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-   -   Tile Errors (https://www.graalians.com/forums/showthread.php?t=25772)

deadowl 05-13-2015 09:54 PM

Wow, you guys already fixed the errors in the Snow Town blacksmith shop and I didn't even mention it!

Crono 05-13-2015 10:51 PM

Quote:

Posted by GOAT (Post 565309)
I think it's time the LAT department gets a new member. Someone that doesn't need other people to do their job for them.

#firedoc&crono
#hiredeadowl

You do realize this is stuff literally no one but experienced devs notice, right? If massokre didn't mention it people would have assumed most of it was correct. It's a complete waste of time to go around fixing errors no players even know exist because there's so many of them on this ****ty overworld.

deadowl 05-14-2015 01:42 AM

Quote:

Posted by Crono (Post 565484)
You do realize this is stuff literally no one but experienced devs notice, right? If massokre didn't mention it people would have assumed most of it was correct. It's a complete waste of time to go around fixing errors no players even know exist because there's so many of them on this ****ty overworld.

Yea, but tile error hunting is practically funner than any gameplay the server has to offer. It's certainly noticeable, but players don't care about tile errors as much as they do gameplay. Earthbound, for example, probably has more tile errors than Graal, and I'm happy for y'all, but Earthbound is one of the best video games of all time. OF ALL TIME!

GOAT 05-14-2015 02:03 AM

Quote:

Posted by deadowl (Post 565420)
If anyone wants to hire me, they need to compensate me for my time and effort.

Do you take gralats? :P


Quote:

Posted by Crono (Post 565484)
You do realize this is stuff literally no one but experienced devs notice, right? If massokre didn't mention it people would have assumed most of it was correct. It's a complete waste of time to go around fixing errors no players even know exist because there's so many of them on this ****ty overworld.

I really didn't expect anyone to have a chance to read that. I figured super colin would have deleted it for "trying to instigate" a fight.


Quote:

Posted by deadowl (Post 565529)
Yea, but tile error hunting is practically funner than any gameplay the server has to offer. It's certainly noticeable, but players don't care about tile errors as much as they do gameplay. Earthbound, for example, probably has more tile errors than Graal, and I'm happy for y'all, but Earthbound is one of the best video games of all time. OF ALL TIME!

I see the point you guys are making, but it still good to see people actually caring about the quality of the server even if the rest of us don't see those errors.

deadowl 05-14-2015 03:11 AM

Quote:

Posted by GOAT (Post 565539)
I see the point you guys are making, but it still good to see people actually caring about the quality of the server even if the rest of us don't see those errors.

I was just trying to say that gameplay is more important than tiling is all.

I just wrote three to five paragraphs reminiscing, but realized that the first sentence was the only important thing I said, so read it twice, or even three or more times.

Edit: @Crono & @Imprint, can you forward that gate issue for FB to someone who can deal with it? It's been bugging me for a very long time.

deadowl 05-16-2015 12:22 AM

Quote:

Posted by deadowl (Post 564977)
You are a giant tile error :P. In all reality though, aside from my personal disagreement with aesthetics (mainly the road, a number of floor tiling styles, and the awkwardly proportioned graphics), it's not terrible.

Also, I figured so much for the left-side tiles. A retiling to avoid that issue altogether (which I did a lot with cliffs), or an alternate solution like a gfx overlay might work.

Tile error posts from today, since they're getting buried:

http://www.graalians.com/forums/show...e=7#post564915

http://www.graalians.com/forums/show...e=7#post564947

Additionally just noticed these incorrect northface cliffs in Destiny from Swamp Town, and this one off in Babord

Now adding more Swamp Town indoors, I should note that I've seen graphics used for the corner error that still maintains symmetry while roaming around (I think in one case, the wedding chapel that is east of Gertrude's).

And now one indoor level south of Graal City proper, to conclude this indoor class of error south of Graal City as well as east of Graal City and south of Snow Town (excluding levels I don't have access to, e.g. the frog level, the grove and possibly hidden levels).

And now the graveyard next to Graal City Church, has incorrectly tiled northfaces, though you'll need to figure out something for the entrance/exit.

Done? Progress?

Imprint 05-16-2015 01:01 AM

Nope.

Ivy 05-16-2015 02:15 AM

I love this thread omg

deadowl 05-16-2015 04:19 AM

Thanks for the update Imprint. Hope you are keeping yourself busy with something you enjoy (R&R counts) ;).

deadowl 05-16-2015 03:01 PM

1 Attachment(s)
Do I spy a stray grass tile? I believe that one's near the delta island water-entrance railline.

randomuser3954 05-16-2015 11:40 PM

1 Attachment(s)
You're welcome
Don't know if one of them is a tile

Colin 05-17-2015 01:17 AM

Quote:

Posted by Zetectic (Post 566995)
not really complaining but I want them to work on something that moves the game forward in general.

This thread is for tile errors, either post tile errors or don't post at all.

If you continue to reply with anything else I'm going to delete them we aren't here to debate or argue over anything we are here to fix tile errors which doesn't take them long and does not slow down game updates.

Zetectic delete his earlier reply but I am going to leave this here as this message applies to everyone.

deadowl 05-17-2015 02:13 AM

Quote:

Posted by Colin (Post 566996)
This thread is for tile errors, either post tile errors or don't post at all.

If you continue to reply with anything else I'm going to delete them we aren't here to debate or argue over anything we are here to fix tile errors which doesn't take them long and does not slow down game updates.

Agreed. I also agree with the former people, but I don't think this is the thread for that discussion. Alternately there probably should be a bugzilla-like system for devs that allows for the assignment of priority, severity, and includes a status on the issue, etc. Bugzilla is open source. Portha has servers that could host it. Essentially, there are better platforms than a discussion forum for this type of thing.

In regard to the post by randomuser3954, there's another stray cliff tile in the dirt on the cliffs there (that I did a lot of circling near a week or so ago).

The 90 deg cliff turn (top most circled by randomuser3954) isn't a tile error in my book, but it's definitely odd geographically. If you were to consider that a problem, you'd probably want to consider the cave entrance next to Sardon's too. However, "geographically odd" happens plenty in nature, so I still wouldn't consider it an error.

The others circled in that post are harder to fix 100%, but I expect quick patch methods to be available to make it look a little better.

Bryan* 05-20-2015 12:29 AM

1 Attachment(s)
http://www.graalians.com/forums/atta...1&d=1432081706


Black area on barrel (located inside York Fort caves)

deadowl 05-22-2015 01:28 AM

1 Attachment(s)
Some tile errors in a certain "secret" area.


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