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-   Classic Future Improvements (https://www.graalians.com/forums/forumdisplay.php?f=26)
-   -   Minor Tweaks and Updates (https://www.graalians.com/forums/showthread.php?t=21733)

Dusty 08-20-2014 01:45 PM

Quote:

Posted by 4-Lom (Post 500043)
1.) use morph.
2.) slash sword.
3.) sword swings.
4.) message saying 'sword cannot be used while morphed' comes up anyway.

As far as I know I fixed this issue last week when I moved all morphs to a single class, so you're gonna have to help me out here... Is it something you recently encountered or just remembering an old bug? Device? Specific morph?

Narcosis 08-20-2014 04:42 PM

So, while we're on the subject, can I bring up something about the latest morph from Nexus (I don't recall its name. The little Japanese cat thing)? It had a unique feature, in that you could swing your sword, use your mount, and do other things while in morph form. Doing so would temporarily de-morph you, until moving (or de-mounting, in the case of using a mount), at which point you'd re-morph. I thought this was a neat feature that this morph had exclusively, but it was removed when you made the recent morph modification.

I believe you mentioned that morphs weren't supposed to act this way (because apparently they did on the PC version or something)? Though on the I-device version, this was the only morph (that I know of) that acted this way. And a few of my guild mates noticed when it was removed and weren't too happy about it. Since the morph was 8k, and that appeared to be a unique feature of this particular morph.

So I just wanted clarification on this.

Dusty 08-20-2014 04:53 PM

Quote:

Posted by Narcosis (Post 500065)
So, while we're on the subject, can I bring up something about the latest morph from Nexus (I don't recall its name. The little Japanese cat thing)? It had a unique feature, in that you could swing your sword, use your mount, and do other things while in morph form. Doing so would temporarily de-morph you, until moving (or de-mounting, in the case of using a mount), at which point you'd re-morph. I thought this was a neat feature that this morph had exclusively, but it was removed when you made the recent morph modification.

I believe you mentioned that morphs weren't supposed to act this way (because apparently they did on the PC version or something)? Though on the I-device version, this was the only morph (that I know of) that acted this way. And a few of my guild mates noticed when it was removed and weren't too happy about it. Since the morph was 8k, and that appeared to be a unique feature of this particular morph.

So I just wanted clarification on this.

It was not a feature. When morphs were added they had to be added to a list that disabled using other weapons while using that specific morph. This used to have to be done individually(one entry for each morph), so chances are someone forget to add it to the list. When morphs were redone to work on the same script this no longer has to be done on an individual basis, thus ALL morphs were fixed regardless of if they were not added to the list.

Narcosis 08-22-2014 04:01 AM

Quote:

Posted by Dusty (Post 497901)
I also wasn't aware this was a thing either(I can't go through and specifically read every single weapon for all 100+ morphs). However I have added a special case, as well as added it to other tall morphs that I know of:
St. Patrick Costume
Bunny Costume
Bee Costume
Skeleton
Green Skeleton
Red Skeleton
Eagle
Phoenix
Parrot Costume
Parrot Costume Black

And also made it so the chat appears lower while in rat form, because why not!

Dusty, we have a problem. While I appreciate you fixing all the recent morph issues I brought up, there's still an issue with the tall morph/higher text change. I've come to realize that the chat text only appears higher to the player using said morph. Today I confirmed it using 3 different "tall" morphs (Eagle, Bee Costume, and St. Patrick Costume). I asked different people at different times (in different morphs) if the text was above my head and they all said no. Someone who was using a Phoenix morph said that on her screen, her text was higher up while mine was at the normal height (and I was in Eagle form at the time). So I've concluded that this "higher up text" while in certain morph forms only shows up on the individual players' screens, but shows up at the regular height to everyone else, making this cool feature pretty much useless as it currently stands.

Please look into this. :)

(Oh and thanks for the clarification on the recent Nexus morph)

Dusty 08-22-2014 04:27 AM

Quote:

Posted by Narcosis (Post 500452)
Dusty, we have a problem. While I appreciate you fixing all the recent morph issues I brought up, there's still an issue with the tall morph/higher text change. I've come to realize that the chat text only appears higher to the player using said morph. Today I confirmed it using 3 different "tall" morphs (Eagle, Bee Costume, and St. Patrick Costume). I asked different people at different times (in different morphs) if the text was above my head and they all said no. Someone who was using a Phoenix morph said that on her screen, her text was higher up while mine was at the normal height (and I was in Eagle form at the time). So I've concluded that this "higher up text" while in certain morph forms only shows up on the individual players' screens, but shows up at the regular height to everyone else, making this cool feature pretty much useless as it currently stands.

