deadowl |
05-17-2015 02:13 AM |
Quote:
Posted by Colin
(Post 566996)
This thread is for tile errors, either post tile errors or don't post at all.
If you continue to reply with anything else I'm going to delete them we aren't here to debate or argue over anything we are here to fix tile errors which doesn't take them long and does not slow down game updates.
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Agreed. I also agree with the former people, but I don't think this is the thread for that discussion. Alternately there probably should be a bugzilla-like system for devs that allows for the assignment of priority, severity, and includes a status on the issue, etc. Bugzilla is open source. Portha has servers that could host it. Essentially, there are better platforms than a discussion forum for this type of thing.
In regard to the post by randomuser3954, there's another stray cliff tile in the dirt on the cliffs there (that I did a lot of circling near a week or so ago).
The 90 deg cliff turn (top most circled by randomuser3954) isn't a tile error in my book, but it's definitely odd geographically. If you were to consider that a problem, you'd probably want to consider the cave entrance next to Sardon's too. However, "geographically odd" happens plenty in nature, so I still wouldn't consider it an error.
The others circled in that post are harder to fix 100%, but I expect quick patch methods to be available to make it look a little better.
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