and have quality. It would make tower taking at night an interesting experience.

Dusty 08-11-2012 09:32 PM

Quote:

Posted by Psycher! (Post 178364)
Honestly, I kind of want to know your stance on iClassic's soundtrack. Regarding the light, the advanced method would probably be the way to go, as it would actually make things visible and have quality. It would make tower taking at night an interesting experience.

All three would be implemented, and players would get to choose based on what runs best on their iPod.

Psycher! 08-11-2012 09:38 PM

Quote:

Posted by Dusty

All three would be implemented, and players would get to choose based on what runs best on their iPod.

Ah, I see. That would alleviate problems concerned with having older systems.

Dusty 08-11-2012 09:51 PM

Quote:

Posted by Psycher! (Post 178371)
Ah, I see. That would alleviate problems concerned with having older systems.

Not entirely. Gen 1 would still probably have problems even with the simple lighting.

Psycher! 08-11-2012 09:53 PM

Quote:

Posted by Dusty

Not entirely. Gen 1 would still probably have problems even with the simple lighting.

Wouldn't most people have upgraded from Gen 1 by now?

Skill 08-11-2012 10:03 PM

problem is advanced would be laggy as hell.

Dusty 08-11-2012 10:05 PM

Quote:

Posted by Skill (Post 178381)
problem is advanced would be laggy as hell.

It all depends on how the iPod version handles intensive panel drawing.

Pazx 08-11-2012 11:27 PM

Gen 1s can't download apps, but Gen 2 and 3 are screwed.

iHot 08-13-2012 01:02 AM

Lucky me I'm a iPod 4th gen user haha watch out 2nd and 3rd gen users.

Vladamir Blackthorne 08-13-2012 04:30 PM

Good work Rufus. I saw a hint at this actually coming soon. There was a guard standing in the way of a cave and he was saying he wouldnt patrol at night :)

Blueh 08-13-2012 08:30 PM

BANNON'S CAVE LEGGO

Skill 08-14-2012 02:24 AM

Quote:

Posted by Lazerlatté (Post 179393)
Good work Rufus. I saw a hint at this actually coming soon. There was a guard standing in the way of a cave and he was saying he wouldnt patrol at night :)

I still doubt it would come anytime soon, it would require a huge amount of work to do correctly, and they still have to finish the quest.


All times are GMT. The time now is 11:43 PM.

Powered by vBulletin/Copyright ©2000 - 2025, vBulletin Solutions Inc.