Please look into this. :)

(Oh and thanks for the clarification on the recent Nexus morph)

I investigated this and it seems that while many scripts can move your chat, other players do not actually see your chat moved. I uploaded the old version of the Bee Costume and tested it with my player and staff account... the chat does not move for other players.

In fact, it doesn't even move when you're on horses that AREN'T default(in the horse tab). This means the chat offset is not synced with other players unless you're using the default horses... This has nothing to do with anything I changed, sorry.

Narcosis 08-22-2014 04:36 AM

Quote:

Posted by Dusty (Post 500458)
I investigated this and it seems that while many scripts can move your chat, other players do not actually see your chat moved. I uploaded the old version of the Bee Costume and tested it with my player and staff account... the chat does not move for other players.

In fact, it doesn't even move when you're on horses that AREN'T default(in the horse tab). This means the chat offset is not synced with other players unless you're using the default horses... This has nothing to do with anything I changed, sorry.

Oh, well I definitely didn't know that. That's disappointing. Is there any way to add/modify code that would allow other players to see adjusted text, or is such a thing just not possible within the current confines of Classic's coding?

Also, when you say default horses, do you mean the original horses purchased from the stables?

Dusty 08-22-2014 04:47 AM

Quote:

Posted by Narcosis (Post 500460)
Oh, well I definitely didn't know that. That's disappointing. Is there any way to add/modify code that would allow other players to see adjusted text, or is such a thing just not possible within the current confines of Classic's coding?

Sort of... but I don't think it's viable right now.

Quote:

Posted by Narcosis (Post 500460)
Also, when you say default horses, do you mean the original horses purchased from the stables?

I mean any horses in the horses tab... bar some like the clouds and broom. It's just an assumption I'm making on how the client decides to sync it. In fact it's probably not "syncing" as in sending data, just checking if other players on your screen are riding horses. So chances are it's an old primitive method for adjusting the chat offset.

4-Lom 08-23-2014 03:35 PM

Quote:

Posted by Dusty (Post 500049)
As far as I know I fixed this issue last week when I moved all morphs to a single class, so you're gonna have to help me out here... Is it something you recently encountered or just remembering an old bug? Device? Specific morph?

yeah, no. Just checked, and this still happens. I'm using the red skeleton morph, green frog morph, turtle "vip" morph... happens with all of them, so I guess others too.

Ash Ketchum 08-23-2014 08:00 PM

is it possible to turn off drag viewing in a guild spar room?

Narcosis 08-24-2014 12:18 AM

Quote:

Posted by 4-Lom (Post 500740)
yeah, no. Just checked, and this still happens. I'm using the red skeleton morph, green frog morph, turtle "vip" morph... happens with all of them, so I guess others too.

What device are you using? That's a very important piece of information that Dusty would need to know.

I can vouch that the morphs (at least all morphs I have, which includes the frog and skeleton) work properly on the iOS devices.

4-Lom 08-25-2014 06:04 AM

the morph works properly, except there's a 'sword cannot be used...' message that displays when morphed. It's an old message, from the previous morph system, I imagine.

also, facebook client.

Dusty 08-25-2014 07:23 PM

Well here is what it looks like for me on Facebook:
http://i.imgur.com/SkPYhGb.gif

So you're going to have to message me next time you can get on so I can organize sitting down and finding out exactly what you mean.

4-Lom 08-26-2014 09:19 AM

1 Attachment(s)
Ok well I can swing my sword while I'm morphed, but it tells me that I am not allowed to? It's not a very effective deterrent, if that is what the function is meant to be... :P seriously, though... I can slash and it tells me that I cannot, with all my morphs.

Dusty 08-26-2014 01:25 PM

Should be fixed now.

BTW nice house entrance.

4-Lom 08-27-2014 08:25 AM

Quote:

Posted by Dusty (Post 501656)
Should be fixed now.

BTW nice house entrance.

thanks... it's guild house... come by some time and check it all out :)

I noticed that the witch is still saying 'blue morpho' butterfly in her opening speech ([lalala i love making potions]... i need blue morpho butterflies today - [lalala]) and yet when you go to sell them to her she says just morpho. I know it's nitpicky, but this is the minor tweaks and updates section ;)

Shorty_2_dope 08-29-2014 09:27 PM

Improvements needed
 
im a huge fan of graal classic i have 200+ i spend alot of time on i and i was recently banned for 2100 hours for hacking was the cause but i wasnt even hacking the stroys was i was farming at my guild house witch too me a long time to get and knowing i have a bad laptop i started warping for no reason in my guild house i was watching youtube videos so i thought maybe i shut a few tabs and restart google chrome so as i was about close google a screen poped up and said u are banned for 2100 hours and so all day i was trying to contact people that can unban me and i think the need to improve the banning system i would be so greatful it they did and i would like an unban for than this is unacceptable :unsure::\

Craftz 08-29-2014 09:38 PM

This is not a place to discuss a ban, email support.toonslab.com for help.

Thallen 09-02-2014 09:13 AM

I really have no idea where else to put this and don't want to make a new thread for it, but I think the seasonal leaderboards need reset sometime soon (assuming that this isn't done automatically)

Chasee 09-02-2014 11:50 AM

Quote:

Posted by Thallen (Post 503044)
I really have no idea where else to put this and don't want to make a new thread for it, but I think the seasonal leaderboards need reset sometime soon (assuming that this isn't done automatically)

Probably will be soon, took a couple days to reset last season

Droid 09-02-2014 03:54 PM

When selling "chainless flail" to the blacksmith in snowtown, in his response speech he says "agian" not "again". Just thought I would post it here as it is spelt wrong.

Dusty 09-02-2014 06:09 PM

  • Fixed it so map now always shows the proper playercount regardless of icons being on/off

twilit 09-02-2014 11:01 PM

Quote:

Posted by Dusty (Post 503098)
  • Fixed it so map now always shows the proper playercount regardless of icons being on/off

omfg thank you. I havent been able to see playercount (no matter what icons i toggle) since an app update back in 2012.

Dusty 09-03-2014 04:56 AM

  • I have recoded the way icons are generated for bombs and mounts. It should now properly show icons on Flash client and when you change devices.

Thallen 09-03-2014 06:09 AM

Quote:

Posted by Dusty (Post 503230)
  • I have recoded the way icons are generated for bombs and mounts. It should now properly show icons on Flash client and when you change devices.

nice, was always annoyed that half of my mounts are just a blank item in the hotbar

Dusty 09-03-2014 07:47 PM

  • When you have only the default bomb skin you no longer have to navigate the submenu to select it.

Dusty 09-04-2014 02:16 AM

I have changed the form when identifying via e-mail. It used to have the verification form as a password, and in my opinion that was just confusing. It also simply said "verify" which does a poor job of explaining what that second form is for.

I have changed it so that it says "verify e-mail" and changed it so that it no longer treats the verification input as a password... because it's not. All it wants is you to type in your e-mail twice and I felt that entire thing was just confusing and misleading.

Ash Ketchum 09-04-2014 03:41 AM

Noice dusty

4-Lom 09-09-2014 08:37 AM

The 'hay barrel' item in the new-ish furniture at the stables (near master li's dojo)...
Should that be called 'hay bale' ??

Dusty 09-11-2014 02:16 AM

  • When panning and moving furniture, if the furniture moves into the area of the top-left interface buttons they will move to the bottom of the screen.

Quote:

Posted by 4-Lom (Post 504449)
The 'hay barrel' item in the new-ish furniture at the stables (near master li's dojo)...
Should that be called 'hay bale' ??

Pretty much the same thing, "hay barrel" is just a more uncommon way of saying it. Google even returns results for "hay bale" when you search for "hay barrel."

4-Lom 09-12-2014 10:10 AM

Tough to explain in a sentence, so I will use bullets.

- Submerged (diving) under water for a long-ish time.
- Loot Spawn Point appears.
- Swim over (while underwater) and press flipper button to activate loot.
- Character hops out of water, still moving, as the original "Dive" has run out.
- Yellow exclamation point appears, and loot may be gotten (or not, depending on manual dexterity of player).

Specifically the problem that I noticed was that you can run out of 'breath' and pop out of the water before ending your loot dive.

Oh, and I've never heard it called a hay barrel. Learned somethin new today :)

Brick 09-12-2014 05:26 PM

Something that's kind of bothered me is when I'm on facebook and pick up bushes, I need to throw the one I'm holding before I pick up another. But on my phone I throw it and pick up a new one at the same time

Narcosis 09-12-2014 05:54 PM

Quote:

Posted by 4-Lom (Post 505244)
Tough to explain in a sentence, so I will use bullets.

- Submerged (diving) under water for a long-ish time.
- Loot Spawn Point appears.
- Swim over (while underwater) and press flipper button to activate loot.
- Character hops out of water, still moving, as the original "Dive" has run out.
- Yellow exclamation point appears, and loot may be gotten (or not, depending on manual dexterity of player).

Specifically the problem that I noticed was that you can run out of 'breath' and pop out of the water before ending your loot dive.

Oh, and I've never heard it called a hay barrel. Learned somethin new today :)

I believe (though I can't say completely for sure) that this is an intended game mechanic. What I always do when I'm in that situation is come up for air before diving for the loot. The loot isn't going to disappear or anything.

The possibility of running out of air before grabbing a piece of loot also gives the goggles additional use (since they increase the amount of time you can stay under water), so it seems to make sense that this is how it's supposed to work.

twilit 09-13-2014 02:48 AM

This isnt the bug report thread k?

Livid 09-14-2014 02:05 PM

What I'd like to know is whats up with this unknown update in york
http://imgur.com/nHCnuER

LwMark 09-14-2014 03:16 PM

Livid what do u mean...I dont see anythin diffrent

Livid 09-14-2014 03:38 PM

I have never noticed an " Armory" When was this added and what is it for.

LwMark 09-14-2014 03:40 PM

1 Attachment(s)
Well its been there since easter atleast, cause I have picture in that room, im not sure of wen exactly added

Attachment 16263

Craftz 09-14-2014 07:54 PM

Been there since York was released.

LwMark 09-14-2014 07:55 PM

If u get like 10k pyrat kills it should open up the armory an tgere should be cool stuff in there

Livid 09-14-2014 09:58 PM

Quote:

Posted by Craftz1 (Post 505875)
Been there since York was released.

No, no it hasnt I don't remember it being there whatsoever.

Jared9 09-14-2014 10:35 PM

It has been livid

Narcosis 09-15-2014 12:34 AM

Quote:

Posted by Livid (Post 505897)
No, no it hasnt I don't remember it being there whatsoever.

Livid, just because you don't remember it, doesn't mean it wasn't there. I can also confirm that it's been there since York Town was released.

Livid 09-15-2014 12:51 AM

Quote:

Posted by Narcosis (Post 505956)
Livid, just because you don't remember it, doesn't mean it wasn't there. I can also confirm that it's been there since York Town was released.

I wasnt saying I'm right, I believed it when Jared told me "bigshot"

Craftz 09-15-2014 01:43 AM

Quote:

Posted by Livid (Post 505965)
I wasnt saying I'm right, I believed it when Jared told me "bigshot"

Quote:

Posted by Livid (Post 505897)
No, no it hasnt I don't remember it being there whatsoever.

You sounded pretty confident.

Livid 09-15-2014 04:00 AM

Quote:

Posted by Craftz1 (Post 505976)
You sounded pretty confident.

Saying I don"t remember states that I could be wrong :) I can play pretend lawyer all day.

4-Lom 09-15-2014 09:16 AM

Quote:

Posted by Brick (Post 505289)
Something that's kind of bothered me is when I'm on facebook and pick up bushes, I need to throw the one I'm holding before I pick up another. But on my phone I throw it and pick up a new one at the same time

Pick & throw at the same timeworks with bombs on facebook, or at least I think it does?

Craftz 09-15-2014 12:46 PM

Quote:

Posted by Livid (Post 506031)
Saying I don"t remember states that I could be wrong :) I can play pretend lawyer all day.

You said
Quote:

Posted by Livid (Post 506031)
no no it hasnt

(As in, it hasn't been there since York was released.)

Howl 09-15-2014 01:49 PM

When I place loot furniture items in my house, like turtles or strange bricks, they go to the top left of the screen and I have to manually zoom out and get them.

4-Lom 09-16-2014 09:22 AM

Quote:

Posted by Howlgraal (Post 506131)
When I place loot furniture items in my house, like turtles or strange bricks, they go to the top left of the screen and I have to manually zoom out and get them.

Have you tried fiddling with the magnifying glass button?
Turning it on and off again?

Dusty 09-26-2014 08:24 PM

  • Pool's and Lifesavers now actually work together. I forgot to actually release it live...
  • You can now double-tap statues to bring up the profile of the person it is associated with.


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